
The original FINAL FANTASY V comes to life with completely new graphics and audio as a 2D pixel remaster! A remodeled take on the fifth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.79−40% | 2.5Kreviews | 90% | — | $1M |
| $17.99 | 1.4Kratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muito legal.
Muito nostálgico e ótimos efeitos novos e a música orquestrada tá muito legal também
The story is meh, but the job system and combat is one of the best FF versions. If you are a fan of the FF games, this one is worth the playthrough. May you walk in the Light.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese
| $10.79−40% |
| 228ratings |
| 84% |
| — |
| not modelled |
| $9.99 | 114ratings | 70% | — | not modelled |
| $10.79−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 136 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, honestly this game makes the previous 4 feel like prototypes for what's to come. I heard a lot about the story not being very good, but I thought it was pretty solid for classic FF and had enough twists and emotional moments to stand next to or above the previous ones in a lot of ways. This game feels like they truly locked into the gameplay, with so much variety and customization. There's a lot of extra things to do and some insane optional super bosses. Highly recommend this one.
哈哈 中文版 還有內建4倍 經驗 金錢 JOB 不用練得那麼累了
バトル重視のRPGの理想に近いのでは 今でも十分楽しめるがブースト機能で経験値0,5倍(なんならある程度の所まで育ったら0倍)ABP4倍がおすすめ
Always a fun classic! Great to play for Four Job Fiestas!
more detailed than the previous games with much more re-playability and the jobs and ability system isn't the only reason
i like this game a lot
This is, hands down, the [b]best[/b] Final Fantasy game that has ever been made. "[I]Oh, but what about VII or X? They're so much[/i]-" No, sorry, this game beats them all. Why? Because it gives you the tools to use whatever strategy you want (for non-optional bosses), while still having a coherent and, sometimes, touching story. "[i]But in VII and X you can[/i]-" Wrong, in VII characters are pegged to archetypes due to their limit breaks and equipment, and although [i]technically[/i] characters in X can learn anything on the sphere grid the amount of grinding required for it is dizzying in an already extremely long game. This is also, [b]IN MY OPINION[/b], the last Final Fantasy game that was able to create likable characters that weren't overly melodramatic nor naively sentimental. Sure, Cloud is iconic, but he's not an [i]engaging[/i] character. Dramatically pausing does not a developed character make. And, yes, the cast of X is amazing, but my god are they so [i]dire[/i]. I actually think that X-2 is a far better game character wise because the characters are having [i]fun[/i], and, yeah, you're wrong if you think otherwise. This is the only Final Fantasy game that I've A) beaten a number of times, and B) [i]bought[/i] on just about every console I've ever owned. I'm not even joking. I played a translated copy of FFV back in the day before it was ported over to America- and, just as a side note, the fan translation is 1000% better; X-Fight and X-Magic are leagues better than Dual-Cast and Rapid Fire. I bought this on my defunct PSN account and played it on my Vita. I beat the GBA version with extra, mostly useless, jobs. I bought the steam version that originally released, that is no longer available. And now I have bought and beaten the pixel remaster. This is an [b]EXCELLENT[/b] game. But, I'm not naive. There are issues. The major cons of the game are that it's, arguably, the first Final Fantasy game where a lot of stuff is optional or completely missable. Blue Magic? You need a guide. Period. Classes that have skills locked behind weird mechanics? Yep. An entirely missable class that is never really alluded to? Yep. Missable areas? Yep. Missable items? Oh, absolute tons of them. For some this gives the game a replayability factor- and, I agree, somewhat, yet hunting down Blue Magic is a chore, and forgetting to do a thing before the story progresses and locks you out of something is a pain. The next largest con is that not all jobs are created equal. I would argue that [b]EVERY[/b] job has a use, either because of a specific passive or skill, but a lot of classes just fall short overall. There were four additional classes added in the GBA version that do not make an appearance here- and for good reason. They weren't that great. The game already has 22 jobs. That is a lot of variety, but it's also a lot of incredibly variable power scaling. Some jobs are literally only useful for their passives, while others their single skill or equipment they can use. The end game is really designed around making your own hybrid job through the starter class or... A completely hidden optional class. And all of this requires... Grinding. Normally I would say this is a con, but this version [i]does[/i] have inbuilt boosters to increase the rate you learn abilities. I beat this in 27 hours (and I was underleveld for most of it). I would say, 5-6 of those hours were consciously grinding. I should highlight that it wasn't [i]necessary[/i], but I was going after the option bosses who require very specific tactics to beat... And, yeah, it was just better to master all the classes at that point. This is a remarkably short game. You can beat it in 20~hours- if you know what you're doing; a first time player could stumble through (probably missing a lot of cool stuff) in 25 hours. This is a game that begs to be replayed. Which is why I love it. There is so much [i]choice[/i] you can make, which feels far more engaging than most RPGs that peg characters to specific archetypes all while having you wander down scripted linear hallways. Yes, of course, having a specific character archetype that you can build a story around can be good (see FFVII, FFX, etc), [i]but[/i] after you've beaten them, why bother to play again? The game will play out the same. There's always a very specific tactic to optimize your gameplay. In FFV it doesn't often feel like that. There's a lot of freedom and in that freedom you can [i]play[/i] the game the way you want. Inherently, in games, there is a story that is scripted. Outside of a few games, there isn't a lot of variability here. There is a hallway- you walk through it to the end. It's the [i]mechanics[/i] of how you walk down that hallway that make the game interesting. In games like FFVII and FFX how you walk down the hallway does feel rather limiting. In FFV you can literally bounce off the walls all the way down the corridor. And that is why I highly recommend the game. And, also, the story is pretty good with characters that actually have personality.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 17 | 71% | — |
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