
Explore a handcrafted survival game with an emphasis on crafting and base building. Export manufactured goods to earn funding, manage colonists, defend against hostile aliens, and work towards terraforming Ceres from a frozen ball of ice to a tropical paradise.
Modeled estimate, not a reported figure. How we estimate →
Media

About
You have been sent alone to the dwarf planet Ceres. You must endure the harsh environment while you gather, craft, and build the basics required to stay alive. Build machines, facilities, and farms as you establish a foothold in this icy world.
No tedious gathering of the same materials over and over. Once you acquire a material and locate deep deposits, you can build and use drills to automate collection.
The modular base building makes building easy for players who are not creative, while place-able objects, decorations, and glass variations allow more creative players to go wild.
Export rare materials and manufactured goods back to Earth to earn funding. This funding is used to research new technologies and upgrades. You can also import supplies from Earth to supplement your needs.
Once you have established a viable base, including some colonist-specific modules such as the barracks, mess hall, and rec room, you can call in passenger ships with people to join your colony. Then, put your colonists to work on advanced facilities used to create complex goods, defend against hostile aliens, and perform other advanced functions such as terraforming and power generation.
Once you begin terraforming the planet, ice melts, giving you access to new areas. Here, you will find more advanced materials used to advance the terraforming process.
As terraforming advances, you will need to defend yourself against attacks from hostile alien creatures on the ground and in the air. Eventually, you will take the fight to them by destroying alien nests and going on expeditions to eliminate all hostile life forms to make Ceres safe for humanity.
The higher the difficulty settings combined with how quickly you complete milestones or the terraforming of Ceres will determine how well you score on the leaderboards. Can you be efficient and reach the top spot?
So what are you waiting for? Get in there and start terraforming the dwarf planet Ceres into a viable human colony today.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Man, I want to love this game, but the base building is absolutely awful. As other reviews have noted, the habitat pieces aren't the same size (or a neat real number factor of each other) and so don't line up. You also for some reason can't connect two existing pieces with the connection pieces. And if you want to re-arrange something? God help you, because you can't disconnect non-end pieces, even if there is another access, Then you have to go through hell to empty everything out and find temporary storage due to weight limits. It's bad enough that I've just restarted multiple times to try and build a better layout the first time around.
Crude to say the least. Price does reflect this but should really be Early access. Feels like more of a proof of concept at this time.
Honestly, it feels really lacking. The building is frustrating. The unlocking technology is menu hell. The 'automation' causes you to run around a LOT. It just needs so much cleaning up.
Thought this game would be more pleasing to the eye, but most of the items in the game looks like it was made for Roblox. The game had potential, but it seems like this game was rushed. The boss fights are way too easy when most bugs won't even target the turrets. All of the tier 2 equipment is completely useelss as there is no need to stay underwater long, and there is no radiation zones. A lot of the items of the part factory are never needed and some parts even have the wrong description. Again, I played to the end out of curiousity, but I didn't even see any complex creatures roaming the land once I accomplished that stage (95%). I don't always stop at graphics, but this could have easily been a much better game if given the time! I know it's a solo dev, and to you I say, good job, great concept, but I hope you'll be giving this game some much needed love in future updates!
Fun game with a really good game loop. Best to play it at an easy pace an get your base into a nice shape. What really works well here is that there is always something to do, just like in those best games. You just keep moving from task to task as they pop up. Really well done. Graphics could better, but this is worked on.
