
Launch a counteroffensive to take back the Earth from alien invaders in this mecha action RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.25/day in the week to Jul 16 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 688reviews | 79% | — | $1M |
| $49.99 | 704ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Endgame is tuned for 3-player co-op but no one plays anymore, don't bother.
3 games crammed into one, 25 chapter of a full anime with voice acting and peak mecha gameplay. This is some of the best mecha hack and slash i've played ever, got super engaged with the story and how it evolved.
An absolutely incredible game, my favorite of 2024, that didn't get the attention it deserved because Level-5 sent it out to die with near zero marketing. Unless you were a deep in the weeds mecha fan or knew someone who was, you likely never even heard of this game. And that's a real shame, because it's brilliant. A great story with genuinely endearing characters, deep mecha customization, and excellent hack-and-slash/shooting gameplay. If you like mecha, or are just finding out about this game for the first time after the successes of Fantasy Life i and Inazuma Eleven, please give this game a chance. It deserves it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not a bad game. I feel like the combat could be better, there's a CRAP ton of build options but it's so convoluted and slow that I doubt anyone will ever do it. The skill tree alone is ridiculous, but it's also so annoying to use that I almost never actually went there to do anything and I still managed to beat the entire game so I guess it's note even needed. There are some leveling options that I didn't touch until the very end and only because I started poking around the menus out of boredom. The story is classic mech, aliens, destroyed earth, peace, etc.. Pretty good and definitely kept my attention throughout. Only downside is that it's breakneck pace ALL the time. The last chapter kinda feels like it shouldn't exist. Like there isn't a season 2 of the anime it's based on so they tried to continue it despite that and it's just not as good as what came before. If you like mecha anime, you'll be right at home with the story. Combat isn't terrible but it is somewhat repetitive. It doesn't get more difficult, it just takes longer and longer to kill enemies. It's serviceable to keep you playing and sometimes even pretty satisfying, but it's not armored core by any means. The achievements are all ♥♥♥♥♥♥♥♥. A lot of the game feels like it was designed with live service in mind. Daily activities, lots of mentions of pvp and ranked leader boards, loot drops with cycling boosted missions to replay online. The problem is... the online aspect died like.. immediately. So there's all these online features and like, 4 people online at any given time. You can even upgrade to the deluxe addition to get access to the premium battle pass... Yes this single player game has a free battle pass and premium battle pass that's entirely just resources and comes and goes automatically. Can still recommend but.. not strongly unfortunately. Runs great on Steam Deck too
I would want to have this be a "Middle" not a yes, not a no, but since I can't choose a "mid thumb", so it's a no. Too Long, Won't Read: Mech fighting gameplay is hack and slash, easy, non-challenging, arcadey. Customization is all right. Finetuning and skills is indepth and interesting. I think it's fun in a campy anime way. I like it when I'm not playing a tryhard game. Overall story, graphics, art design, music, serviceable. Particular dialogue, story gameplay/interaction/fetchquests, not fun, boring, cringe worthy, enough to make me stop playing and write a big review. --- When it comes to the actual gameplay; fighting robot monsters, and finetuning your giant robot with different weapons, mods, the skill/leveling grid/system, pilot skills. That's all fine and dandy, in depth, a little overwhelming when you first look at it, that's fine. That's what I'm here for. There's even a bit of an annoying grind for RNG for drops of different quality, but it's good enough to keep you wanting more. The combat's straight forward and simple, mostly hack n slash, some shooting, they try to go in depth with crazy special moves, parrying, whatever. It's not really that