
The Lightbringer is a poetic adventure/puzzle platformer with light combat elements, set in a beautiful world claimed by a vile corruption. Guided by your sister’s spirit, you must prevail where she could not. Cleanse the corruption, become The Lightbringer.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Spanish - Latin America, Polish, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very punishing, no checkpoints. If you're a casual player or value your time enough not to repeat whole long levels multiple times, not recommended. Apart of that rather pleasant, although the rhyming sounds veeeery unnatural.
Si eres de las personas que le gusta completar los juegos hasta la última, este es un juego que debes tener, ya que es un juego completista, donde debes descubrir varios ítems, para luego completar el mapa, tiene un parecido al Mario Bros, lo recomiendo y mas en oferta. (POR FAVOR CREADORES tomen en cuenta esto) 1-Corregir el Mapa 3 de Mundo 4 ya que en ese mundo no es posible completar las gemas, ya que la gema esta en un vacío imposible de acercarse. 2-Agregar más armas o poderes a la única arma que hay que es el bumerán. Voces: ingles Texto: español ****Análisis***** *Jugabilidad: Muy Bueno *Un Jugador: Bueno *Campaña Horas: Muy Bueno *Aventura: Bueno *Graficas: Excelente Calificación: 7.8 Nota Definición: 10=Obra Maestra, 9=Excelente,8=Muy Bueno, 7=Bueno, 6=Medio Bueno, 5=Mejorable, 4= Mediocre, 3=Malo, 2=Muy Malo, 1=Inservible.
A mostly easy enough platformer, made unnecessarily frustrating by the compete absence of save points during the levels. Would not recommend.
首先,我認為必須要為這款遊戲褒貶不一的評價 平反一下。有一些負評的著眼點在操作太難和關 卡內沒有記錄點,對於前者來說,因為你被可愛 的美術風格吸引然後又被精確平台的困難度而勸 退並把它評價為爛遊戲,這樣的行為實在是有失 公允;至於後者則有些莫名其妙,如果墜下深淵, 會從最接近的安全平台復活,又不是像有些真的 來虐人的遊戲要你從頭開始跑,而且關卡中間藏 了很多血瓶,跟一些解謎元素搭配得很好,整體 血量上給的失誤空間我認為已經很足夠了,有一 個死亡三十次的遊戲成就我甚至要故意自殺去洗 出來。平心而論,本作的難度主要來自視角造成 的誤判,如果稍有耐心玩得穩一點基本上算不上 太難,每個關卡我基本上都在一到三次嘗試內通 關,最糟的情況下第一次探路,第二次通關,第 三次找蒐集品,可能有將近一半是一次就全蒐集 完美通關。不過為求客觀,我自己是添加了一個 蓄意操控困難的標籤給觀望的玩家參考。 對我來說最難的反而是最後的Boss,我大部分的 死亡都貢獻在那裡了。然後值得慶幸的是雖然有 個滿血打贏各個Boss的成就,可是尾王剛好有個 bug,無論你剩下多少滴血打贏都能獲得,真是 可喜可賀。 對於操控部分有一個回饋是我想不明白翻滾的用 途,因為它也不會有無敵幀,除了你想要speed run挑戰自我能夠幫你跑快一點,我不是很確定 翻滾的意義是啥。 [spoiler] 殺死一千個史萊姆的成就可以去2-1刷開頭四隻, 然後再重新開始,反覆。 [/spoiler]
It's a level-based isometric puzzle platformer. The visuals & music are nice, the 360 camera helps alleviate SOME of the struggles with isometric platforming, and the puzzles are engaging enough. However, I'm not recommending it because it is straight up broken. So the goal of each level is to get to the end (of course), but there are multiple collectibles you are encouraged to collect along the way: 30-50 green light gems, 4-6 red crystals, & various health potions (not tracked on the pause menu but still accounted for at the end). The levels can get fairly long for a level-based platformer, 15-25 minutes after the first world. And there are no checkpoints. And there is not an abundance of health; you only gain health from the pre-determined health potions set at defined points in the levels. This leads to a lot of frustration, as early deaths could spell doom for your level later on. And just normal stuff that happens in isometric platformers, such as misjudging the depth of a jump, feels harsher. But that alone wouldn't make me write this review. No, what's broken is that sometimes, damage dealt to you will kill you instantly, regardless of how much health you have. Damage only deals 1 heart normally. But twice in a row on level 3-3, a long level, I have been insta-killed when at 4-5 health. First halfway through the level when an exploding slime dropped me from 4 health, and the second at the VERY END. I needed to solve 1 more little puzzle to reach the goal, had found all collectibles, & a flying enemy dropping slime from above, hit me once, & insta-killed me. What. The. ♥♥♥♥. That alone