
Discover the dark secrets of a lawless island ruled by violence and take the fight to the enemy as you try to escape. You’ll need more than luck to escape alive!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Portuguese - Portugal, Polish, Danish, Dutch, Norwegian, Swedish, Czech +5 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 809 reviews with recorded playtime.
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"Я уже говорил тебе, что такое безумие?"
норм
it is a very good game but it keeps crashing and needs a mod to run properly
melhor jogo q ja joguei, ja vou até fazer a msm tatuagem no braço
¿Te he contado, alguna vez, cuál es la definición de locura?
o jogo é bastante bom de fato, o unico problema é O CARAIO DA UBISFOT Q SO FAZ COMPLICAÇÃO COM A PRR DA SENHA Q SEMPRE PEDE P MUDAR E SO FICA OFF LINE OS SERVIDORES. jogo 10/10 empresa lixo/10
АХУЕНА
Южный Остров, уничтожил сюжетный потенциал игры, вторая половина игры просто МУСОР, испортило впечетления об игре, 6/10, только первая половина игры с ваасом стоит внимания, остальное можно уверенно пропускать, и ничего не потеряете, разочарован
Far Cry 3 was a game I wanted to give a second chance. I played it years ago during my Xbox One days, but back then I rushed through most of the experience. I was working a lot, barely paying attention to the story, and honestly I don't think I gave the game a fair chance. This time I decided to take it slow and really get immersed in the world. Right from the beginning, I was having a good time. Exploring the island, hunting animals, upgrading equipment, capturing outposts, climbing towers... it's a gameplay loop that is still fun today. The game is really easy to pick up and play. Sometimes I only had a short amount of time after work, and even then I felt like I was making progress. One thing that became clear while playing is how influential this game was. Today, climbing towers, clearing enemy camps, hunting animals for upgrades, and exploring a huge map feels normal. The reason it feels normal is because Far Cry 3 helped make that formula popular. A lot of games copied what this game did. The funny thing is that this is both a strength and a weakness. Back in 2012, all of this probably felt fresh and exciting. Playing it today, I've already experienced dozens of games that use the same formula. Because of that, Far Cry 3 doesn't have the same feeling of innovation anymore. The gameplay is still fun, but after many hours you realize you're doing the same things over and over again: capture an outpost, hunt animals, climb a tower, unlock upgrades, repeat. Luckily, the game does enough things right to keep the experience enjoyable. The story was better than I expected. It's not the most unpredictable story ever written, but it kept me interested from beginning to end. Jason's journey is fun to follow, and the island itself has a really strong atmosphere. Some of my favorite missions were the ones involving the ancient knife and the island's mythology. They reminded me a little of Indiana Jones, Tomb Raider, or even Uncharted. Exploring ruins, looking for artifacts, and uncovering mysteries gave the game a unique identity beyond being just another open-world shooter. At the same time, I think some of these missions could have been better. A few of them started feeling repetitive, and sometimes I felt like the game leaned too much into hallucinations and mystical elements when I would have preferred something a little more grounded. Of course, we need to talk about Vaas. After finally finishing the game, I completely understand why he's considered one of the greatest villains in gaming. Every time he appears, he steals the scene. His dialogue is fantastic, his personality is unforgettable, and even now I can remember some of his lines because they're so well written. Vaas isn't just a good villain — he's the reason many people remember Far Cry 3 in the first place. The only thing that disappointed me was his boss fight. The build-up is incredible, but the fight itself felt underwhelming. Instead of a real confrontation, we get another hallucination sequence with clones and visions. Personally, I wanted something more direct. After all that build-up, I was expecting a memorable fight between Jason and Vaas, not a weird dream sequence. Then comes Hoyt. Honestly, I think Hoyt is underrated. At first, you think Vaas is the big bad guy running everything on the island. Later you discover that Hoyt is actually the man behind the operation. While Vaas is pure chaos and insanity, Hoyt feels more calculated and dangerous. He's not as memorable as Vaas, but he's still a really good villain. The second island was also a pleasant surprise. The enemies are tougher, the armored soldiers make combat more challenging, and the overall difficulty feels slightly higher. After spending so much time on the first island, I liked having new threats to deal with. The missions involving Sam and infiltrating Hoyt's organization were some of the strongest moments in the second half of the game. The rescue missions were fun, the pacing was good, and it felt like the story was finally building toward its conclusion. The boss fight with Hoyt had the same problem as Vaas' fight by focusing on hallucinations and psychological sequences, but I enjoyed it much more. The knife duel was intense, the choreography looked great, and it felt much more personal. It's still not the type of boss fight I wanted, but it was definitely more satisfying than the fight against Vaas. I also played the DLC missions, and honestly there isn't much to say about them. They're not bad, but they don't add anything particularly interesting to the experience. They mostly felt like extra missions rather than meaningful content. One thing that really annoyed me throughout the entire playthrough was the performance. I had frequent stuttering and FPS drops, especially while using DirectX 11. Eventually I switched to DirectX 9, which made things more stable, but the technical issues were still there. It never ruined the game, but it was definitely frustrating. After 34 hours, I can say I'm really glad I gave Far Cry 3 another chance. Is it one of the best games I've ever played? No. Is it a game I'm going to replay every year? Probably not. But it's a very good game that helped create a formula that the industry still uses today. Even though some parts feel dated and repetitive now, I can clearly see why it became so influential. More than anything, Far Cry 3 made me appreciate a game that I never properly appreciated the first time around. 4/5
конец игры вылетает ♥♥♥♥ каждый раз играть невозможно ну а без этого норм
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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