
Split/Second is an intense action racing game set within a reality TV show. Competitors vie to be the first to the finish line in a set rigged to blow. Players don’t just collide with other vehicles to knock them from the track, but can also trigger devastating events that alter the race dynamics.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Russian**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the best racing games ever made after Burnout Revenge. Period. The sense of speed is absolutely ferocious, everything blurs as you blast forward, clinging to your controller with sweaty palms. The crashes are pure chaos in motion, metal shredding and exploding in disasters, and the explosive route changes transform the track totally, forcing instant decisions that can make or break your run in a heartbeat. The soundtrack elevates everything even further, especially the “Elite Race Theme” which is nothing short of phenomenal and perfectly captures the intensity of the game. Each soundtrack is split into different stages that ramp up in intensity as the race goes on. With each lap, the music gets faster and more energetic, building tension right up to the final lap. It keeps your adrenaline going the whole time and makes every finish feel more intense. The AI has aggressive rubberbanding that keeps every race tense from start to finish. They are not here to play fair, they are here to kick your a$$, push you hard, stay on your tail and punish every mistake. It feels relentless the whole way through, making every win a real fight to the finish. But the aholes at the House of Mouse act like discounts are a mythical creature, so I had to cough up INR 440 like a responsible adult. Still, zero regrets, its worth every rupee and then some. For Max Enjoyment : 1. Highest Settings/60FPS Patch Guide (Recommended) https://steamcommunity.com/sharedfiles/filedetails/?id=3704701071 2. Controller Support After launching the game with controller paired, go to controls, use the right arrow key to go right to Joystick 0 and then assign all the buttons to use controller properly. Controller does not work for menus. Use keyboard for menus and controller for playing during gameplay. 3. Game Art & Cover Go to SteamGrid and get rid of the generic game art and cover. Get something flashy and awesome, just like the game.
[h2]Overall: 7/10[/h2] [h3]Story:[/h3] The story is about as minimal as it gets and exists almost exclusively to provide context for the gameplay rather than to stand on its own. That isn't necessarily a criticism, though, because I actually think the premise is one of the most sensible ways it could have justified the over-the-top destruction constantly unfolding around you. Instead of forcing an absurd Hollywood-style action plot or trying to logically explain why racers are somehow triggering catastrophic explosions during races, the narrative frames everything as part of a high-stakes, fictional reality television show. It honestly fits the gameplay's explosive spectacle surprisingly well and makes every collapsing skyscraper, derailing train, and massive environmental set piece feel like part of an intentionally designed event rather than something completely nonsensical. I think it serves its purpose very well despite there being no characters to meet/grow attached to, no meaningful dialogue, no exposition beyond the basic premise, and no major plot developments that build toward a satisfying climax. From beginning to end, this game simply tells you that you're a contestant competing in a televised racing competition and that your goal is to finish first to become the season champion. It's an extremely bare-bones narrative, but at the same time, I never really felt like it needed to be anything more. This game understands exactly what kind of experience it's trying to deliver, and instead of distracting from its greatest strengths with unnecessary storytelling, it keeps the focus solely on the high-octane racing and amazing destruction that make the gameplay so memorable. [h3]Gameplay:[/h3] The gameplay, however, has me feeling very conflicted. On one hand, the core gameplay loop is very fun, the event variety does a great job of keeping things fresh, and there really isn't another racing game that does vehicular combat quite like Split/Second does, even 16 years later. Instead of firing traditional weapons like missiles or machine guns from your car, you weaponize the track itself by building up power and triggering massive environmental hazards that can literally alter the race in an instant. From the very first race, this game doesn't shy away from the fact that the core gameplay is designed to feel like a high-budget action movie. It's an incredibly fun gameplay formula that still feels unique today since no other racer has really attempted to replicate this particular style of environmental destruction on the same scale. Unfortunately, on the other hand, to maintain the sense of constant, edge-of-your-seat action, this game has one of the most nauseatingly aggressive AI rubberbanding systems I've ever experienced in a racing game, and I'm not even exaggerating. It doesn't matter how perfectly you drive, how clean your racing line is, or whether your car has a significantly higher top speed. The AI's driving is relentless throughout the entire race and constantly catches back up no matter how much distance you think you're creating. It's so frustrating because I'm someone who actually enjoys a genuine challenge in any racing game I play, but there's a huge