
Create your own adventures in a dangerous land of monsters, treasures and traps. From renowned authors Steve Jackson and Ian Livingstone (co-founders of Games Workshop) and Nomad Games, Fighting Fantasy Legends is a role-playing card game set in the world of Fighting Fantasy.
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About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Encore une très bonne adaptation des Livres dont vous êtes le héros version plateau/jeu vidéo ! Le cadre principal tournera autour de 3 livres spécifiques dont le plus étendu sera La Cite des Voleurs (mais vous ferez aussi la Citadelle du Chaos et surtout le classique :Sorcier de la Montagne de Feu ) La réalisation est bonne et les combats se déroulent en lançant des des comme HeroQuest ! A chaque niveau vous ajouterez une face réussite a l un de vos des (chance ou habileté) ce qui rendra vos combats ou vos jets de chance un peu plus faciles ! Attention pour affrontez le big boss de la cite des voleurs , certains objets se trouve dans les autres missions comme la citadelle du chaos ou le sorcier de la montagne de feu car toutes l aventure est liée a ces trois histoires ! A chaque mort vous perdez une face de vos des , que vous pouvez retrouvez en payant de l or (ainsi que vos pdv) donc gérez au mieux votre or car a plus haut niveaux de difficulté (il y en a 3 que l on debloque en finissant un , on obtient un niveau superieur de difficulte pour le jeu ) ca va etre vraiment vraiment hard ! On peut recommencer autant de l on veut les scenarios finis (sauf la tour de Zanbar Bone) pour amasser de l or ou finir a remplir le codex des monstres de l aventure ! Notez cependant que tout ce que vous ferez restera dans l aventure ! (si vous tuez un marchand , il restera mort si vous revenez dans l aventure, pareil pour vos actes et monstres uniques !) donc a force de mourir et de recommencer (combiner a votre montee de niveau) , un scenario difficile ou des combats tendus deviendront beaucoup plus abordable et ce deviendra apres une promenade de sante ! Spoiler : la cite des voleur (obligatoire des le debut) allez jusqu a la rencontre de nicomede puis finissez au plus vite en mode run (sans entrer dans les maisons et en cherchant a aller au plus vite dans les rues pour en sortir le plus vite (car le niveau est assez tendu quand on est bas niveau ) Cela vous debloquera La citadelle du chaos et le sorcier de la montagne de feu qui sont d un niveau plus abordable (le sorcier rapporte facilement de l or et la citadelle est assez court mais attention aux derniers combats dans les deux cas !) La remise full des pdv se fait dans les villes (1po) et la levee d'UNE malediction ou d'UNE blessure coute 10po chaque ! (a moins de trouver des items assez rare dans l aventure pour palier cela) Deuxieme Spoil : La citadelle du chaos offre le choix de posseder dans cette aventure (et uniquement celle la) la possibilite de choisir 6 sorts donc un qui permet de se soigner une fois donc je conseillerais de commencer par celui la pour la montee en niveaux assez facilement ! (A part si vous savez pas eviter les Ganjees (qui est la seule difficulte du jeu reellement hors combat) ca sera du gateau ! Interet : 14/20 Realisation : 14/20
你人怪好的捏,销量不怎么样,质量中文云存档成就掉卡加一都整了,谢谢咯。 202408,steam,steam掉卡抵扣,它处自定义包入的本体约5元。爱人如己,目前就这,看以后追评。
You can't easily save game and resume
Even at full price this is by far the cheapest way (besides the library) to experience this trilogy of gamebooks (assuming they are relatively faithful adaptations). When on sale it is highway robbery (roll your luck!). This alone is enough to recommend it, even if you don't care for the new mechanics or art. I think it is all tasteful and doesn't distract too much from the text; the map is a fancier version of what a lot of readers might draw themselves, and the character art reminds me of a muddy imitation of Vicente Segrelles. It's a good compromise between the stark slate of a book and the gaudy overstimulation of an animated 3D environment, which embellishes the reader's imagination without overwhelming it. Personally my memory is much worse interacting with a map than with a book, and trudging about on the map is much slower than a hyperlinked edition of the book. There are many reasons you might prefer the books, but strangely you would have to pay much more for them even in digital editions. Go figure. ¯\_(ツ)_/¯ There are over 60 books in the original series so I'm happy to approach these in a new format, knowing there are still plenty of classic books I may never get to. However, if you are a CRPG player who has never tried one of these FF gamebooks, you may find it confusing or unappealing especially because the visual presentation now obscures the bookish CYOA underlying it. These books are really more like an alternative literary narrative format than a modern (or tabletop) RPG. To the extent they are a game they are more like a maze, where you slowly read the book by probing each branch. The absolute worst experience you can have when reading one of these books for the first time is to accidentally make all the "right" choices and discover the golden path on the first try. This means you read only a tiny portion of the book and you ruined a lot of the suspense for future readings. If you don't enjoy this aspect of literary reincarnation and forming a mental model of the narrative structure, this may not appeal to you, and if you do enjoy this aspect, you may find the visual presentation muddies the more elegant experience of a book.
