
FINAL FANTASY IV makes its debut on PC! Lose yourself in this timeless tale of heroes, betrayal, love and redemption.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese*, Korean, Simplified Chinese, Thai, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you have little time, better play this with a QOL trainer. Really liked the models (there are also some HD quality mods for this)
Um dos melhores da franquia. Antes de comprar eu pensei "ah esses gráficos bobinhos, acho que não vou conseguir ir até o fim". Ainda bem que estava enganado. Desde o inicio da pra ver que esse jogo é especial. Engraçado que esse jogo de 1971 tem legenda em pt-br e outros mais recentes a Square esqueceu que da pra traduzir também. Esse combate é o melhor pra introduzir alguém na franquia, com certeza se me perguntarem eu vou indicar esse, tudo nele é "simples", mas muito bem feito, e a curva de aprendizado é boa. Apanhei diversas vezes? Sim. Mas o jogo não é punitivo. Pra quem gosta de FF, esse aqui tem que ser prioridade pra jogar dos antigos (antes do FF6 que é mais "complexo").
The dangers of hyping up mid. Play the pixel remasters instead if you want to have a better time playing 4.
[h1]My favorite version of FF4[/h1] I've played 4 versions of this game (PS1 / DS / GBA / PR) and I like this one best with the GBA a close second. Normally I prefer the pixel remaster versions but the PR version of this game is faceroll easy. This version has a good difficulty mix and I like the unique added content (e.g. the Augment System and Map Unlockables). The Augment System grants replayability to a game that originally had none. A guide is pretty much required though or you'll miss most of these Augments. The Map Unlockables are a fun bit of fluff that throws extra consumable items your way every once in awhile.
Sylph cave is annoying as ♥♥♥♥. MULTIPLE enemies casting SLEEP ALL on your entire party while the battle chugs along at 15 fps is just pure insanity Missable content is bad game design. bestiary, items, all of it. bad game design. Forcing players to replay the game multiple times is bad game design for a story based game. the story is also trash and shallow. it attempts to make you have feelings for these characters but some of them have 5 minutes of screen time. the story also just doesn't make a lot of sense. your party decides to go somewhere to do something and then you fail in doing that so you just leave and go do something else. this happens multiple times, sometimes for dumb reasons like trap doors, other times for no reason at all. the voice acted scenes are so forced and ♥♥♥♥♥♥♥♥ done, maybe just in the American version, but that's the version i'm playing. everyone's names are getting pronounced incorrectly and the emotion is severely lacking. it's actually pretty funny to watch them because of how bad they are. it's like Sega CD FMV level acting. major progression is sometimes halted because you just didn't talk to 1 random NPC that gives you a solution to beating the next boss, or giving you the ability to travel to your next destinations. the battle scene is a forced 15 FPS which is atrocious. using a fix for it is actually bad and makes some boss fights un-winnable so you're forced to play all battles at 15 FPS boss fights aren't balanced at all. i get that they wanted you to try and think when fighting them instead of just facerolling through the game but some fights just felt so unfair and rage inducing either because of how often the boss would spam AOE damage that you can't out heal or just having an automatic counter to anything you did to the boss. one of the more annoying parts about the ♥♥♥♥♥♥ boss fights is that there were some gay, ♥♥♥♥♥♥ cutscenes that you're forced to watch every time you lose to the boss. unlike other FF games, you don't have complete party setup freedom. you're locked into either 3 in the front line or 3 in the back line and with the frequency that party member's just permanently leave or die (for dumb reasons), your party order is constantly getting ♥♥♥♥♥♥ over and randomized. It's also confusing where certain members should be based on different party configurations that get forced upon you at some parts of the game. Some characters can play in both front and back lines but you're forced to choose where they go rather than putting them where you want, because if you want to try out Rydia in the front line, you're forced to put Kain in the back, etc. the game has no cool loot. there's a map discovery system that grants you bonus items, which at first I found annoying, but it ended up actually being kinda fun to do, however sometimes it's not obvious where a secret transition tunnel is and so you're over grinding your party to complete the map. the rewards are mostly pretty weak until the mid game. and I'd rather have the loot be random with a chance at getting gear than just