crazy at all. Aesthetically, to be honest, I don't really like any of the mech designs. I'm more of a Armored Core or Steel Battalion kind of aesthetic enjoyer, I'm not actually much into Gundam designs, or these. But the graphics and overall art design and music are all serviceable. Some of the music is actually pretty good. Let's get to what's killing the game for me. The story gameplay. You got to run around town doing fetchquest dialogue stuff. The 2d/3d run around town gameplay is serviceable, somewhat unique looking, it's fine. I am intrigued in the overall story and premise. But some of the more personal stuff between characters is killing me. There's too many characters. I don't care anymore. I am here to fight giant monster machines to save humanity. The story makes me think of, if it was a 3 hour movie, could this have been cut down to 1.5 hrs? I understand the point of videogame stories is to make them interactable, but this is just me running to a place, watching a (skippable thank god) cutscene, and mashing the accept button to run to the next place to skip another cut scene if I get bored. I'm not trying to say artists can't do their thing, and I'm sure this game is just fine for some people. An example of a mecha game with limited cut scenes and maximized fighting? Armored Core 6. You don't even see anyone between missions. You get a little exposition, sometimes you get yelled at in-mission, but you keep fighting and in your down time it's just for shopping and mech customization. I had to put Megaton Musashi on pause to write this review because I feel like I'm now playing a dating simulator running around town with an alien girl warming her up to how great humanity is, watching movies with her, and it doesn't help there is a lot of "modern dialogue" further destroying immersion. Words like "Boomer" come up as an example and it's incredibly jarring since it's 100% a word that is very specific to a particular era of memeable culture, and not really something I could see being used in a strange scifi universe where 99.99% of humanity was killed overnight by alien invaders. The game doesn't take itself too seriously, which can work, as it's incredibly exaggerated and bombastic, but there are also other words that are not translated appropriately. That's right; if you understand Japanese; all the characters are speaking Japanese. But the English subtitles are sometimes mostly on-par, and sometimes strangely incorrect, or blatantly incorrect. I'm gonna post this dumb review, grab a lunch, and hope I can stomach through some more of the mostly cringe, but sometimes actually interesting story, and hope I can get back into a mission.
Developed and published by LEVEL5 Inc., MEGATON MUSASHI W: WIRED arrives as an ambitious fusion of action RPG mechanics, anime storytelling, and giant robot spectacle. Built upon the foundation of the original Megaton Musashi project, this expanded edition brings together previous content while introducing new story chapters and gameplay additions that significantly broaden the experience. The game throws players into a world where Earth has fallen under the control of an alien race, forcing the remnants of humanity to survive in secrecy while training young pilots to fight back using towering machines known as Rogues. It is a premise that wears its influences proudly, drawing from decades of mecha anime and presenting them with an infectious level of enthusiasm. What makes the game stand out is its commitment to narrative. Rather than using the story as a simple excuse for explosive battles, LEVEL5 invests considerable effort into developing its cast and world. The campaign unfolds through numerous cutscenes and character interactions, creating an experience that feels closer to watching a serialized anime than playing a traditional action title. Themes of loss, friendship, and resilience are woven throughout the plot, giving emotional weight to the conflict. Additional episodes exclusive to this version help flesh out important moments, making the package feel complete for newcomers while offering returning fans more reasons to revisit the universe. Combat is where MEGATON MUSASHI W: WIRED truly shines. Battles are fast-paced and visually impressive, with players unleashing oversized swords, beam cannons, missile salvos, and