
Gungrave G.O.R.E is a stylish third-person action shooter by South-Korean Studio IGGYMOB in which you take on the role of Grave, a gunslinger of resurrection and badass anti-hero of your dreams, mowing down tons of enemies in a gory ballet of bullets.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1Kreviews | 70% | — | $730.4K |
| $29.99 | 2.3Kratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]Overall: 8/10[/h2] [h3]Story:[/h3] As someone who was completely unaware of the Gungrave series before playing this game, I honestly had no idea what was going on for most of the narrative. There's a "History" tab on the main menu that gives you a recap of the two previous PS2 games, but there's no voice over for any of it, and it crams a ton of lore into such a short summary that I honestly lost interest before I could even TRY to understand everything. Even then, I don't think knowing all of the previous lore would have made much of a difference because the story here is still complete nonsense on its own. At its most basic, the plot revolves around stopping a mutagenic drug called SEED and taking down the Raven Clan before they can use it to spread their influence across the world, but that's really just the setup for everything else. The narrative mostly exists to bridge the gaps between gameplay, and constantly sends you to different locations so you can mow down hundreds of enemies before eventually killing the next boss. It rarely develops beyond that, so the story never feels like it's building toward anything interesting. On top of that, there's virtually no character development, the pacing feels disjointed, and it's filled with cliche story beats that never leave much of an impression. I could probably spend the rest of this review going into more detail about everything wrong with the narrative, but it ultimately comes down to the fact that I never found myself invested in it. I don't know if the stories in the original PS2 games were any better, but this one feels like little more than an excuse to connect one over-the-top action sequence to the next. Outside of longtime fans who will probably appreciate the callbacks and fan service, I can't imagine anyone is playing this for its story. [h3]Gameplay:[/h3] The gameplay is easily the highlight of this entire experience and, despite not evolving all that much over its 8-10 hour runtime, I had a great time with it. Still though, I completely understand why some people find it repetitive, and I won't even argue against that criticism because it's true to an extent. Even so, I think this game is an amazing "junk food game" where you can just turn your brain off, relax, and shoot some dudes up for a few hours. The gameplay loop is incredibly simple, but it's also ridiculously satisfying. It revolves around blending continuous dual-pistol gunplay with heavy coffin melee attacks to build massive combos against hundreds of enemies, while also mixing in powerful demolition shots to increase your art score (which is essentially how much flavor/style you put into your kills.) Rather than worrying about reloading or conserving ammunition, you're encouraged to tap the trigger almost nonstop while weaving around incoming attacks as the game repeatedly locks you inside combat arenas until every enemy has been wiped out before opening the next path forward. There really isn't much more to it on a technical level, but I honestly don't think it needs to be. The controls feel smooth, the combat flows naturally from one encounter to the next, and mowing through enormous groups of enemies never really stopped being satisfying for me personally. It's not trying to reinvent the wheel or push the envelope with new, groundbreaking mechanics, but it doesn't have to. It feels like a love letter to the kind of over-the-top PS2 action games that were more concerned with making you feel cool than constantly introducing new mechanics every hour. [h3]World:[/h3] When it comes to the level design, things literally can't get more linear. This game alternates between narrow hallways that restrict your movement and small-to-medium open chambers that mainly exist to serve as enemy deployment zones, but every stage is still just a straight-line shooting gallery at the end of the day. There are no hidden collectibles, branching paths, or non-combat puzzles to break things up, so you are basically always being funneled forward as fast as possible. A few set-piece stages like the moving train or the Scumland Refinery at least try to shake things up with environmental hazards, moving platforms, or timing constraints that force you to keep pushing aggressively, but the core of it all is still just you making your way through one hallway after another. That said, while I'll be the first to admit that there are a