fixed ♥♥♥♥♥♥ consumables. Also why the ♥♥♥♥ am I going out of my way to open a chest late in the story of the game just to open a hi-potion and a phoenix down? I can buy those in the ♥♥♥♥♥♥♥ shop and I don't even want to do that. Artificial gameplay; waste of ♥♥♥♥♥♥♥ time. the first couple times I attempted to play this game (unsuccessfully) I didn't understand how the auto battle system worked and that you could set the abilities before hand in the menus. Knowing this is important because of the ATB system, but it isn't explained and I think is just overall bad game design (it should have just been 100% turn based combat) For whatever reason you don't have to collect all items in the game for any achievement specifically, but the way that the augment system works you basically have to follow a guide because it doesn't explain that you can get some augments by giving characters augments that they don't need (and that you never even need to use these augments). What also isn't explained is that you carry over augments into new game+, which is dumb because I don't want to play the game again to get the full experience. I should be able to complete everything in the game in one go. You're just creating artificial gameplay that is a waste of time. I'm okay with RPGs that require grinds, but the grinds have to be meaningful, impactful and feel worth it. Playing through a ♥♥♥♥♥♥ story 3 times just to have a chance at the hardest boss in the game is insane. some dungeons just can't be teleported out of? for some ♥♥♥♥♥♥♥ reason? if you give the player a tool don't take it away from them, or if you're gonna do some ♥♥♥♥♥♥♥♥ like this, add the ability to toggle encounters off you sick bastards. oh wait, there IS a way to turn encounters off? but it's only acquirable in the absolute late game when you don't need it anymore because you were forced to over level? cool ♥♥♥♥♥♥♥ story bro. the reason an encounter toggle is even in this game is because you're expected to play through it multiple times, which you don't find out until you beat the game the first time. who's gonna wanna do that for a game like this? man can't comprehend how painful the grind is for this game if you're trying to 100% it. I can't even imagine trying to do it without a guide. the grind for this game should classify as a form of torture. i don't understand how you would know how half of the ♥♥♥♥ exists in the game. there are insanely low drop rate rare items that you have to either get lucky or spend a ♥♥♥♥ ton of cash AND time hoping that the dumb items drop, but why would you even know to spend that money and time if you didn't research the game beforehand? and half of the stuff that is rare isn't even good, they're just memes. some good things about the game: there's really cool monster design and a lot of thought goes into combat depth in terms of weaknesses and stuff, and this is probably where (i'm assuming in the original SNES version) final fantasy games started getting more advanced in terms of strategy, which would continue on into future games and really made a huge leap in the genre for min-maxing strategic gameplay. however, while it has this depth, the elemental equipment you get is either just weaker than non elemental gear or 50% of the time you're running into monsters you're gonna heal instead of 2x damage them. I also don't think there's a way to swap equipment mid-battle either which doesn't help. I like that characters learn new spells by leveling up instead of having to buy them from shops or find the magic spells in chests. I do like the weird Nintendo DS graphics/models for the monsters and characters. Something oddly satisfying the way the pixelated textures are placed on the low poly character models, but I wouldn't say it's better than the 2D version of the game. The auto save feature is kinda nice because when the game is kicking your ass for being imbalanced and poorly designed, it auto saved right before you got that game over so you don't really lose as much time as it feels like you're losing. Swapping rows in combat when a back attack happens is pretty nice since it swaps all characters at the cost of only one of their turns. I like the secret developer's office they put in the game, it's cute, but imo it's wasted dev time that could have went into making QoL features instead. Summary I think overall this game would have really benefitted from being 100% turn based instead of using the ATB system, it would have really helped a lot of things the game struggles with. Just compare the combat of this game with the combat of FF3 3D remake. 4/10 don't even think about spending money on this game
fun but too many random encounters on god
The best version of the best Final Fantasy.
Played a few other versions of this FFIV and quite honestly, the 3D Remake is bit of a breath of fresh air with its Voice Acting included.