devastating special attacks against massive enemies. Every encounter is designed to emphasize power and scale, capturing the fantasy of piloting an unstoppable machine. Controls are approachable enough for casual players, but the deeper customization systems provide plenty of room for experimentation. Rogues can be outfitted with different weapons, armor pieces, and abilities, allowing players to tailor their machines to suit aggressive, defensive, or balanced playstyles. The constant pursuit of stronger equipment and better builds creates a satisfying gameplay loop that remains engaging throughout the campaign. The game's online features add considerable longevity. Cooperative missions allow players to team up and take on challenging encounters together, while competitive multiplayer introduces an additional layer of replayability. Cross-platform support is a welcome inclusion, ensuring that the community remains connected regardless of where players choose to experience the game. Cross-save functionality further enhances convenience, making it easy to continue progress across multiple platforms. These additions help MEGATON MUSASHI W: WIRED feel less like a standalone release and more like an evolving platform for fans of the franchise. Another major attraction is the inclusion of crossover content celebrating some of the most iconic names in mecha entertainment. Legendary robots from beloved series make appearances, adding an extra layer of nostalgia for longtime genre enthusiasts. These collaborations are integrated thoughtfully, offering more than cosmetic fan service and reinforcing the game's identity as a celebration of giant robot history. Combined with a strong soundtrack and striking attack animations, these moments contribute to some of the title's most memorable highlights. That said, the game is not without shortcomings. Its heavy reliance on dialogue and story sequences may test the patience of players who prefer constant action, and some environments lack the visual variety seen in its character and robot designs. Certain systems can also feel overwhelming during the opening hours due to the sheer number of mechanics introduced in quick succession. However, players willing to embrace its slower moments and invest time in learning its systems will discover an experience with surprising depth and charm. MEGATON MUSASHI W: WIRED succeeds because it understands its audience. It does not attempt to appeal to everyone, nor does it shy away from its anime roots. Instead, it delivers an unapologetically energetic adventure filled with dramatic storytelling, satisfying combat, and enough customization to keep players engaged for dozens of hours. It stands as one of the more distinctive mecha titles available on Steam and serves as a reminder that there is still plenty of room for giant robots in modern gaming. Rating: 8/10
It is a good game that went under the radar. A lot of mecha customization and progression systems that intertwine. I could say more about the story being a roller coaster ride, or how I am still not sure how some of the systems work, but I'll let better spoken folk than I speak on those subjects. In closing: Level-5, get your act together! Market your games!
The game never worked, its so held up by this stupid easyanticheat and I tried everything there is to "fix" it. I hate this game and I wasted my money. Stay away from this game, its a rip off, I shouldn't have to jump through hoops to play this game. Steam please take this off your game library.
47小时通关,冷门超级系机器人作品,剧情相当王道热血但又不缺泪点。剧情前中期不错,后期相当赶,按前期的速度后期可以铺开挺多东西的,没想到八九场战斗就解决问题了,后期就是无尽刷刷刷。机甲方面种类也不足,大多数都是换皮,没太多刷的欲望。不过就主要剧情都是动漫的画面和热血的演出缺点都不是缺点了,值得一个好评
非常好玩,但是如果不是机器人粉,不推荐入手。只有无脑机器人粉,才可以考虑打骨折入手。战斗操作其实很好,但除此之外的设计就很拉胯了。养成方面简直致命,特么整个主线实际上都是教程,直到最后大连战之前,才开启部件升级,我特么前面爆了低级传说,我见等级太低占地方,直接给分解了,你特么最后才告诉我能升级,尼玛有病吧,开早点尼玛会死还是咋的。其他设计确实手游味,前面开荒都是低等级,看着打出去的伤害报表,但是打到高等级本的时候,突然伤害就降下来了,还很容易被对面直接秒。然而你纵然去刷部件,实际上改善也不大。然而你想自己去研究强化,老实说,我特么看着都累,压根不想搞。虽然不停刷部件变强是它的设计理念,但是这游戏当你攻击不能压制敌方的时候,打起来是很难受的。只有像前面那样几刀就砍死的感觉会爽一点,到高等级副本有刮痧感的时候,就开始恶心了。单只怪就很难杀了,其他怪很贼恶心的在你的视野外放各种远程和追踪,你这边的还没砍死,其他怪就基本把你集火送走了。无论你换那只怪杀都一样,反正只要不能速杀,就免不了被集火,还是你看不见的攻击。画面太花了,实际上你想分清也很难。反正打到高等级副本的时候,你已经不可能一直碾压了,但凡压制不住,那被压制的就变成你。 还有,联动机体实在太少了,也就超电磁和天空剑,还有魔神Z,盖塔·,可怜泰沙这五个。我特么魔神只尊凯撒,盖塔不真不玩,你就放基础垃圾进来糊弄鬼呢····
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