lot of generic-looking manufacturing plants and grey concrete labs, there is still a surprising amount of variety in the visual identity between stages that AREN'T in those environments. After spending hours in factories and the like, even something as simple as being dropped in the jungles of Vietnam felt refreshing, and I honestly respect that. So no, the levels are never going to make you stop and smell the roses because of their structure or art design, but they still do the job they need to without feeling outright repetitive. [h3]Visuals:[/h3] In regards to the visuals, I don't think Gungrave G.O.R.E. looks bad during gameplay by any means, but this is definitely one of the weaker aspects of the experience for me. Despite releasing in 2022, the graphics constantly reminded me of something from the late PS3/early PS4 era. That's obviously not an insult in itself because there are plenty of great-looking games from that generation, but even so, I was still a little surprised by how dated the overall presentation felt. Character models and environments are perfectly serviceable while you're mowing down hundreds of enemies, but I never really had a moments where I stopped and thought the graphics looked particularly impressive either. Where the presentation really starts to fall apart, however, is during the cutscenes. Every cutscene in this game is prerendered and locked to 30fps, which only reinforced that PS3-era feeling for all the wrong reasons. Furthermore, the longer, exposition-heavy cutscenes are generally well directed/animated and do a decent enough job of carrying things along with a certain cinematic flair, but most of the shorter, more transitional cutscenes before and after boss fights honestly look pretty rough, almost like they were placeholder cinematics that the developers never got around to polishing before release. Lastly, I firmly believe any game released in the 2020's should properly support ultrawide, so I was pretty disappointed to discover that, although the settings let you select resolutions all the way up to 3440x1440, this game doesn't actually support ultrawide displays and being stuck with the infamous black bars on both sides of the screen throughout the entire game was an unfortunate surprise. [h3]Music/Sound Design:[/h3] I have pretty mixed feelings about the music. I didn't love it, but I didn't really hate it either. Like the level design, it feels like it exists to support the gameplay first and foremost, and in that regard it does its job well enough. The tracks keep the action moving without becoming distracting, but none of them ever stood out to me while or after I finished playing. It's serviceable, but ultimately forgettable. The sound design is a bit more uneven. Gunshots, explosions, and all of the environmental destruction have enough weight and punch to contribute in making combat feel satisfying, but the English voice acting is some of the worst I've heard in a while. I obviously can't speak for the other dubs since I only understand English, but basically every performance sounds flat or phoned in, stripping what little dramatic weight the story had away almost entirely. The game clearly leans into a cheesy "B-movie action" vibe, but the performances never felt intentionally campy or stylized. They just sounded awkward and detached. I ended up switching to the Japanese dub pretty early on since it felt more fitting for the game's lore and setting anyway, and even without understanding the language, the performances sounded noticeably more convincing.
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean*, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
| $2.99−90% |
| 30ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Plays like a PS2-era game. Feels awesome to obliterate hordes of enemies. You can unlock Brandon Heat from the anime.
So, if you're expecting as AAA Title masterpiece, you will be disappointed. But PLEASANTLY disappointed. This game offers a fun from a long forgotten era of older PS2 and PS3 games. All combat, quirky dialogue and cutscenes, and a story that takes the backburner before the action... this game is very fun and enjoyable. Honestly, this is my first introduction into the Gungrave series. I wasn't even aware of the prior games, and because of the silly dialogue, cool gameplay, and some plot, I am gonna be seeking out the other gungrave games just to experience them. This is a unique experience and I think anyone who enjoys DMC style combat, resident evil levels of dialogue, and a semi serious but also taking fun portrayal of the story, this is a game you can spend some time on. IT can be repetitive, so I would recommend taking frequent breaks to minimalize that. But this is definitely a game you should pick up on sale or G 2 A, and give it a try.