A story about a man who mucks his life up after blowing up a little girls village, With Character arcs and retribution through life lessons it's a fascinating tale of light and dark staring Patric Donahue and Stanley Heubric, It's no Brazilian drug Lord 3 but it's still a fine game, three and a half stars.
El juego tiene mas chicha de la que parece, y aunque la trama principal esta contada casi toda casi al final del juego, la jugabilidad es buena y el arte con estos gráficos de NDS mas chibi y coloridos hace que sea muy disfrutable. Lo primero quiero profundizar en sus sistemas, que posiblemente haya gente que haya pasado cosas por encima o no se haya enterado, pero el sistema de aumentos es increíble, pudiendo personalizar la experiencia de juego con cada personaje a tu gusto. Además el que según si le has dado aumentos a X personaje o no se pueda conseguir aumentos únicos hace que tenga esa rejugabilidad y esa esencia única que no tienen los juegos actuales. Claro los aumentos afectan al combate, y el combate en general esta muy bien. Seguramente pensarás que no tiene dificultad, que una vez le hayas puesto los aumentos indicados a tus personajes se vuelve la cosa mucho mas fácil y tal... Pero los bosses tienen mecánicas que tienes que descubrir, y en cuanto mas avanzas en el juego más difíciles son algunos de los enemigos normales que aparecen de forma random por el mapa, así que en general la dificultad del juego se siente muy bien. Para mi por ejemplo ha sido un poco decepcionante el boss final en comparación a lo demás, pero entiendo que a esa altura del juego dominaba bien el combate y por eso no me resultó difícil. El único punto que cambiaría del combate es el sistema ATB este de que existe una barra de turno que aunque te toque a ti los enemigos van a seguir atacándote, sinceramente prefiero los combates por turnos 100% pero como se puede ajustar la velocidad solo diré que la modifiques y la pongas a tu gusto, porque si la pones demasiado rápido ni te enteras de que esta pasando y se te acumulan los turnos de los personajes, si la pones demasiado lento te tocará esperar y se hace un coñazo. A nivel de exploración hasta cierto punto el juego se siente bastante lineal, con el mapa mundi como suele ser típico de la saga, pero sin ningún sitio realmente al que ir a explorar. Luego ya consigues diferentes barcos voladores y puedes ir a donde te de la gana y explorar lo que quieras. Una cosa que me gusta de la exploración en algunos mapas es que por ejemplo hay un pantano venenoso, entonces si tocas el agua te quita vida, para evitar eso puedes lanzarte el hechizo de levitación y así pasas por encima sin tener ese tipo de penalización, lo cual es un detalle que mola ver y que a día de hoy se pierden dichas mecánicas en los juegos actuales. En historia no voy a comentar mucho, porque ya he dicho que la mayor parte de la trama se desvela en la parte final del juego, lo que si quiero comentar es que da la sensación de que en algunos momentos va muy rápido y no se toma el tiempo necesario para profundizar en algunas cosas que pasan, en como se sienten los personajes y demás, lo cual me habría gustado pero por desgracia no es así (entendible por lo antiguo que es el juego y por la filosofía de diseño de la época). Otra cosa que si que diré es que hay eventos perdibles que pueden hacer que consigas cosas únicas y por lo tanto el juego te mantiene en algunos momentos con el y si... ¿en realidad tengo que ir a explorar otra zona antes de hacer esto? Lo cual a mi personalmente me gusta. Eso sí, no es necesario hacer estas cosas para pasarte el juego, simplemente son detalles que añaden al juego. Y por último esto ya es para gente tryhard, hay unos objetos llamados "colas" que sirven para obtener la mejor arma y armaduras del juego. La espada se puede conseguir por historia sin hacer mucha cosa, la armadura si es verdad que hay que grindear como si no hubiera un mañana para conseguir dichas colas y poder hacer la armadura cebolla (que ojo, igual os sirve mas en una run de New Game +). No se, en general el juego para pasarse la historia se siente bien, pero si de verdad quieres profundizar en el juego y quieres explorar y conseguir todas las cosas ocultas y matar a los bosses secretos a los que solo puedes llegar en New Game +, el juego es una maravilla y muy recomendable.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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