
The original FINAL FANTASY V comes to life with completely new graphics and audio as a 2D pixel remaster! A remodeled take on the fifth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
heavily underated, its actually pretty good.
Absolutely back asswards that none of the extra content like bonus dungeons was added to this and square enix is so out of touch with what their customers want in the west we'll probably never get it.
經典
I like bending this game to my will... And also doing the Four Job Fiesta runs where I scream and cuss at it once every couple of years.
Of the five Pixel Remasters I've played so far, this one felt the most polished and the most needed, and is probably the best modern way to play FFV. I read a bunch of older reviews that said the game was unplayably buggy when it first launched, but this seems to have been cleaned up for the most part. There were 3-4 instances where my controls (DualSense) locked up in combat, but I was able to jostle the game out of it with autobattle, no progress lost. The cursor also has a minor bug where it resets its position when backing out to the main menu if you have cursor memory set to "off." (...I know that seems rational, but in FF games it's supposed to return to where it was when backing out of a submenu.) --- I have the same minor complaints about the UI that I have with all the other Pixel Remasters: - The awkward coloured ovals where character names are displayed are ghastly. I would've prefered the names either above or inside the text boxes in the same font/resolution as the text. Nice and clean. - The "Classic" screen filter looks nothing like an old CRT. It's overblurred by about 500%, and the scanlines are too thick, too meek, and inconsistently spaced. To go along with this, the classic font setting just doesn't look very compelling. These problems aren't super dire, but given the retro loyalty skew these games have, and the ease of finding good references for this stuff, it comes off as pretty halfassed for a Square game of this budget. - The resolutions are all over the place. The pixel style doesn't extend to the character names over text boxes, the minimap on any of its three sizes, or the fullscreen map. This is very minor stuff, but it would've been a nice cherry on top if the illusion was completed with full finesse. - Character portraits are just the in-game sprites. There is nothing really wrong with this... but come on. Prior versions had MAGNIFICENT character portraits, even on the GBA! --- The achievement hunt here is kind of a menace, but I don't know how I'd fix it without altering the essence the of the game. A good third of the dungeons just straight up EXPLODE when you complete them, lol. It's badass, but beware of missables, especially bestiary. It's close to impossible to 100% the achievements without a guide, owing solely to one specific monster: Stringray. On the plus side, the monster list is shared between all playthroughs, thank God. --- As for the game itself: It's good. REAL good. If you've played it before, you already know it has arguably the best class system in the franchise. Every replay reveals more and more of its astounding depth to me, and even the weirder stuff, like Beastmaster, is versatile and devastating when used right. The writing is a bit weaker than I remember, especially once you hit the third act, but it gets you from dungeon to dungeon just fine, and even has some impressive emotional peaks when it wants to. The remade music is ambitious but tasteful, and sounds, to me, like what Uemastu must have been imagining in his head when writing it, before having to abide by the constraints of the SNES. The Ronka Ruins BGM was an absolute stand-out track for me, greatly improving on what was ALREADY one of the best themes in the original. Music has been consistently the strongest category across ALL of the PR games. They just nailed the absolute ♥♥♥♥ out of it, no notes. Well, this is getting pretty long, and most people who'd read an FF5 review probably don't need much explanation of what it is. If you already know you like the game, or are just curious about this version of it, you probably have enough change in your couch cushions to grab it. On sale it's practically free \o/
Bartz is bisexual and the story is funny
Highly recommended. Job system is fun.
Four job fiesta!!!
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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