
The highly rated and widely popular sixth instalment of the legendary FINAL FANTASY series comes to PC!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This version is the objective best version of FF6. The people who hate it have a mental disorder called Nostalgia that causes them to react violently in public if they see a video game that doesn't have crunchy 16-bit pixels filtered through an authentic CRT television that's melting their eyes. This is Final Fantays 6, it needs no introduction. This version has all the QoL changes the game desperately needed from the beginning, which means not only the bugfixes of the Advance version for the GBA, but this version added the features that were necessary enough to include in the Pixel Remaster, including Cyan's Bushido not requiring you to stop issuing orders to other characters and Sabin's Blitz showing arrows above his head so you can see what you input and back out and restart if you make a minor mistake, without which two of the best characters in the game were unplayable. This contains all the additional content added in the GBA version: the four additional magicite, the ability to save after beating the final boss (allowing farming of Ragnaroks and Ultima Weapons and by extension Gladii and Lightbringers), the post-game dungeon Dragon's Den, the post-Dragon's Den gauntlet Soul Shrine, and the two ultrabosses at the end of the Dragon's Den (as well as all the new equipment from there). People complain about the UI when the UI is just fine. You actually have THREE options for setting it up, not counting the Atma mod for the game if you seriously need it to look exactly like it did in the 90s when you didn't need to get up for work in the morning and mom and dad weren't divorced. For all the criticism the 2013 Matrix Software version of FF5 got for using Yoshitaka Amano's artwork, this version took that to heart and used more normal portraits of each character. With the more detailed sprites they don't have that gross-looking SNES "jaw ripping open" animation when the characters laugh. The game has 5 save slots and a quicksave slot that can be used to great effect if you are attempting a low-level/stat-maxing run of the game. All the GBA content NOT present in the Pixel Remaster is in this one. The only thing it doesn't have are all the bugs from prior versions, such as the Vanish-Doom bug of the original and the Level Reset glitch of the GBA version (which was a meme anyways). It also uses the GBA's superior translation since the original was horrendous with its names of various creatures, items, and spells even though they had been FF staples by the time it was released. While this is not available for purchase on Steam anymore there may be other places on the Internet where it has been Archived if you wish to play it. Whatever you do, don't buy the Pixel Remasters. Stop paying money to get less when you used to get more.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shame this version is gone, it has some snazzy art even if its a wonky iOS port.
The EULA is evil. It reserves the right to completely rewrite the EULA without even a guarantee that the player will be informed of the changes and given the opportunity to reject the changes.
All the best versions of games get de-listed.
This game made me fall in love with the Final Fantasy franchise and is one of my favorite games of all time.
Played this back in the mid 90's when I was a young warthog. Absolutely ahead of it's time, at the time. From my perspective graphics, music, story and charecters still hold up today. Also has what is arguably the most vile, evil villian in the entire history of gaming as the big bad.
Final Fantasy VI holds a special place as one of the most influential RPGs ever made. Unfortunately, this particular version represents a significant misstep in how to modernize classic material. The character sprites are the most glaring issue. The new artwork is oversaturated and stylistically inconsistent with the game's visual language. Rather than enhancing the original aesthetic, the sprites appear garish and disconnected from the environment—they stand out in ways that undermine immersion rather than enhance it. While some of the new character portraits work well, the sprite work doesn't match that quality. Beyond aesthetics, the user interface feels unintuitive. The ATB (Active Time Battle) character columns in combat are poorly implemented, making the combat experience feel clunky compared to the original or alternative versions. Achievements are broken, which eliminates another layer of engagement for players seeking completion goals. If you're pursuing achievements, this version is not viable. Performance is also problematic. On high-end hardware (RTX 4090), the game experiences frequent framerate dips, which is inexcusable for a game of this scope and age. If you're interested in experiencing Final Fantasy VI, the Pixel Remaster version is substantially superior. It respects the original's visual style, features working achievements, and provides modern quality-of-life improvements. This version feels like a missed opportunity—the foundation is solid, but the execution in nearly every aspect falls short of what players expect and deserve. Skip this version and play the Pixel Remaster instead.
Please bring this game back for people to buy (like me) along with FFV please.
Top entry in the franchise. Greatest cast of characters, THE best story by far and of course the greatest villain of the saga. Topped off by the greatest score and graphic design ever. Comparing it to FF7, this is much more cohesive. FF7 is a collection of cool moments, but FF6 is an experience.
Still one of the greatest games ever made
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| ELDEN RING | $680.4M | 1.1M | 93% | $59.99 |