
Create your own adventures in a dangerous land of monsters, treasures and traps. From renowned authors Steve Jackson and Ian Livingstone (co-founders of Games Workshop) and Nomad Games, Fighting Fantasy Legends is a role-playing card game set in the world of Fighting Fantasy.
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About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Essentially this is some the early FF books in semi-randomised video game form, but with jankier mechanics. MUCH jankier. Just track down the original gamebooks, instead. They've been republished a bunch of times.
want to love this. Its like a dnd campaign on rails super easy and enjoyable for comfy rpg gamers but it freezes into a crash every 3 minutes on the steam deck even though its verified.
Fighting Fantasy Legends is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. The game carries the somewhat valuable Fighting Fantasy branding and takes you through generic Fighting Fantasy gamebook adventures with a more mobile phone friendly interface, as you explore the City of Thieves (famous from Book 5), Port Blacksand, and other locations and fight the usual generic fantasy monsters that made the game books famous. And catapulted Steve and Ian to go create Games Workshop and the Warhammer games. This mobile app is, unfortunately, not their finest creation. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the mobile app or customise the graphics settings. There's no way for gamers to ensure this mobile app is running at the native resolution of their displays... there's no guarantee this mobile app will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality mobile phone graphics. The mobile app features mostly static, barely animated 2D images, the kind of thing you expect to see in browser/flash games. While the artwork itself, while mediocre, might be considered passable, the visual presentation here is negligible, it might as well be a slideshow or a Youtube video. Pac-Man, Space Invaders and Asteroids had more advanced animation and visuals going on than this mobile app does. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game, and the rich Fighting Fantasy game world can't save it. Trying to play the game with a godawful mobile app interface is just frustrating and annoying... this is a poor PC gaming experience. But this wasn't designed for PC gamers, it was designed for mobile phone gamers. You all have phones, don't you? Once more, mobile gaming has made gaming worse for everyone. Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $7 USD, on app stores, it's about $3. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay twice as much for a cheap mobile game just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this is a mobile app, is priced to insult and gouge PC gamers, and because of the other defects, it's impossible to recommend. Just who do they think we are?
SHORT REVIEW This is a cRPG version of three of the early Fighting Fantasy gamebooks (The Warlock of Firetop Mountain, Citadel of Chaos and City of Thieves). The game is presented in a top down 2D environment for illustration purposes and encounters are via an encounter card deck with a dice based conflict resolution system. PLOT: Seems to be a reasonable translation of the books although I'm going from memory and it was getting on for 40 years ago! GAMEPLAY: Dice based conflict resolution system. DIFFICULTY: The “difficulty” levels in this game are utterly pointless. All a higher difficulty levels mean is a longer spell of grinding in the Port Blacksand sewers. GRAPHICS & SOUND: Perfectly adequate for the game. REPLAY VALUE: Very little. You cycle through the main areas (Port Blacksand, The Citadel of Chaos and Firetop Mountain) multiple times in a single play through anyway and as the conflict resolution is dice based (i.e. pure luck) there is no point in playing again. ISSUES AND BUGS: None. The game works “straight out of the box” with no messing around and appears to be completely bug free. ACHIEVEMENTS AND TRADING CARDS: Full integration with the Steam platform, Steam achievements and trading cards for those interested. VALUE FOR MONEY: Good. The game is competitively priced for what it is but I would put it in the “wait for a discount in a sale” category rather than the “buy it now at full price” category. (It was 75% off in the recent winter sale.) LONG REVIEW This is a cRPG version of three of the early Fighting Fantasy gamebooks (The Warlock of Firetop Mountain, Citadel of Chaos and City of Thieves). All three titles have been merged together into a single game and as far as I can tell its a reasonable translation of the books although I'm going from memory and it was getting on for 40 years ago! The game is presented in a top down 2D environment for illustration purposes and encounters are via an encounter card deck with a dice based conflict resolution system. The game is quite reasonable but there are three things I don 't particularly like about it: 1: There is a need to grind early on to improve your dice. The Port Blacksand sewers seem to be the favoured location for doing this. 2: One of the keys you need to complete Firetop Mountain is a random treasure drop off a random encounter. It can take ages to get this! 3: Personally I don't like dice based systems, they are 0% skill and 100% luck. Two of these are actual “problems” with the game in my opinion, the third is just an issue of personal taste. Originally these were dice and choice books and Fighting Fantasy Legends keeps these elements, so when you decide to go one path, that's it, you might be able to circle back the other way later, particularly if you die, but it's still a version of Option A or Option B, not both. Overall quite fun if you don't expect too much from it although there is a bit of grind, also has a nostalgia element for those of a certain age who played the original books. Somewhere in my parents house there is still a copy of Warlock of Firetop Mountain with the map I made to actually figure it out, no internet in those days. (The secret of the book was: “No, you haven't made a mistake, there are 2 identical keys and you need both of them!”) Not really a spoiler as the extra “dummy” keys have been removed from the cRPG version.