difference between difficult AI and artificially manipulated AI. When the game decides the competition should suddenly gain impossible speed/grip simply to keep the race close, it completely undermines the satisfaction of driving well. Under normal circumstances, I'd actually like that the gameplay encourages you to win by strategically using Power Plays instead of relying purely on raw driving skill, but the rubberbanding is so persistent that it often feels like you're being actively punished for using ANY of your Power Plays before the final lap. You're practically bullied to save them up since the AI is guaranteed to catch up anyway. And don't get me wrong, I understand that the developers designed it this way so every race feels tense until the finish line, but the implementation is so heavy-handed that I have genuinely had countless races where first place was stolen from me in the last ten seconds despite me driving almost flawlessly. To make matters worse, despite this being a PC port, it's permanently locked to 30fps since the game's physics are tied directly to its frame rate, meaning there aren't any official options to increase it. There's apparently a fan-made 60fps patch online, but I personally couldn't get it working myself and thus can't verify it. It's definitely disappointing though since the gameplay would 100% benefit from a smoother frame rate, especially on modern hardware and displays. [h3]World:[/h3] The world/level design is about as closed in and linear as it gets for a racing game, but I still think it's one of the biggest highlights because of how well it complements the core gameplay. Rather than playing the role of a simple backdrop for the races, the tracks themselves really behave like the second half of the gameplay's mechanics. Every race's environment is filled with destructible set pieces, alternate routes, and hazards that can be triggered through Power Plays, constantly forcing you to think about both the road ahead and what's happening around you. There aren't all that many unique backdrops/sceneries throughout the campaign, so they definitely start to feel a little too familiar during longer sessions, but the ability to disrupt moments with explosions and debris that stays on the track for rest of the race or completely alter the route easily keeps them from becoming stale; It seriously feels like you're bending the track to your will. I also think this is what gives Split/Second so much replay value compared to other arcade racers. If the gameplay had instead revolved around traditional weapons or "car gunner" mechanics, I don't think it would've stayed as engaging for nearly as long. [h3]Visuals:[/h3] From this point onward, things start to tread downwards. And it starts with the fact that Split/Second features one of the most noticeable examples of the infamous seventh-generation "piss filter" that I've seen outside of an FPS. Now, I'm not saying the entire screen has a 100% desaturated sepia filter over it, but there's absolutely a constant amber tint on everything, which doesn't help with the issue of the tracks feeling like they're lacking variety. On top of that, I understand this is a game from 2010, but the fact that the settings offers almost no meaningful graphics customization beyond basic resolution options and VSYNC is wildly disappointing. There are no options for anti-aliasing, bloom, motion blur, or any other visual effects, so you're essentially forced to experience the game exactly as it was shipped. Furthermore, that wouldn't be as much of an issue if the presentation had aged more gracefully, but even at the highest settings and ignoring the 30fps cap I mentioned earlier, the graphics still looks noticeably dated. The extremely aggressive motion blur might hide the flaws and lower-quality textures of the map whenever you're flying at full speed, but the cars, buildings, and especially the helicopters all show their age way more than I was expecting first going in. [h3]Music/Sound Design:[/h3] The music/sound design were unfortunately another lowlight for me. The OST is okay and does a good enough job of matching the fast-paced, upbeat gameplay, but outside of the main theme song, it honestly just felt a little too generic for my taste to really leave much of an impression. It never really reaches a point where it feels especially memorable or distinctive to me. This game also has some really weird audio balancing issues. Most of the sound effects are pretty dated anyway due to this game's age so I'm not holding that against it, but a lot of sound effects like whooshes, tire squeals, etc. are SIGNIFICANTLY louder than the music and it's very noticeable until you find the sweet spot within each audio setting.
Directed by Michael Bay
Split/Second ⭐⭐⭐⭐⭐ Un auténtico clásico de las carreras arcade. La velocidad, las explosiones y los escenarios que cambian durante la carrera hacen que cada competencia sea emocionante y diferente. La jugabilidad sigue siendo increíblemente divertida incluso después de tantos años, y el modo campaña ofrece un buen desafío. Si te gustan los juegos de carreras llenos de acción, Split/Second es una compra obligatoria. ¡100% recomendado!
Game is really fun but only if you manage to unlock the DLCs and FPS. 30 FPS in any racing game is horrendous. Controller in splitscreen don't work either, don't bother.
Freezes PC in the middle of a race and it's 30 fps locked with no solution to fix it. For this kind of price you'd expect some sort of care for a customer but not in this case, I guess.