Echt schade. Das Spiel fing sehr vielversprechend an. Nices Setting und Atmosphäre. Dann sieht man die riesigen Kreaturen und freut sich schon auf die Konfrontation. Aber das wird halt nie passieren. Ihr seid für die gar nicht da. Selbst auf Expeditionen nicht. Die Karte ist mega winzig. Es gibt so weit wie ich bin, nur noch eine Barrikade, die sich bei 70% Terraforming öffnet. Vielleicht ist da noch eine weitere Karte hinter, aber ich denke nicht. Den Rest hat man in unter einer halben Stunde komplett erkundet. Mann findet 2 Höhlen, die erst interessant aussehen, die eine grün, die andere rot und mann bekommt konstant Schaden da drinnen. Und man freut sich, was ist da wohl drinnen. Ja Spoileralarm! Nichts außer ein Paar Rohstoffe. Und so was macht das Spiel die ganze Zeit. Ihr seid also auf einer leeren, winzigen Karte ohne Gegner und craftet irgendwelche Sachen an irgendwelchen Maschinen. Nichts lässt sich hier automatisieren. nach 5 Stunden hatte ich eigentlich schon kein Bock mehr. Die Gegnerwellen die kommen sind lächerlich und man beachtet die nach so 2-3 gar nicht mehr. Das war für mich eigentlich der Kaufgrund für dieses Spiel. Das sollte es von Spielen wie Planet Crafter abheben. Und es wird nichts draus gemacht. Wenn Enttäuschung einen namen hätte, dann wäre er Cerest. Die Gegner können auch nicht wirklich was wichtiges kaputt machen. Die Luftangriffe können den Terraformer nur für eine Weile deaktivieren. Es gibt wirklich KEINE Gefahr in diesem Spiel, außer der Langeweile. Aber es hört nicht auf. Es dauert echt lange Sachen zu craften, weil man halt selber immer hin und her rennen muss. Und dann MUSS man den mist auf einer Expedition zurück lassen? Dinge die man sonst mit dem Tool einpacken kann, werden dort stehen gelassen und man muss alles neu bauen. Das war so der letzte Tropfen für mich. Die Drohnen haben bei mir nicht funktioniert. Die haben die meiste Zeit einfach gar nichts gemacht. Aber war mir auch egal. Die Karte ist halt so klein, dass die eher unnötig sind. Irgendwas muss man ja machen, wenn man bis zu 10 Minuten auf die Sachen in den Maschinen wartet. Auch das Teleportersystem ist unausgereift. Man kann sich von einer Plattform nur in die Basis teleportieren, nicht aber zu einer anderen Plattform. Hier wurde nichts zu Ende gedacht. Wenn man dann endlich mal eine gewisse Terraformingstufe erreicht hat, ist es nur dummer Weise Nachts so dunkel, das an bauen nicht mehr zu denken ist. Man hat genau eine Lampe,die nur genau den Ort punktuell beleuchtet, wo sie auch steht. Die Taschenlampe, die man hat ist gelinde gesagt nutzlos außerhalb von engen Tunneln. Also ist man auch irgendwann eher dazu genötigt Tags über zu bauen und nachts die Maschinen zu bedienen. Dann noch verbugte Achievments. Als hätte ich noch nichts zu trinken hergestellt XD. Ach. Hier läuft wirklich gar nichts vernünftig. Selbst für den Preis bekommt man da bessere Spiele. Hier bekommt man nichts als leere Versprechungen. Ich gebe dem wegen der guten Grundidee und der coolen Atmosphäre am Anfang noch gerade so 4/10. Kauft Euch lieber was anderes.
Sooooooo..... Hear me out... The visuals and in game models are just a tadddddd... janky jank, jank-a-roo. It gave me serious flashbacks to some of those one dollar Xbox 360 indie games from back in the day with the clearly hand made ameteur models and sound effects. However there was something very comforting about that. Surviving Ceres has some serious homemade jank in general, but is still clearly being made by someone (Yes, ONE) that cares, and is passionate about making video games. This is quite nearly a Planet Crafter clone, everything here is done better in planet crafter. Yet this is still fun and makes you want to keep playing. This also adds something I really wanted in Planet crafter AND Satisfactory, colonization! And its actually done pretty well! The Base building is COMICALLY CRAZY. This game uses a unique approach as the base building and colonization mechanic both end up making the base building feel less like a survival craft game and more like a city builder...but just being played from a survival craft perspective. AND I DON'T HATE IT! The pre-designed and fixed size structures lead to an absolutely nonsense base layout that is ALL OVER THE PLACE to the point of being absolutely hilarious. This will lead to some inevitable long walks through your base that can get old fast as you can't really plan out a base design as you have no idea how many structures you'll end up building, what size they will be, how many hallway connectors they will have, etc. None the less I just found it so hilarious shoving more crap into tiny spots because of this and it was just so funny to me. I felt like "Let's Game it out" for a while just making my base as horrible and winding and inefficient as possible. The planet terraforming is again done better in Planet crafter but it's still done well enough here. The map is also kinda basic, very small, and also screams "Home-made", but none the less it's all still done well enough that it serves the purposes needed to play and progress the game. The fact that a single person pulled all that together is actually quite impressive. All jokes aside, one thing that is NOT janky about this game is the performance. I did not see one single glitch. The game did crash a single time, but otherwise the framerate held really well, I wasn't glitching through things, it all ran insanely smooth and mad props to this dev for clearly taking time to iron out issues. I probably almost made it seem like the game is bad but it's not! There's a decent amount of fun here. I like that the game is short and not padded out, If this took 100 hours like planet crafter it would be miserable. I didn't QUITE feel like finishing it but by 15 hours you will have progressed and finished everything. It doesn't over stay its welcome, it's priced at a budget, and it's all put together well. If you like survival craft/automation games and don't mind a lot of jank, then this is an easy recommend.