There is not much positive to say about this game. Tries to be a unique TTRPG but is just frustrating and repetitive.
На айпаде я играл в несколько книг-игр, которые реализованы намного лучше.
ce jeu arrive tres bien à melanger les histoires de la citadelle du chaos , le sorcier de la montagne de feu et la cité des voleurs
Cela m'a rappelé les heures passées a lire les livres dont vous êtes le héros. Ce n'est pas un livre certes mais le jeu en a les mécanismes. Je ne pense pas qu'il plaira a tous le monde car il n'y a pas de véritable challenge, juste de la chance aux dés. Mais je recommande le jeu à tous les nostalgiques de nos livres favoris et le plaisir d'arpenter a nouveau les chemins des défis fantastiques est indescriptible :)
Quick review: 2 ### Metric ### 1- Garbage. :( 2- Did not fulfill the purpose. 3 - Ok, fulfilled the purpose. 4 - A good game! 5 - Just play and be happy. :)
[h1] Making some books from the 80s come alive as a Roguelite game[/h1] [i]Quick warning: For the authentic version, you have the Digital Gamebooks in Tin Man Games' Fighting Fantasy Classics and they also made a fancier 3D version of the first book (The Warlock of Firetop Moutain) which is a bit more fleshed out that the version available here.[/i] This is based on three specific gamebooks but this is defintely doesn't play like a book. You have to understand that the feel and atmosphere of the original stories, as well as some locations, enemies are present but the gameplay is very different. The three Gamebooks used are from the Fighting Fantasy series: -The Warlock of Firetop Moutain (written by Ian Livingstone and Steve Jackson) -Citadel of Chaos (written by Steve Jackson) -City of Thieves (written by Ian Livingstone) It's supposed to be a choose you own adventure where you pick your path and fights (if possible), roll dices to have your stats and try to kill the big baddie and any monsters on your way while collecting some items amidst many trapped ones. Those books are classics but here, they are presented in a different way. The game has an overland map view of Allansia, the world where the adventures happen. You can travel to various town/cities although only one is fleshed out (Port Blacksand which is the City of Thieves). Dungeons, such as the Firetop Moutain or the Citadel of Chaos are also present on the map but as soon as you enter them, the main part of the game starts. This is where you can encounter the biggest difference that can also shock some long term readers of the series. While the layout is more or less kept, the art is completely different but it's actually very nice to see your character walking in the city's streets, dark dungeons or dangerous enemies' castle. You have sometimes crossroads or multiple choices in some locations like in the books. Just pick one and keep going. Some encounters will be the same as in the books while you will have plenty of random ones but still not out of place. You can replay the main parts (City, dungeons) as much as you want (especially if you fail) and only story-wise important enemies or events won't appear/happen twice (as it doesn't make sense). You can also complete each story any order you want (although you will have to start with Port Blacksand always). The fight system is completely different from the books and instead you roll a certain amount of dices, depending on your skill level and each dice that shows a symbol counts as 1. For example 1 damage if you roll 8 SKILL dices but only 1 symbol shown, or if you get 3 LUCK symbols out of 10 luck dice, then you would beat the luck challenge that you just faced. You also gain XP by defeating monsters and passing SKILL/LUCK tests, which allows you to augment the symbols on your dices. Some armor and weapon can provide you with one additional dice with more or less symbol (for damage or for negating the enemies' attack damage). Speaking about those, everything is based on "cards". The game sort of shuffle cards, enemies, traps, items that you keep getting randomly (or at story-related points). It's different and can seem a bit weird at the beginning but you get used to it. Difficulty is much easier than the gamebooks, unless you enable perma-death (which is totally optional) as you can just restart and grind XP to get stronger. You can also easily get in a down spiral of doom! Each time you die or sometimes by events, you can get an INJURY and a CURSE which blocks out a symbol on your die. It can only be removed by vising specific towns in the overland map (so outside the dungeons) and paying there. The CURSE can actually make you fail any LUCK rolls even if you got more than the required symbols out. Dying repeatedly and being without money will make the game unplayable so a good early start is required and it can happen only with real world LUCK! Raising the difficulty will actually make your opponents use some leveled up dices themselves so they will hurt more. The SKILL and LUCK tests are also made harder. The difficulty is just right at medium and hard level, with luck you just keep being stronger so everything will be a cakewalk for you after a while. Easy mode is good just to get to know the system and discover the adventures. In the end, I recommend it to die hard fans of the Fighting Fantasy series. It's nice to feel like you are walking in a dungeon, opening doors and being surprised by what's behind. It's more interactive than flipping pages indeed but the absence of the original artwork might seem like a missed chance. Obviously it was impossible to get the same art for every monster and item so it's understandable. It also begs to incorporate more story to the world map but I guess it was never done. If you want a simple Roguelite game with roots from great books, this is perfect for you. It's also not too long and hopefully with a few hours, you can sort of beat the game.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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