Fantastic experience on the Steam Deck. Before I go further, I'm sure that there are multiple ways to experience this game because it's more brilliant than I think most people will ever give it credit for. You can play with a controller, utilize the auto lock system, and treat it like an action game, I'm sure there is a play style that will benefit from mouse and keyboard and a high accuracy build, because it certainly isn't character action, but played with the controller it's still an absolute roller coaster ride. GRAVE is a TANK. The only comparison I've ever really had gameplay wise was my experience playing 40k Space Marine 1. It's a shooter, that can abandon the typical aim based mechanics of the genre, as well as the cover mechanics of the genre, and be played like an action game. No hiding, no health packs. In order to get the full experience with this game, you learn to balance running through the levels like a freight train, learning the layout, mastering timing, and delivering more bullets and destruction that you would have ever thought possible. The levels, you eventually realize, are cleverly designed to challenge the player to maintain momentum, never letting the beat streak drop. BEAT will affect everything, fire rate, damage output, even the frenetics of the animations you experienced during gameplay. If you play it slow, just go through the levels once with a great deal of caution, you'll survive it, but you're probably going to think that this is a very boring game, and get through the experience with a middling opinion on it. YOU HAVEN'T SEEN THE GAME. To truly immerse yourself, you have to learn the levels, learn how to rush through them, eliminating every enemy in the most creative, devastating fashion you can come up. There's a variety of demolition shots to suit every playstyle... Even the low level ones are an absolute nightmare for the people you come across. I will caution players against making what was perhaps a mistake I made. I was having so much fun that I replayed the early levels several times a piece, and ended up leveling Brandon almost completely by about the midpoint of the game. This was to my detriment, because I was putting out such high damage that I kind of skated through to mid level boss fights that should have been much more challenging. Overall the most challenging boss fight the game is probably Turonty. It's actually one that I'm probably going to remember in my mental catalog of well-conceived fights. If you're all the way leveled up, just start playing on hard you're going to want the challenge. In my experience there's not a lot of games out there like this right now, and it should be appreciated for that. This was crafted by a group of people who seem to really love the franchise, and had a desire to give fans and updated version of what made the PS2 game such a blast to play. It's an unhinged bullet ballet 9/10
===Gráficos=== 🔲Atari 🔲140p 🔲Aceitável ✅Bom 🔲Ótimo 🔲The Witcher 3 🔲Red Dead Redemption II 🔲Cada frame foi pintado por Da Vinci ===Requisitos=== 🔲Qualquer coisa que conduza energia 🔲Uma calculadora com 1 pilha 🔲Um celular 🔲Um i5 com uma GTX 750TI ✅No minímo uma GTX 1660 🔲Pc com CPU e GPU muito boas 🔲4xRTX2080TI ligadas numa hidroelétrica ===História=== 🔲História? que história? ✅Tem uma historinha 🔲Uma história bacana 🔲Uma história digna de prestar atenção 🔲É sobre a vida real 🔲Feita pelo Tolkien ( prepare seus lenços) 🔲Platão escreveu junto com Machado de Assis e virou novela das 21h. ===Jogabilidade=== 🔲Ate Mineirinho Director's Cut consegue ser melhor 🔲Uma merda ✅Aceitável 🔲Jogabilidade bacana 🔲Jogabilidade excelente ===Complexidade=== 🔲Jogo da velha é mais complexo ✅Fácil de entender 🔲Fácil de aprender, difícil de dominar 🔲É daqueles jogos que as pessoas ficam estudando 🔲Precisa de, no mínimo, 2 doutorados ===Dificuldade=== ✅Você escolhe a dificuldade 🔲Seu cachorro consegue 🔲Médio 🔲Quase Dark Souls 🔲Dark Souls 🔲Você precisa de reflexos instantâneos e 4 mãos ===Tempo de jogo=== ✅Menos de 5 horas ✅Mais de 5 horas 🔲Mais de 10 horas 🔲Mais de 30 horas 🔲Mais de 50 horas 🔲Mais de 100 horas 🔲Você começa, seu neto termina ===Tempo de platina=== 🔲Garapinha 🔲Mais de 5 horas ✅Mais de 10 horas 🔲Mais de 30 horas 🔲Mais de 50 horas 🔲Mais de 100 horas 🔲Você começa, seu neto termina ===Áudio, músicas=== 🔲É melhor jogar no mudo ✅Aceitável 🔲Muito bom 🔲Músicas escritas por Hans Zimmer 🔲Mozart escreveu junto com Beethoven ===Bugs=== 🔲Nunca vi nenhum ✅Pequenos bugs 🔲Pode ficar irritante 🔲Pode estragar a gameplay 🔲Nivel de Assassin's Creed: Unity ===Publico=== 🔲Crianças ✅Adolescentes ✅Adultos 🔲Moradores do porão da mãe que comem maionese 🔲Tudo e todos ===Compensa Comprar? === 🔲IT'S FREE 🔲Preço justo 🔲Compre se tiver dinheiro sobrando ✅Espere uma promoção 🔲Caro demais não recomendo 🔲Mais fácil você queimar seu dinheiro