Split/Second is a game filled with cool ideas and great presentation, but the gameplay ruins everything. First, let's talk about the presentation. The reality show setting is really good. You race and compete with other drivers in different seasons. As you complete more races, you gain more credits. With your earned credits, you unlock new seasons and new cars. You try to become number one before the last season ends and the whole show wraps up. You take out enemy drivers by detonating explosions and triggering different traps. You can even trigger giant explosions that change the route of the map. All of these ideas are superb, but the game makes sure that you do not get to have fun with any of these amazing moments. Split/Second has the most horrible rubberbanding AI I have ever seen. I have played lots of racing games over the years, but this sh*t is diabolical. As soon as you get into first place, the enemy AI goes ape sh*t and throws everything at you. I understand that it would be boring if you could just perform an explosion, take the lead, and never see the other racers again, but the balance of the game is f*cked up beyond belief. Oh sorry, there is no balance at all. Enemy racers gain huge speed boosts and drive past you like you are riding a bike with training wheels. Enemy racers can take corners at full speed. I have not seen a single instance of them slowing down in the entire game. The only way to stop them is to trigger explosions or traps to neutralize them. Only for a few seconds, though. After that, they quickly resume their pursuit as if nothing had occurred. The player, on the other hand, is always at a disadvantage. Make one simple mistake and now you are in last place. If you think the AI will slow down and let you catch up, you are out of your mind. Like I said, they do not slow down for anything. It really baffles me that someone looked at this sh*t and said, "Yeah, this looks balanced. Let's release it." There are time trial races, but the time restrictions are way too tight. You have to maneuver every single corner perfectly; otherwise, say goodbye to first place. Why in the name of f*ck is this game so hard? Also, the explosions are cool, but sometimes there is so much sh*t happening on the screen that it is impossible to clearly see what is going on. Constant explosions, smoke covering the race track, janky screen shake, and awful lens flare effects create a recipe for disaster. I could not f*cking see what the hell was happening in some races. The only events I enjoyed were the helicopter and the survival events with the big rigs. These two were genuinely fun and made me wonder why the rest of the game was not designed like this. I stopped caring midway through the game and started finishing races in second or third place. It is nearly impossible to stay in first place while everything is stacked against you. I collected enough credits and unlocked the final elite race, and to my surprise, I actually finished in first place. I completed the game and immediately felt relief when I saw the credits roll. I quit the game, hit the uninstall button, and laughed because I did not have to deal with this game's bullsh*t anymore. Overall, Split/Second could have been an amazing game, but it is ruined by god-awful rubberbanding AI that tries to turn your day into a living hell
Most unique, one of a kind racing game since Ps3. U need to google search 60fps mod in steam community to fully enjoy the game. Many thanks to modding community!
Split/Second doesn’t care about your tire grip or fuel efficiency; it treats asphalt like a production set and military-grade explosives like the paintbrush. KABOOM! Drifting fills a meter that lets you detonate entire suspension bridges, crash commercial airliners onto the track, and send the local property values into a cinematic tailspin. KA-POW! The clean, minimalist HUD is projected directly onto your rear bumper, ensuring [b]your eyes are never distracted from the glorious, screen-shaking debris showers[/b] blinding you in anamorphic lens flare. BANG! While the rubber-banding [b]AI will occasionally cheat[/b] you out of a win at the finish line, the sheer concussive force of this action-movie symphony makes it a definitive masterpiece of high-octane collateral damage. SPLAT! score: 80/100 BEWARE - the autosave will destroy your progress, check out guides to fix it
[h3]До последней секунды.[/h3] Split/Second - это одна из тех гонок, которые совершенно не похожи на остальные. Здесь недостаточно просто быстро ехать. Нужно ещё внимательно следить за происходящим вокруг, потому что в любой момент кто-нибудь может обрушить на трассу самолёт, взорвать мост или отправить в полёт целое здание. Каждая гонка превращается в настоящий блокбастер. особенно понравилось, что разрушения не просто выглядят эффектно, а действительно меняют маршрут прямо во время заезда. Один удачно использованный момент - и лидер уже остался где-то под завалами. Машины ощущаются приятно, управление отзывчивое, а скорость чувствуется почти постоянно. Да, иногда ИИ может быть довольно наглым, но без этого победы не приносили бы столько удовольствия. Прошло уже много лет с момента выхода игры, а она до сих пор выглядит достойно и легко дарит те самые эмоции, которых иногда не хватает современным аркадным гонкам. Если хочется не просто гоняться по кругу, а устраивать настоящий кинематографический хаос на колёсах - Split/Second определённо стоит попробовать.
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