
The epic tower defense dark fantasy journey continues! Create powerful gems with various abilities and take on the battle against an endlessly flowing army of monsters, and face the growing darkness as you fight your way back towards the Spiritforge.
Modeled estimate, not a reported figure. How we estimate →
About
The epic tower defense journey continues with GemCraft - Frostborn Wrath. You have finally broken free from your frozen prison, and while your body is still numb of cold, there is no time to lose. Reclaim your knowledge of wizardry, create versatile gems, and place them into various buildings to turn them into deadly weapons. Repel the waves of monster horde attacks, and face sinister enemies as you fight your way back towards the Spiritforge. The Forgotten is already on her way there, gathering a demonic army and getting stronger than ever. Can you stand your ground against the growing darkness?
GemCraft is a dark fantasy, fast-paced, real-time strategy, tower defense game where you can create and combine gems of various properties, combine and upgrade them, construct buildings to house your gems for even more diverse uses, and cast spells to further enhance your gems or strike at the enemy. Level up, unlock skills, and replay levels with battle traits to level up even more and eventually become a wizard of immeasurable power.
GemCraft - Frostborn Wrath is the fifth chapter in the series, a new puzzle piece in a branching epic story arch.
Repel the monster horde in more than 100 fields of battle with various conditions and challenges.
Craft and combine six types of gems with different effects to shape your defense strategy or make quick tactical decisions in the heat of the battle.
Two dozen passive skills to unlock and enhance as you level up and increase your power.
Socket fragments you find into your mystical talisman to obtain new special bonuses.
Cast devastating spells to decimate your foes or enhance your gems.
Control the speed of battle with fast-forward or pause to fit your play style.
Enrage the upcoming monster waves to make them more fierce but also give more experience points to level up further.
Unlock a wide range of battle traits, combine and stack them to replay battlefields for more dangerous battles with greater rewards and more XP to level up even more.
Hold out as long as you can in Endurance mode, where you can gain additional endurance wave stones to set your next endurance run even longer.
Fight in Trial mode with a fixed set of gem types, spells, and difficulty settings to test your bare hands gemcrafting skills and unlock wizard stashes with various rewards.
Gain more than 600 achievements that will reward you with more skill points and unlock higher battle trait levels as you earn them.
A brand new GemCraft chapter with whole new fields and chapter map to explore.
Full HD native game resolution for more detailed and crisp visuals.
Larger battlefields (GCCS: 54x32 tiles, 1 tile = 17x17 pixels; GCFW: 60x38 tiles, 1 tile = 28x28 pixels)
Redesigned player interface, gem types, skills, battle traits, strike spells.
New buildable buildings (lanterns and pylons), more powerful shrines, new kinds of hostile and support structures, new creatures to fight.
Gems get stronger when your mana pool levels up (all gems have the poolbound bonus only white gem component had in GCCS).
Brand new talisman system with fragments inspired by jigsaw puzzles, and a collectible fragment shape collection to transform fragment shapes to fit.
Even more Steam achievements than before, prepare for the achievement hunt!
New endurance mode starting at wave 1 and beginning with short endurance runs that can be extended by gaining endurance wave stones.
Almost all of the fields have a challenging Trial mode with fixed spells and mana regardless of wizard level (similar to vision fields in GCCS)
Linked waves (2 waves start at the same time, i.e. giants can arrive together with swarmlings).
One click gem creation, pre-adjustable gem creation grade, upgrade gems in the inventory with the mouse wheel too.
Enraging gem slot - enrage all waves by socketing one gem.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The successor and downgrade of "Gemcraft: Chasing Shadows". Lots of game-breaking issues, but it mostly boils down to the following: Frame rate dependent logic, meaning if the game lags -- and it will due to the nature of flash games; enemies can simply ignore hits, while towers forget to fire. This is especially harmful when the game is sped up. It also means swarmlings become extremely frustrating to deal with, in fact, they become the most unbalanced crap I have ever seen in the tower defence genre, and no strategy will save you from bad design, not even the Chain component from the previous title could save you. None of this should be a problem in practice, except for the fact that some of the features in this game don't follow this logic, hence throwing the game into total chaos when switching speeds or dropping frames. Trials are not challenging, they are embarrassing and poorly designed. The game is too Grind-festy compared to the previous title. Pylons and Lanterns are great concepts and additions to the game, but while the former has a use case in pretty much any scenario, the later is just horribly useless until much, much, much later in the game.. I also feel I get punished more often for trying to be creative in this title compared to the previous. I don't like throwing a dislike at the Gemcraft series, but Frostborn Wrath simply isn't the successor that it should be.
One of the best TD game series I played.
Fun nostalgic browser game from back in the day with some complexity when it comes to tower defense games: leveling up, collecting passive buffs, skill points distribution, gem combination, wave enraging, and more.
Sadly, games not staying in their steam folder is a common flaw in games. But this one right here takes this to a whole new level. Not only does it not use the "my games" folder in your documents folder, not only does it create a folder directly in your documents folder, but it creates freaking [b]TWO[/b] folders directly in your documents folder. GCFW-backup1 and GCFW-backup2. Nope, I did not make these folders. The game made them itself, I have no idea why they're called backup. Programming like this should be outlawed. Apart from that, game isn't much fun either. It's always the same. I regret ever playing it, because it has over 600 achievements and drags down your completion rate.
As I said in my review for the other GemCraft: [spoiler]this is a hidden gem.[/spoiler]
One of my all time favorites that I keep coming back to over and over!
A tower defense with incredible strategic and tactical dept, game modes, long term building that changes the gameplay.
amazing game was into gemcraft labyrinth as a kid beat the game full on hardest difficulties and then pushed scores love this tower defense game. Only issue is the lag when 500+ entities on screen cause with some of the gameplay im getting like 1-3 FPS
I have been playing this game since it was a flash game back in 2000s. It will always challenge you.
Best tower defense is still best.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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