is worth a negative review. If developers decide to make a game hard, it better damn well be fair, and not have 1-shot bugs. Especially with these long levels. That frustration is not worth your time or money, and it doesn't seem like the game will be fixed anytime soon. There are plenty of other platformers & puzzle games to look at without wasting your time on a Sisyphean game such as this that arbitrarily decides if you can beat a level or not. Edit: Oh wow. Surprise. So in 4-2 I got close to the end of the level, and was on a section where you are on a moving platform and have to hit switches on fans to turn them off, or else you get blown off. I get through the section, reach land, then out of nowhere I get blown off stage with no fan present. When I respawn, my character again goes flying as if blown by a fan, but no fan is there. This repeats until I lose all health and die. 4-3 has a part where you put blocks on a pressure plate to activate some automatic platforms that appear then disappear periodically, except the timer must've gotten bugged because they appeared for 1-frame before retreating. Terribly buggy game turns a difficult experience into an unbeatable, unfair one. Why waste 30 minutes on a level that will arbitrarily decide you lose when you could play a game that doesn't do that?
This game had a lot of potential, but poor controls and the weird viewing angle lead to a lot of deaths that are extremely frustrating. Death comes things outside your control more than simple mistakes / learning process / challenges. The ice chapter was the nail in the coffin for me. The little rhymes to tell the story were also very annoying as well. If you like Unforgiving platforms and beating a challenge that requires you to re-start levels over and over and over again without check points - buy it on sale I guess.
So many bugs... Save your nerves.
Mon évaluation est très positif, jeu terminé à 100% en 38h00. Donc déjà pour commencer une excellente durée de vie pour 19 niveaux en comptant les boss. Après certains niveaux demande plus de temps pour ceux et celles qui aiment tout collecter dans chaque endroits. Les graphismes sont jolies sans être exceptionnel mais sa fait le job. Très bonne difficultés progréssive au fur et à mesure que l'ont avance dans le jeu. Sinon pour ce qui ai du son bah c'est le stric minimum mais sa suffit lol. Je recommande ce bon petit jeu de plates-formes.
The main challenge of this game is to overcome controls. Paired with no checkpoints this can turn into pure frustration. Chilling music and overall vibe doesn't help, so If you want to waste your nerves - go ahead.
This game is... Weird to recommend It's a platformer game with some charm, the movement is nice but is not "too" nice, sometimes you die having multiple hearts just because you fell on a weird place The combat feels unfinished, and they don't explain things too well, some bosses are unfair having some bugs and hitboxes that don't correpsond The puzzles are cool, but if you are like me and want to collect everything on a level if you can, you'll find yourself repeating a lot of levels Some achievements are bugged and pop when they shouldn't, and some objects pick up can have scale issues (picking and dropping an object makes it smaller each time for example) The camera in general is quite bad, sometimes blocking the view entirely of what you want to see, and making you get damaged unfairly All of those are problems that can be allowed, it doesn't make the game a "bad experience", but it keeps it from being great The game also could have some UI improvements with buttons that don't feel unresponsive at times or easier navigation, or even having more graphical settings It's a 6.5 on a 10 scale
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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