Au début des années 1980, alors que j'étais en classe de 6ème, se murmurait qu'une nouvelle catégorie de livre venait de sortir, "Les livres dont vous êtes le héro". Avec un de ces bouquin et juste un crayon à papier, tu pouvais allier deux passions, la lecture et le jeu. L'idée était fabuleuse et allait faire la joie de tous les parents, faire coexister l'utile à l'agréable et donner envie de lire à des enfants pour qui les livres tombaient naturellement des mains. Lors des premières années, il n'y avait pas encore une multitude de livres comme aujourd'hui, et des auteurs comme Ian Livingstone ou Steve Jackson se partageaient le monopole, pourtant ils ont été les précurseurs de cette série, et pour ceux, petits comme grands, qui seraient intéressés par cet univers d'Heroic Fantasy, je ne puis que conseiller la lecture des tout premiers "livre dont vous êtes le héro" que furent par exemple "Le manoir de l'enfer" (probablement mon préféré), "Le labyrinthe de la mort" ou encore "le sorcier de la montagne de feu". La recette est simple, le tirage de dés se fait directement via une table sur laquelle vous allez laisser tomber la pointe d'un crayon, vous ajustez ensuite vos caractéristiques (habileté et chance), puis vous voilà parti à l'aventure avec or et sac à dos. Vous démarrerez page 1, puis aurez plusieurs choix qui vous emmèneront à tourner d'autres pages parfois très éloignées. Il n'y a pas de seconde chance dans ce jeu, chaque choix est irréversible, bien que des joueurs/lecteurs mettaient un marque-page en cas de rencontre fatale pour pouvoir revenir en arrière, mais ceci est de la pure triche. Des "Livre dont vous êtes le héro" existent sur Steam, ils sont la réplique parfaite des livres en chair et en os, cependant ici il en est tout autre car une version "board game" est ajoutée à la lecture (qui elle sera toujours condensée pour ne tenir que dans un encadré). Je ne comprend pas vraiment pourquoi ce jeu atteint seulement une note moyenne, car non seulement il reprend fidèlement un incontournable de ces premiers ouvrages qui est "La cité des voleurs" (avec même quelques ajouts comme la forêt des ténèbres), mais à la lecture des textes est juxtaposée une version "board game" où vous déplacerez votre champion avec une vue de haut, et choisirez où vous déplacer plutôt que tourner des pages, une entrée dans une taverne faisant s'ouvrir le toit du bâtiment et vous pourrez alors apercevoir les différents PNJ à l'intérieur. La réalisation est impeccable et fidèle au livre, les menus parfaits, vraiment un jeu carré. Je lisais ici que des joueurs n'ont pas aimé perdre des HP à chaque tirage de dés de combat (sauf tirage de dés où toutes les faces sont neutres), pourquoi pas, mais il est assez aisé de regagner de la vie, que ce soit avec des potions, de la nourriture ou du sommeil (qui vous rend tous vos HP). Par ailleurs à chaque montée de niveau les dés s'améliorent, rendant vos tirages plus aisés. (NB: S'il en avait été autrement, le jeu eut été bien trop facile.) Il faudra donc voir si la difficulté est au rendez-vous ou trop punitive, mais lorsque je parcourais un "livre dont vous êtes le héro", je perdais très souvent, voir même la plupart du temps, et j'allais dire heureusement, car il faut vraiment être un champion parmi les héros pour réussir. Enfin le prix est ici vraiment abordable, pour moins de 10€ sans promo j'ai acquis 4 "Livre dont vous êtes le héro" version "board game", et je ne suis pas déçu, avec en prime une traduction française impeccable pour chacun. Comme je débute et si jamais une ombre venait à se manifester, je reviendrai alors relativiser mon engouement de mioche, mais pour le moment rien à redire.
i didn't really like the dice system. this is basically a text adventure jazzed up with 2d backgrounds. each die starts with 1 success symbol and each level up you can add to them but rolls tend to be under 5 successes per roll. do to this rolling dice feel awful. there is also no backtracking and you can't speed up animations. sorry, i tried but i didn't like the core concept of this game so i couldn't enjoy it. 4/10
Even at full price this is by far the cheapest way (besides the library) to experience this trilogy of gamebooks (assuming they are relatively faithful adaptations). When on sale it is highway robbery (roll your luck!). This alone is enough to recommend it, even if you don't care for the new mechanics or art. I think it is all tasteful and doesn't distract too much from the text; the map is a fancier version of what a lot of readers might draw themselves, and the character art reminds me of a muddy imitation of Vicente Segrelles. It's a good compromise between the stark slate of a book and the gaudy overstimulation of an animated 3D environment, which embellishes the reader's imagination without overwhelming it. Personally my memory is much worse interacting with a map than with a book, and trudging about on the map is much slower than a hyperlinked edition of the book. There are many reasons you might prefer the books, but strangely you would have to pay much more for them even in digital editions. Go figure. ¯\_(ツ)_/¯ There are over 60 books in the original series so I'm happy to approach these in a new format, knowing there are still plenty of classic books I may never get to. However, if you are a CRPG player who has never tried one of these FF gamebooks, you may find it confusing or unappealing especially because the visual presentation now obscures the bookish CYOA underlying it. These books are really more like an alternative literary narrative format than a modern (or tabletop) RPG. To the extent they are a game they are more like a maze, where you slowly read the book by probing each branch. The absolute worst experience you can have when reading one of these books for the first time is to accidentally make all the "right" choices and discover the golden path on the first try. This means you read only a tiny portion of the book and you ruined a lot of the suspense for future readings. If you don't enjoy this aspect of literary reincarnation and forming a mental model of the narrative structure, this may not appeal to you, and if you do enjoy this aspect, you may find the visual presentation muddies the more elegant experience of a book.
你人怪好的捏,销量不怎么样,质量中文云存档成就掉卡加一都整了,谢谢咯。 202408,steam,steam掉卡抵扣,它处自定义包入的本体约5元。爱人如己,目前就这,看以后追评。
So I completed all the quest so I think its's safe to say I've beaten the game now (No specific game Cleared Screen though!). I had alot of fun playing this, and will now move on to the next version of this game.
One oh the best game I ever played!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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