
Experience the joy of running your own cozy small business: Create stickers, pack orders and hear your customers’ stories. Time to build the cutest shop on the internet!
Modeled estimate, not a reported figure. How we estimate →
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About
You want a collection of cat stickers? A witch-themed shop? Or add a derpy face to all of your creations?
Combine dozens of elements to create your own collection and sell them to like-minded people. Different stickers attract different customers! You can add some sparkles or holo effects to make them even more special!
Pack orders and hear more about your customers' stories every time they buy stickers!
Get creative and build the cutest stickers out of thousands of possible combinations!
Optimize your sticker production by building the perfect sticker sheets and make as much use of your resources as possible!
Pack orders for your customers and hear about their lives!
Buy upgrades to get more sticker graphics and effect foils to make your shop even more exciting!
Add goodies and custom packaging to your orders to make your customers even more happy!
For all you content creators out there: Sticky Business offers a Twitch integration, which allows your viewers to become customers in the game, setting up orders and letting your creativity run on peak level!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Spanish - Spain
Engagement
Hours played at review time, across 61 reviews with recorded playtime.
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
差评是给玩法的,另外成就和剧情也想吐槽一下。 玩法:如果你真的想做好看的贴纸,而不是纯为了得分而做贴纸,会玩得非常累,因为正常做贴纸加分非常慢,只能解锁很少的图案。 你最好做非常小的贴纸,并且把很多素材垫在最低下(起码垫个二三十个吧),上面盖点什么东西当背景,再正常叠前景(如果不追求好看的话只做一堆东西堆在一起就好了),然后送给NPC最迷你的小贴纸(那些赠品糖果不用买),这样加分才比较快。 加分少导致正常游玩把剧情都过完了还没能把所有的贴纸都解锁。我是一开始正常玩后期才为了分数玩的,很无聊而且这样的话NPC买的贴纸会很多手点得很累(一个顾客可能要几十个,每天最多12个顾客),玩得都困了。。。为什么不能批量添加贴纸呢 顾客会跟你吐槽最近发生的事情,但是我无法回复他们。我一开始会送给伤心的顾客糖果以示鼓励,后来发现没有意义。为什么留言页面不能回复和NPC互动呢。 成就:很多成就跟dlc捆绑,全成就党能接受全dlc的价格且dlc还会更新的情况再买。感觉贵了,建议游戏本体去买2r多的cdk。 剧情:我对bi没意见,对连续单边恋也没意见,但是“妻子去世一年我就找了新男朋友,儿子也祝福我们这段关系”还是不太符合我的道德观念……嗯可能是demi太保守了吧我还是觉得要当朋友很久之后才能谈恋爱,这种剧情让我想到根据YouGov的调查报告,约6%的英果人曾参与开放式关系,且有10%的人表示如果有机会尝试他们愿意接受;另外根据killing kittens的调查报告,2022到2024年之间参加换偶派对的人数增长了400%。 你们别草了…… 游戏的简介和标签也没写彩虹啊,为啥里面那么多彩虹,彩虹没问题但是能不能标注出来……我自己是AA都无语了
My experience with this game came in three acts. At first, I found it novel, but a bit uninteresting. There's some good sticker options (as well as a bunch of Among Us references for some reason?), but the messages I was receiving from my regular customers were kind of uninspired. Very quickly, though, I found I'd run out of space to sell stickers, and people were asking for particular themes, and suddenly it became a fun management game! You only have so much time in each day, so you have to balance printing stickers, packaging them to customers, *mailing* them to customers, and see if you have time left to make a new one that'll get these customers' plots moving along (which also means swapping out your pre existing stickers). Sometimes I got multiple requests at once, so I had to find a way to merge the two themes while keeping it aesthetically pleasing to myself! ... Eventually I found that I can quite easily buy more sticker slots for my shop, and around the same point the customers stopped asking for new themes (except that one guy I couldn't figure out what he wanted exactly). So I fell into a bit of a mindless loop of mailing all the stickers, make a new design to try and appease that guy, and sleep until tomorrow. It felt mindnumbing, particularly since all the other regular customers stop showing up once I completed their stories. If making stickers sounds at all appealing to you, I'd highly recommend this. The sticker creator is great. But if you want any sort of a challenge, I'd recommend not buying more than 10 shop slots. Perhaps it's a better experience that way?
This game rating baffles me, there are so many quality of life features missing, it's a click and search fest. 1.) You can not sort/search stickers 2.) A fill full sheet button for printing 3.) An option to hire someone how does orders for money, currently you just get orders, search stickers, click, get points, unlock... it's tedious. 4.) For mixed sheet a copy paste option would be fine, assort one part, copy, paste it on the rest of the sheet. 5.) Again, some way to search/sort your stuff after 20 days max doing the same stuff over and over becomes boring. The only thing to do is to either strive for achievements (meaning clicking and searching) or do the stories, which are easy/bordering on braindead. Make a new sticker: More stuiff to search to fulfil orders.
I really like the game, it is very cute and I loved making stickers in it. I actually loved having to make specific sticker themes to follow along stories but what I didn't like much was the gaps in between stories, overall it took 84 days (or 10 hours) to complete all the stories not including dlcs ones, it sucks you can't 100% the achievements without purchasing the dlcs and I admit toward the end of the stories the tasks became just a little bit tedious
This is more a neutral than a negative review, but leans more towards negative. And if I think about it, I'm probably not recommending this game unless the person really loves repetitive simulation games. As with all Spellgarden Games it is cute with a vibrant colour palette! This definitely draw me in, but that's about where it ends. There's very little direction with many buttons that don't have descriptions and aren't mentioned in the tutorial. I spent many in-game days not realising that one of the things I could buy was sparkly paper. There is just so much in this game that isn't explained. Then you get to the game loop. It is so repetitive and it takes a while to realise you have messages and actual things to achieve. It would be such a nice improvement if there was a quest log so you knew what you currently had to do without clicking through a bunch of messages. Then there is the messages themselves. These people just tell you their entire life stories full of struggles. It's more than a small business owner can deal with I tell you! After playing for 3 hours with no ending in sight, I decided I wasn't having fun and stop playing the game.
this game is great for making stickers! annnnd also has a lot of whiny customers that want to unload their life stories to you. like listen man, i dont care that you're going to a talent show or starting a band, i just want to make cute stickers and get all the achievements, but because i want the achievements, i HAVE to be a people pleaser and make stickers JUST for you instead of doing what i wanna do! you also HAVE to buy all the DLCs for achievements, and i SINCERELY hope the new DLC will NOT add more achievements.
sticky business is a cosy game where you run an online sticker shop. as you ship orders you get to know your customers more and help them through their lives while earning upgrades and sticker elements to expand your shop and create more sticker designs. the game is easy to pick up and put down, has wonderful artwork, music and sound effects and is just all round a chill game to wind down with. the achievements are a little grindy to 100% and can get a little repetitive as you play. there is also a lot of dlc content that can be bought that introduces new sticker elements, papers and characters. i bought all the dlc's in a bundle with the base game during a sale and i personally think it was a fair price. i really enjoy the game as you can be as creative as you want to be when making stickers.
时间被成功地浪费了。 我不明白。
Flash game. create sticker, print sticker, send sticker, unlock more sticker. That's it.
This is an absolutely brilliant game if you're a fan of cozy and fun. The business simulation is fun in and of itself and the design aspect is great - being able to save your stickers outside of the game is also a neat feature. My favourite part though is getting to learn more about your clients the more that you supply to them.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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