
Armello is a grim fairy-tale board game come to life, with every match combining deep, tactical card play, rich tabletop strategy and RPG elements. Leverage subterfuge, spells and careful strategy to wrangle control of the game's chaotic odds as you quest for the throne.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, French, German, Simplified Chinese +1 more
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really enjoy this game. Have come back to it many times over the years, but more as a distraction than a committed timesink. Can't recommend. Game is dead. You're lucky to get 1 group of 4 people in the middle of the day(in American timezones) and never will any other time(even in the game's home of Australia). It's a 10 year old indie game, so unless its name is "Terraria", it can't really be expected to have much of a multiplayer scene these days to be fair. But the singleplayer not only isn't fun due to how weak the AI is, but also the game is set up so singleplayer nets you less than 1/3 the character exp that multiplayer does, and even in multiplayer if you win every game that leveling is slow. Even if some players have found hundreds or thousands of hours of enjoyment out of it, the game is only kept from being absolutely linear by RNG. The only thing you really control to change how your game goes is your character and a very limited selection you can pick 2 small buffs from at the start of a match. Over the span of a full game, even the randomness of card draws seems to become its own form of linearity, as with how little variety there is, you will likely pick up roughly 3/4 the same cards each game anyway. If the devs had given this game updates in its lifetime that saw more new cards added, new kinds of spaces for maps to generate, new maps(they'd mostly just need to repaint the majority of things to make it work), it would have a lot more longevity, replayability, and variety. Unfortunately, they opted to focus almost solely on new characters, which while good, just don't change the game up nearly as much. So in summary: Good game, lots of fun to come back to for a few games now and then if you can find a match. If you don't already own it, don't buy it. They priced it too high from day 1, and now that it's a decade old, there's no reason to pay so much for a game this small.
Can't recommend, despite the amount of hours and items possessed, as the current state is unplayable. It is a fun game when played with friends, though it does have issues with investment versus backstabbery. It hits a sweet spot where the amount of time in a game can make someone going through a bad turn swear an oath to prevent someone else from moving forward. The RNG can put all your quests on furthest ends of the map and your rolls can be with max odds and still fail. Finally, the way to win can mean that someone can lock certain victory conditions down then sabotage others, locking certain characters out of a chance of winning. Bare in mind, these are the fun part. Where the game falls apart is that the net code's current state makes online games unstable, and no way to rejoin a game means that hour invested may have just burned up. There are very few online players nowadays, even with cross platform, and the game has gotten so unstable that even attempting to set up a match with friends who are all ready to go is akin to setting up a occult ritual, which you have no clue will even allow you to get to the start of a game or some percent through it before someone drops. And fyi, their AI will most likely pass each turn afterwards, rather than having actual AI take over and kinda play. I don't know why, but it pretty much ruins ANY flow in an online game. I don't blame the dev for this though. League of Geeks is kinda.... done, seemingly run its course. Don't know the full story of it, but the fact that the company cannot do major work the game has put it in this unplayable state, and as such, I don't know if it can ever improve. Which is sad. It is a fun game, but at this time, it is absolutely unplayable unless you're going against the AI. And at that point... why?
It hurts me a lot to put a negative review on this game, because it is genuinely very fun with friends; the art, the music, the characters, the general balance, it's all very enjoyable. What pushes me to put a negative review after so many hours tho is the lack of support this game gets, AKA none. I don't mind not finding players online because we always play as a group of 4 friends, but there's been an increased in bugs that makes the game downright unplayable. Few years back we would get some disconnect, now the screen/UI totally disappear, leaving only a huge blur mess, not being able to pan the camera or see what you do. Banes being glitched and doing the total opposite of what their behavior should do, more disconnects. The frustrating part is they keep pushing merch each years and adding dices to the game, but that's not what we want. This game could legit still be popular if it had more love. Don't even bother buying even on sale, there's too much bugs/glitches to make it playable.
