
Bethesda Game Studios welcome you to Fallout 76. Twenty-five years after the bombs fall, you and your fellow Vault Dwellers emerge into post-nuclear America. Explore a vast wasteland in this open-world multiplayer addition to the Fallout story.
Modeled estimate, not a reported figure. How we estimate →
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About
Bethesda Game Studios, the award-winning creators of Skyrim and Fallout 4, welcome you to Fallout 76. Twenty-five years after the bombs fell, you and your fellow Vault Dwellers—chosen from the nation’s best and brightest – emerge into post-nuclear America on Reclamation Day, 2102. Play solo or join together as you explore, quest, build, and triumph against the wasteland’s greatest threats. Explore a vast wasteland, devastated by nuclear war, in this open-world multiplayer addition to the Fallout story. Experience the largest, most dynamic world ever created in the legendary Fallout universe.
Immersive Questlines and Engaging CharactersUncover the secrets of West Virginia by playing through an immersive main quest, starting from the moment you leave Vault 76. Befriend or betray new neighbors who have come to rebuild, and experience Appalachia through the eyes of its residents.
SeasonsProgress through each season and unlock free rewards like consumables, C.A.M.P. items and more by completing limited-time challenges.
Multiplayer RoleplayingCreate your character with the S.P.E.C.I.A.L system and forge your own path and reputation in a new and untamed wasteland with hundreds of locations. Whether you journey alone or with friends, a new and unique Fallout adventure awaits.
Mountain Splendorland The story lives and breathes through the world of Fallout 76, which brings to life six distinct West Virginia regions. From the forests of Appalachia to the noxious crimson expanses of the Cranberry Bog, each area offers its own risks and rewards.
A New American DreamUse the all-new Construction and Assembly Mobile Platform (C.A.M.P.) to build and craft anywhere in the world. Your C.A.M.P. will provide much-needed shelter, supplies, and safety. You can even set up shop to trade goods with other survivors.
Fallout WorldsPlay unique adventures in Appalachia with Fallout Worlds, which is an evolving set of features that give players the capability to play Fallout 76 in unique ways with customizable settings.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 636 reviews with recorded playtime.
Reviews
Themes across 633 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
microtransaction galore
I had a genuine love for this game for the last two years, I decorated a bunch; fought some of the Holiday Scorched to grind out the plans for limited items, didn't even really play the story right away but took my time just enjoying the aspects of building and what others came up with, overall had a great time every time I logged on. And I found after the last few Seasons, rewards just weren't worth it to continue paying for FO1st. Everything is reskinned, you get less than the season before it, and half the time the item disappears from your build menu because they release a new update and it bugs the game out and now it's stuck being locked. It's obvious that more and more this game is becoming a shell, and they continue to take money without actually fixing items that people paid for. I could look past it before because the people made it a great atmosphere, but with everything dwindling between players, seasons, events, etc. it's not fun anymore.
Soy fan de Fallout. Fallout 4 y New Vegas me fascinan, y precisamente por eso Fallout 76 me dejó una sensación de decepción difícil de sacudir. Le dediqué 33 horas, no lo juzgo desde afuera: le di una oportunidad real. Lo que hace grande a un Fallout, para mí, es que uno hace suyo el mundo. En New Vegas las facciones reaccionan a tus decisiones; en Fallout 4 construyes tu propio rincón del Yermo y los compañeros recuerdan lo que hiciste. Ese peso, esa sensación de que esta versión del apocalipsis es tuya y de nadie más, es la esencia de la saga. En 76 eso no existe, y no puede existir: el mundo tiene que quedar neutral y reseteable para el siguiente jugador que llegue cinco minutos después. Se pierde la agencia narrativa, y con ella se pierde el alma. La narrativa se siente fragmentada y nunca me atrapó. No hay historias que de verdad te agarren. Y aunque los NPCs humanos llegaron después, se nota que el juego no fue concebido para sostener una narrativa profunda desde el inicio. Hay cosas rescatables. El C.A.M.P. fue lo único que sentí verdaderamente mío: la mayor parte de mis horas las metí ahí, construyendo, porque es el único espacio donde tienes control creativo total. Y la comunidad es sorprendentemente creativa, eso me gustó. Pero es un oasis pequeño dentro de un juego que, honestamente, se siente como un juego distinto que casualmente se sigue llamando Fallout. Y luego está el problema de fondo: es un live service. Pagué precio completo por lo que estructuralmente es acceso a un servicio en construcción permanente, con presión constante de seguir metiendo dinero (Fallout 1st, la tienda de Atoms) encima de lo que ya pagué. Detalles como que el VATS ya no pause el juego —perdiendo esa pausa cinemática que era parte de su encanto— o la pantalla saturada de eventos y notificaciones a cada rato son síntomas del mismo cambio de ADN: dejó de ser un RPG narrativo para volverse un survival social que compite todo el tiempo por tu atención. Es el Fallout con más soporte activo, y aun así el que menos me interesa. Si buscas la experiencia Fallout que amas —hacer tuyo el mundo, historias que pesen, un yermo que sea solo tuyo— este no es el juego. Mejor prueba New Vegas o a Fallout 4.
Mondongo33
This is horrible. I can't even move my character. What a microtransaction riddled piece of ♥♥♥♥. Thanks for stealing my money. Bethesda is so terrible now. This then Starfield. Idc what this studio releases any more. They have lost a customer for life.
This feels lifeless compared to any other Fallout game. It's missing the soul that others have. Somehow every UI element and menu is a downgrade of what was on Fallout 3/4. It's just very sad.
fallout six sevenn
the shadows are a bt buggy
Ужасная игра
The game itself is incredible. I love it, but I am sick and tired of getting error coded and Bethseda won't do anything about it. It's 100% their servers and they refuse to fix the issue.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Traditional Chinese, Russian, Simplified Chinese, Spanish - Latin America +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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