
Welcome to Zeepkist! You race soapboxes down hills!
Modeled estimate, not a reported figure. How we estimate →
Media
About

Zeepkist is a racing game for 1-4 players, or up to 64 online, in which players race down extreme downhill soapbox courses to set the best times possible!
If you like weird physics, soapbox racing, and/or creating your own crazy tracks, then this is the game for you!

🔸 Race against time itself in Adventure mode!
🔸 Crash into your friends in 4-player local multiplayer!
🔸 Be the best zeepkister ever in online multiplayer!
🔸 100+ official (Early Access) adventure levels!
🔸 Unlockable hats and soapboxes for days!
🔸 Tons of achievements to unlock!
🔸 Create your own levels with the level editor!
🔸 Use Steam Workshop to share your levels!
🔸 Enjoy unlimited Dutchness! With classic Dutch content such as the stroopwafel soapbox and the hat of Dutch Santa!

In the Zeepkist level editor, you get access to the same tools the developer uses to create official tracks!
Pick from over 2000 different level editor blocks! (At time of writing), including dynamic physics props and even NPC cats!
Use the paint tool to paint levels however which way you want, pick from multiple skyboxes in the settings menu, and use the tree gun to quickly decorate your levels with lush greenery and trees!

Zeepkist has online multiplayer support for rooms of up to 64 players at a time!
Compete to set the best times possible, unlock wild achievements, and show off your swag hats and zeepkists to your friends!

Zeepkist is currently in Early Access, and actively being developed! Expect new features, content, and other updates to roll out over time!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'll just check this game out and I'll probably play it for a bit... 1100hs later... One of the best indie racing games out there with GOATed Dev, superb community and a place where creativity is encouraged!
ITS a very fun game but the people who play are all unemployed so you have no chance winning in online lobbies.
Zeepkist, developed and published by Steelpan Interactive, is a physics-driven racing game that takes a deceptively simple premise—rolling downhill in a gravity-powered vehicle—and transforms it into a tightly tuned experience built on precision, experimentation, and mastery. At a glance, its colorful presentation and playful concept suggest a casual arcade racer, but the deeper you engage with its mechanics, the more it reveals itself as a demanding time-trial-focused challenge where success is defined by control and consistency rather than speed alone. The central gameplay loop revolves around navigating downhill tracks using momentum as your primary resource. Unlike traditional racing games, there is no acceleration in the conventional sense; instead, players must carefully manage gravity, steering, and braking to maintain optimal speed. Every turn, jump, and slope introduces a decision—push forward and risk losing control, or slow down and sacrifice time. This balance creates a constant sense of tension, where even minor mistakes can have a significant impact on performance. The physics system is responsive and predictable once understood, but it requires patience to master, making each improvement feel earned. The game is structured primarily around time trials, with each track offering multiple performance thresholds that encourage players to refine their runs. Early levels provide a gentle introduction, but the difficulty increases steadily, demanding greater precision and a deeper understanding of the mechanics. The inclusion of instant restarts is a key design choice, allowing players to quickly retry sections without interruption. This creates a rhythm of repetition and improvement that is central to the experience, turning each track into a puzzle of movement and timing rather than a one-time challenge. Level design is one of Zeepkist’s strongest elements. Tracks are varied and often creatively constructed, featuring sharp turns, elevation changes, jumps, and obstacles that test different aspects of the physics system. The game consistently introduces new ideas within its framework, ensuring that levels remain engaging even as the core mechanics stay the same. Beyond the built-in content, the level editor and community-created tracks significantly expand the game’s scope. Player-made courses add an ongoing source of variety, allowing the experience to evolve well beyond its original offering. Multiplayer modes provide additional ways to engage, though they are structured differently from traditional racing games. Local multiplayer emphasizes direct interaction and can feel chaotic in a fun, social way, while online play focuses more on time-based competition, often using ghost data rather than direct collisions. This approach keeps the emphasis on skill and optimization, reinforcing the game’s identity as a precision-driven racer rather than a competitive brawler. Leaderboards and community challenges further support this, giving players clear goals to pursue and a sense of progression tied to performance. Customization adds a layer of personality to the experience, with a variety of unlockable vehicles and cosmetic options that reflect the game’s whimsical tone. While these elements do not affect gameplay, they contribute to the overall charm and give players a sense of individuality. The vehicles themselves, often unconventional and humorous in design, reinforce the game’s playful aesthetic without detracting from its mechanical depth. Visually, Zeepkist adopts a clean and vibrant style that prioritizes readability. The environments are simple but effective, ensuring that players can clearly interpret the track layout even at high speeds. This clarity is essential for a game that relies on precise movement, and it helps maintain focus on the gameplay rather than visual complexity. The sound design supports this approach, providing feedback that enhances the sense of motion and impact without overwhelming the experience. Despite its strengths, the game’s focused design may limit its appeal. Its emphasis on time trials and incremental improvement can feel repetitive for players who prefer more varied gameplay or traditional racing structures. The learning curve, while rewarding, can also be demanding, particularly in later stages where precision becomes critical. For some, this will be the source of the game’s appeal; for others, it may present a barrier to long-term enjoyment. Ultimately, Zeepkist succeeds by committing fully to its core idea and refining it to a high degree. It offers a satisfying blend of challenge and creativity, where each run becomes an opportunity to improve and experiment. While it may not cater to every type of player, those who enjoy physics-based gameplay and skill-driven progression will find a deeply engaging experience that rewards dedication and mastery. Rating: 9/10
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English, Dutch
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hi
Fun and simple at first, fun and complex later. intuitive controls and a fun soundtrack
Honestly has got to be one of the best indie titles out there. It's fun, unique, and has charm. The dev is active within the community and the community as a whole is great. The game is stable and pretty bug free with a lot of content. The multiplayer is smooth and enjoyable. Overall 10/10 game :)
I played it once, and enjoyed it. I am however a 'completionist' and like to pick up games that are dragging my average down. This game is one such game, as it has an achievement for 'opening the game', which means that you are very quickly committed to completing the game, or getting as many achievements as you can, if you're someone like me. I wanted to try getting achievements on this game, and then I browsed through the list. More than half of the game's achievements have a less than 2% completion rate. This is because: - There are multiple achievements dedicated to opening the game on a specific day of the year. There are then multiple achievements dedicated to completing events that are only available at specific times of the year. - There are about ~10 (there are 55 in total) achievements that require winning an absurd amount of online matches. I haven't even tried to get these, but if the game's multiplayer ever loses playercount, which it may have already, these achievements are even MORE tedious. Along with this, there are other achievements with incredibly low completion rates that I can only guess are also tedious to get. I wouldn't mind this if the game is still achievable to get a high % without these, but I can't even easily 30%-40% beat the game, so I simply have no motivation to open it up and do so. I'm sure the game is fun, and I'm sure I would enjoy playing it, but I have to write this from the point of view of an achievement hunter to hopefully give the developer some insights into what people want from achievements. I want a game with fun, challenging but interesting achievements to hunt on! I don't want a game that has mandatory online achievements (especially to this degree), unattainable achievements, and time specific achievements. Perhaps one day I'll give it a try, but for now, I will not.
zeep
Fun, like trackmania but funkier
is good
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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