My name is Brandon Heat
There's a good game buried under here, there really is. First off, there's so much to love: the arcade score-chasing gameplay; plethora of skills to acquire, the ability to kick a giant rocket at your enemies, and a jiggly-jawed skull in your UI that yells "Woo-Hoo-Hoo!" when you do something cool. But sooner-or-later, you'll find that that red-eyed skeleton is having much more fun than you are playing Gungrave GORE. OK, that's a bit harsh, I'd be lying if I said I didn't have fun with Grave n' the gang. I just think the game has two glaring issues that make it hard to recommend for most, and a neutral to negative for me. At it's core, GORE wants you to chase continuous hit combos throughout the level to reach that tasty S-rank. So much so it puts destructible elements in-between battle arenas to pad out your hit count. But the levels are labyrinthine, generic-looking, or both. So much so, that you often lose your way, and that combo. I imagine they want you to replay levels to memorization to get the best score. But the arenas are just long enough, at 8-10 minutes each, to discourage that notion. Plus, there are just too many levels. Which brings me to my second main gripe of the game: there's just too much of it. If it were meant to be a balls-to-the-wall action arcade game that wants you to replay it, it should have half of its 32 levels. And if it wants to be a serious, story-driven action drama with lore-filled cutscenes, the gameplay should have more depth. It's a game that doesn't know what it wants to do and we all suffer for it.
hurt my thumbs levels massively overstay their welcome sloppy Unreal Engine graphics (should've kept the PS2 games' style) its pretty fun doe. the numbers go up!
[h1]Gungrave G.O.R.E [/h1] – чертовски стильный и динамичный аркадный шутер от третьего лица во главу угла которого положена безостановочная стрельба. [h2]Визуал[/h2] Синематики в игре великолепны и генерируют сотни скринов за ролик. Графон в самой игре… приемлемый. Всё решает стилизация. [h2]Сюжет[/h2] Не для всех. Если вы не знакомы с аниме и предыдущими частями серии – понять, что происходит будет достаточно сложно. В двух словах: воскресший стрелок с гробом за спиной и его команда выкашивают толпы врагов и мутантов, чтобы уничтожить синдикат, создающий опасный наркотик. [h2]Геймплей[/h2] Игра представляет собой набор уровней с кишкообразными локациями. По пути от старта до финиша тебя запирают на аренах и выкидывают кучи врагов. Основная задача- продержать комбо до конца уровня. Временами игра начинает напоминать Alien Shooter с видом от третьего лица. При этом боёвка не перегружена механиками. Ты- one man army. Ходячая турель, сносящая всё на своём пути… до встречи с боссами. Без прокачки, на уровне сложности выше среднего – выхватываешь уже сам. Прокачать можно как статы, вроде хп, урона от выстрелов и гроба, так и приобрести новые приемы ближнего боя или демолишн шоты. [h2]Звук[/h2] Музыка в игре шикарна, но остальные звуки- проседают. Периодически, устаешь от однотипных фраз бандитов и выстрелы из церберов не похожи на выстрелы из крупнокалиберных стволов. [h2]Техническая часть[/h2] PC, PS4, дека, везде полёт нормальный. Видел обзоры, где жаловались на техническое состояние, но это либо частный случай, либо пофиксили со временем. [h2]Стоит ли пройти?[/h2] Тем, кто знаком со вселенной или играл в предыдущие части на PS2 и остался доволен – однозначно да. Тем, кто хочет отдохнуть от опенворлдов, отключить мозг и насладиться ультранасилием – да. Зачастую, игра по скидке, стоит как пачка чипсов! Ачивментхантерам- тоже да. Платина фармится часов за 20-30. Тем кто ожидает глубокий сюжет, игромеханическое месиво и игру, где надо думать и планировать – нет. Gungrave G.O.R.E совсем не про то.
the vibe for this is the type of person who grew up watching edgy anime while having biker parents who drive harley davidson motorcycles
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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