This is a 6/10 game right now. I'm upvoting it as I think the dev can improve on it, if he is willing to change things. After playing the game for 3 hours, I’d say I have mixed feelings. It’s not bad, just ultimately very conventional in its interactions—simplistic even. It lacks that subtle je ne sais quoi. The case of obtaining water is typical: digging for ice (which actually respawns very quickly, but a drill gives you more than you’ll ever need, so the game becomes too easy as well), building a water maker—literally, making water—and that’s it, done. Water becomes a non-issue 30 minutes into the game. Same for oxygen, same for food. Planet Crafter is a bit more challenging in that regard. The game lacks a certain variability, difficulty, subtlety. It's simplistic in its approach of too many game loops. The other major point is base construction. And I won’t dwell on the lack of building rotation or standardized sizes—these are known issues. No, the real problem, I think—and it will be hard for the dev to change—is that far too many functions require their own dedicated room, all of which look similar: corridor-like, basic in shape (with the exception of the farm, which is made of curved glass—much more pleasant). As a result, you inevitably end up creating a labyrinthine, snaking base where you’re running from corridor to corridor to start metal block production, fuel, check your rocket, etc. You get lost in your own base. Nearly all other games in the genre allow you to build empty rooms and place machines or installations inside them. So I think this is the main issue, beyond the too simplistic game loops: the design choice to tie too many functions to specific rooms. I also know the game has a very low budget, but those black square rooms… honestly, no, they’re just too cheap-looking. I’d advise the dev to take the basic farm model, make variants of it—bigger, longer, rounder, however he likes—and allow players to install whatever machines they want in them (refineries, etc.).
[i]Human lands on our planet. Reverse-Terraforms it. Nukes our homes. Invades our nests. And WE are the bad guys?[/i] - Aliens Watch my take, here: https://www.youtube.com/watch?v=11nYl74xaLU Enjoy yet another satisfying trip to some random corner of the Universe where, as the Good Guy, you expand Humanity's Reach and ruin the planet permanently for a multitude of Alien species, all while bringing colonists and feeding them ungoly amounts of Tomato and Melons until the job's done. Have your defences stand the ground as you perform Capitalism, exporting luxury goods to Earth as the locals sleep with the sounds of your drills ruining the surface of their previous hometown Avenge the previous brave Pilgrims by spamming turrets in your base approaches, finally reaching your Green World Goal by means of excessive violence. Surviving Ceres is a great and neat addition to the Survival / Colonization / Terraforming genre, even if rough around some edges - there is excessive amounts of handcrafting, and the lack of automation unnecessarily extends playtime and breaks the otherwise frantic (or cozy-progressive) flow of such games. Think Planet Crafter early versions, where everything was handmade and automation was barely attainable. The dev surprisingly seems to not be done with the game, and seems to have fixes, changes, and a potential large update with the addition of another planet if all goes well. While I would adjust expectations here to the reality of it being a solo-made game with smaller scope or range than other similar games, it's still worth a check. If, like me, you're averse to the lack of automation, breaking of flow, and excessive handcrafting, I'd wait until the next updates hits. I do have to point out the different amount of systems and the little amount of bugs and issues - issues I had are largely tied to more recent additions, like automated drones. Dev has the potential to make the next game be an even tighter take to a genre. Wishing him all the best!
Also ich kann zu diesem Spiel nur sagen das ich es für einige Stunden unterhaltsam fand. Es reist mich vielleicht nicht vom Stuhl , aber für den kleinen Preis ist es OK. Es müßte noch etwas an der Feinheit poliert werden , aber ist nicht zwingend notwendig. Ich würde es als eine 6/10 bewerten und man kann es kaufen.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Chess of Blades | $49.3K | 117 | 91% | $24.99 |
| Drawn®: Dark Flight™ Collector's Edition | $49.3K | 65 | 75% | $19.99 |
| ARIDA: Backland's Awakening | $49.3K | 784 | 88% | $3.39 |
| Auralux: Constellations | $49.3K | 178 | 81% | $9.99 |
| Rogue Bit | $49.3K | 122 | 89% | $11.99 |
| Classic Sudoku | $49.3K | 490 | 93% | $4.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Don't Starve Together | $164.6M | 539.5K | 95% | $14.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% | $19.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.2M | 69.6K | 66% | $29.99 |
| The Isle | $59.9M | 116.6K | 80% | $19.99 |