Armello feels like someone mixed a tabletop board game with a fantasy RPG and somehow made it work. Every match is a mix of strategy, RNG, politics, and betrayal, which makes even losing entertaining sometimes. The art style and soundtrack are gorgeous, and each character has enough personality to make experimenting with different playstyles fun. Matches can drag a little with bad luck, but overall it’s a really unique multiplayer game that deserves more attention.
👎Fun game, but don't pick it up in currentyear. The servers are still up, but there are very few players, it's been buggy for years, you can't reconnect to a game if there's an issue, and development has [url=https://steamcommunity.com/app/290340/discussions/0/3467225783136531505/]officially ended[/url] as of 2022.
This non-recommendation hurts me personally, but unfortunately I have to be honest. It's a board game with MOBA-like elements where you pick and build your character right before and during the game to achieve victory. There's really 4 ways you can win but in reality 2 of them involve doing the same thing just with extra steps. For the time I've put into this game it was fun while it lasted but its online is non-existent, and the AI has the intelligence of a sub-brick so you tell me how fun it is to win against them over and over again. The art is nice, the music's chill. The game has a very fleshed out world, complete with whole books! Books in a video game man, where have we seen that before!? Anyways I'm rambling at this point. It's dead, ok? No support, and from what I heard the multiplayer disconnects people. Can't say I've experienced it when I played it in multiplayer but it is possible it was the last patch introduced it. You could play with friends I guess.
This game is really fun and I always have a good time playing it with my friends. The big issue with the game is that the game is INCREDIBLY buggy and some features like reconnecting to a friends match just fails to work, along with not being able to connect to matches, open up your gained chests ect... It's very unfortunate because this game is soooo good. With some workshop support and bug fixing by the devs it would be an amazing game. I still love it but it's really unfortunate that it's essentially been abandoned.
+ Fun board game that can be played with friends or solo - Game now has lots of bugs that I don't think will ever be fixed since it is 11 yrs old and no longer maintained by devs
This game is in a completely unacceptable state. I have attempted to play with friends via multiplayer nearly a dozen times at this point, and I have never been able to complete a game because some bug happens that completely breaks the lobby, to the point where it is impossible for any player to even take a turn. The last time I tried to play, my entire interface disappeared even right after I launch the game, and nothing I do seems to fix it. Even reinstalling somehow does not fix the issue, so I guess I'm done, because I can't even attempt to play anymore.
[h2]We had a good run heroes.[/h2] Armello was once one of the most beautiful tabletop board game. Honestly, it was amazing. Yet, a decade later, it’s a shadow of its former self. The game suffers from poorly optimized DLC characters, and the developers have abandoned the project entirely. Community feedback was never addressed, leaving persistent issues like client-side information vulnerable to basic Cheat Engine abuse. As a result, players inflate their stats, freeze the game, or quit after a bad first turn, you even getting penalized with leaver busters for leaving the queue or being kicked out when you lose connection, which just puts more salt into the wounds. The once expensive dice skins are worthless now. Games are less satisfying, even with the diverse roster of characters and special ways to play them all, it just... It's not good anymore. [h2]Issues[/h2] Armello is plagued with poor matchmaking, rampant cheating, frequent disconnects, slow gameplay, sluggish matchmaking, and a dwindling player base. The game is still restricted to Fury Fridays for faster matches. This means you’re often sent back to the main menu, waiting for up to an hour just to be paired with others to play one game in the span of 2 hours, which will end with everyone being disconnected. What a shame. [h2]Conclusion[/h2] Armello is effectively dead unless you have three friends to team up with, or you prefer playing single player against the baby mode AI, which in and of itself is stil fun. You just... don't get any rewards for doing it. Even then, persistent server instabilities and connectivity issues make it nearly impossible to play. It’s a disappointing fate for such a once phenominal game. [b]First Video Review TBD[/b] https://youtu.be/d20vf6XUm8g [quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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