
Hidden in the towering Himalayas lies Kyrat, a country steeped in tradition and violence. You are Ajay Ghale. Traveling to Kyrat to fulfill your mother’s dying wish, you find yourself caught up in a civil war to overthrow the oppressive regime of dictator Pagan Min.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Japanese*, Korean, Polish +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 687 reviews with recorded playtime.
Reviews
Themes across 683 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Doesn't work
monke
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jogo maldito de bom
муторная залупа
100% ez
топпп
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اه
A disappointing entry into the Far Cry series, Far Cry 4 strives to capture the same vibe as Far Cry 3 and fails miserably from the gameplay to the characters. The map is cool to see for a while and the hunting is great, but everything else feels like a chore and is very shallow. Playtime: 13.6 hours; Steam Deck, PC (controller) [b]Overall: DNF/10[/b] [u]Narrative: -/10[/u] [u]Visuals: 5.5/10[/u] - The map generally looks good but lacks depth. All of the visuals on one side of the map are entirely the same as the visuals presented for the other side of the map. The game attempts to rectify this by introducing Shangri-La and random psychedelic trips associated with the main story but those moments are so few and far between that it just feels like you're doing everything in the same area. Lighting is not handled well. The game looks the most interesting at night but unfortunately, "night" lasts for approximately 2 real-life minutes. Cutscenes are alright but often feel choppy and overuse the same style of animation which gives the cinematics quite an uninspired and strict feel. Motion capture is of OK quality. Transitions between gameplay and cutscenes and vice versa are very choppy and sudden. [u]Audio: 4.5/10[/u] - The score and music is fine. Voice acting is the same quality as most Ubisoft games, which is fine at best. Huuuuge missed opportunity with the vehicle radios which instead of serving to make the feel of the game more foreign and authentic, is just some dude with a slight Indian accent trying to make jokes, on loop, the entire time. The jokes are never funny, and repeat CONSTANTLY. Why they chose this route instead of having actual music is beyond me. [u]Gameplay: 3/10[/u] - Core of the gameplayer is largely the same as previous Far Cry games. The skill system is basically garbage in the sense that the gameplay would be almost entirely the same if it was removed. Gunplay is bad: way too effective at close range, completely ineffective past 10 meters. Enemies are either basically 1-hit dummies or absolute tanks which are impermeable to all types of damage. Siege mechanics are horrible, enemy placement within is bad, the "alarm" feature doesn't make any sense (they ring without any actual interaction from the enemies). Helicopter reinforcements are included and are basically impossible to take down unless you get a good angle. Driving around the map is god awful, requiring you to exit the car and shoot 3 enemies an enormous amount of times before you can reach your destination. The hunting is by far the best and most compelling part of this game. A lot of attention was put into the animals and predators, and the associated crafting mechanics. The main missions often feel completely out of touch with the main story and there are stretches of several missions in a row which feel completely inconsequential with regard to the narrative (or anything else for that matter). Side missions are much too predictable in when and where they are offered, and in the content, and are mostly very repetitive quick missions. [u]Character Design: 4/10[/u] - Some of the most shallow and "written by and for 12 year-olds" characters I've ever seen in a video game. Villain is introduced immediately and then never mentioned in depth or seen again for at least 12 hours after. Jokes don't land. Dialogue is enormously shallow. The 2 protagonists are polar opposites of each other for no reason other than introducing conflict because they didn't want to do that using actual villains for whatever reason. Character models are of good quality. [u]Environment and Level Design: 6/10[/u] - The main map and environments are designed well although much of it feels quite monotone. Missions help with this by bringing you to different and more inspired locations temporarily and Shangri-La is cool but most of the content takes place in the main map. Linear levels throughout are designed mostly well, though the enemy placement can certainly use some work. Environmental storytelling is sparse and in the same, predictable locations throughout the game and really do not serve to advance any sort-of worldbuilding as basically everything said in the notes can be inferred through normal interaction with the main story. [u]Personal Engagement: 6.5/10[/u] [u]Personal Replay Value: 3/10[/u] [u]Performance: 5/10[/u] - Runs at ~45-50 FPS on Steam Deck at high settings. QHD 144 FPS on highest settings on PC setup. God-awful Ubisoft launcher which bugs out all the time and does not work well with Steam Deck (if you're having the no-input problem with Steam Deck, select a community layout and then re-select the default and it should start working again. You have to do this on every launch). Game-breaking bugs in main missions that prevent progression and forces a restart. CW: [spoiler]Torture[/spoiler]
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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