
Final Fantasy XIII is a fantasy RPG in which a band of brave humans struggle against fate in the utopian sky city of Cocoon and the primeval world of Pulse. Follow stylish heroine Lightning's fast paced battles and high adventure in a mysterious new world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 964 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
✅ 게임 파일 무결성 검사 ✅ FF13Fix 적용 ✅ FF13 HD Project 준비 ✅ DirectX End-User Runtime (June 2010) 설치 ✅ Visual C++ 확인 ✅ 이벤트 뷰어 분석 ✅ FF13Fix 로그 확인 ✅ DXVK까지 적용 여기까지 모두 시도했습니다. 이 정도면 일반 사용자가 할 수 있는 범위를 훨씬 넘어선 진단입니다 새로운 개정판이나 리마스터가 나오질 않는한 사지마시길
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.67/day in the week to Aug 4 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 970 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
何度もクラッシュしてゲームができない ゲームができないのを知らずに123まとめて全部買ってしまった
FF13, o patinho feio da franquia principal. Eu gostei do jogo. Merece todo o hate? Não, mas também erra em muitos pontos importantes, ou talvez seja mais uma questão de gosto pessoal meu mesmo. Ainda assim, achei o jogo legal, com uma boa história, personagens interessantes (alguns mais do que outros) e um mundo marcante. O que eu realmente odiei foi o combate e os corredores. O combate é bom na teoria, e acredito que isso seja mais um gosto pessoal meu mesmo. Achei interessante a troca de paradigmas e o uso das habilidades de acordo com o CTB, mas, na prática, achei tudo entediante e confuso. Você nunca sabe se está usando o combate da forma certa ou não, porque tem muita “mecanicazinha” que o jogo não te explica ou até desestimula a experimentar. Sem contar a troca de paradigma, que SEMPRE faz uma animação longa na primeira troca (às vezes até no meio da luta), e você fica maluco porque a câmera fica passando de personagem em personagem enquanto o inimigo continua te descendo a porrada. Isso me tirou muito do sério. Resumidamente, achei o combate interessante no começo, mas depois de umas 10 horas ele fica insuportável. Foi isso que me fez torcer para o jogo acabar, e eu até cheguei a colocar a dificuldade no fácil. Por falar em dificuldade, ela é bem estranha. Às vezes o jogo é tão fácil que chega a ser chato; em outras, é um spam absurdo de habilidades dos inimigos ou golpes ridículos que te matam em um hit, o que chega a ser frustrante. Os corredores também não ajudam, fazendo com que as partes entre as cutscenes sejam esquecíveis de tão sem graça e demoradas. Você fica quase duas horas andando reto e matando bicho, e quando finalmente chega algo interessante, já perdeu a vontade de jogar. Enfim, é um jogo LINDO, tipo, lindo mesmo. Para PS3, ele é maravilhoso, e em vários momentos você para só para apreciar o visual. Mas as partes entre as cutscenes são o que matam o jogo e dão vontade de simplesmente abrir um vídeo no YouTube para terminar a história, porque você não perde muita coisa assistindo em vez de jogando. Ainda assim, se você curte o combate e aprende a usar bem os sistemas de upgrade, talvez goste bastante do jogo. Eu, particularmente, achei difícil encontrar vontade de terminar ele.
lightning
a
ANDA PERFECTO!!!, no pienso hacer un tutorial en el que debes instalarle Parches y etc (FF13Fix y 4gb patch). Queres jugarlo a mas de 60FPS? Conectale un puto mando y listo! La PC escanea cada microsegundo eso genera retardo y satura, con un mando que ande o no ya solucionaste un problema enorme.
Love being able to play this again. I don't think it has had a remaster since the PS3 release. Looks great and stands the test of time.
прекрасный порт от компании сквер иникс, что бы отключить музыку нужно удалить её из файлов игры
XI was showing us that the new SE boss did anything to get money instead of making good content. XII was only good because there was at least a handful of people left in the team that cared and vieras carried the rest. i cant understand how everything went downhill from there, especially the steam ports of part 2 and 3 are complete ♥♥♥♥. XIII was storywise, playwise. and company wise just another bad decision of the new SE boss. im glad i didnt hate it as much that i wasnt able to get all achievements, gladly i did but never play it again, once on xbox 360, once here thats it. i cant describe how much i hate the square enix boss. go suffocate on the bloodmoney of hard working people you trashtalked, the real fans that was looking up to it at that time, to see if it maybe stabilised again, just to get dissapointed another time. after i played the resonance demo, every title after X shouldve been like it dont forget to check out my profile to see how a true FF fan Looks! didnt know god had pink hair btw.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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