
Experience the untold chapter of Kyle Crane's story set in a vast breathtaking region outside the city of Harran. Leave the city walls behind and discover a countryside full of mysterious characters, deadly weapons and blood-chilling quests.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://www.youtube.com/watch?v=yATbxRuv1IQ Taking Kyle Crane out of the dense city streets into the wide-open countryside delivers a great continuation of his journey with massive story payoffs. The narrative takes some wild turns regarding the infected outbreak, leading into two really interesting endings, with the canon outcome hitting especially hard for fans of the lore. Because the setting trades tightly packed rooftops for rolling fields, farmlands, and dirt roads, the focus shifts away from traditional parkour and hands you an awesome customizable dirt buggy. Upgrading your ride with nitro boosters, electric cages, and reinforced rams to mow down infected herds at top speed feels genuinely satisfying. The main downside is the campaign structure; the actual core narrative missions are quite short and heavily gate locked behind a trust meter that demands completing lots of side content across the map to progress. Still, it remains a fantastic, worthwhile expansion to Crane’s story.
Not the type to leave reviews but I can already tell I dont like this dlc. I really like the base game and especially the parkour but this has little to no parkour at all. Instead its been replaced by a car and a large map that you drive around in while smashing zombies. This is pretty cool at first but gets old fast. My main gripe is the amount of zombies on the road, and specifically how often they respawn. You could take out a small group, jump out of your buggy to look for items or fuel and theyve already respawned in a matter of seconds. You constantly run into bombers and toads standing atop acid pools that take up your health as you pass by. Virals that relentlessly chase and jump onto your buggy, causing you to take damage and sometimes even lose control of the vehicle. I constantly keep having to make health packs and use multiple on trips from one place to another. It also feels like the zombies are stronger than the base game, either that or there are so many thrown at you at once that you get overwhelmed very quickly and end up dying. Story is okay so far but you have to do side quests to to unlock the main story quests. This feels cool in concept but the execution feels unbalanced and overwhelming. This is probably something I will complete once and never again.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese, Polish*, Portuguese - Brazil*, Russian, Korean, Simplified Chinese +5 more
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Giant and good looking but extremely empty and flat map that takes ages to get anywhere. 30 minutes of actual story with the rest of the runtime forcing you to do boring side quests to progress. Writing somehow worse than the base game story. World's worst car is required to get anywhere reasonably fast and you can't even use third person camera. Barely any parkour in a parkour game. Fumbled absolutely anything remotely cool with bad writing like the zombie cult. Waste of time and money, do not buy.
我说句实话 拉完了 保持本体攀爬跑酷和钩爪的体验不行吗 非要改成开车 而且每个任务点都隔得巨远 这路上车也不好开 手感差得不行 撞到个什么东西就得停下来 然后就是那些逆天任务 一点指引都没找都不好找 任务设计一点合理性都没不如本体一根 这主线任务的内容也是拉完了 就那一点点水剧情 然后就是让你一直做一堆无聊的支线 开那个反人类的车 但凡习惯本体跑酷玩法的人跑过来玩这个dlc没一个能适应的 整个dlc的丰富度连本体的毛都够不到 总而言之各方面都是垃 拉完了
One of the best DLC of all time
Haven’t played this in years but I would like to know what idiot game designer thought nullifying/removing a key mechanic (parkour) from this DLC was a good idea. Also, map is way too large. More is not better if it’s mostly dead space. Save your time and your bones.
圣母太美了❤❤❤❤❤❤❤❤❤❤❤❤
Отличное дополнение с хорошим сюжетом. Наконец-то вместо паркура и бега ты теперь перемещаешься с помощью транспорта. Такое разнообразие раскрывает игру с новой стороны. Эксперимент с автомобилем определённо удался. Не короткое, но и не очень длинное дополнение. Точно стоит пройти сразу после завершения сюжета основной игры.
The Following, nasıl bir DLC yapılması gerektiğinin en güzel örneklerinden biri. İçerik bakımından o kadar dolu ki, birçok oyunun ana hikâyesinden bile daha uzun ve kaliteli hissettiriyor. Hatta zaman zaman ayrı bir oyun oynuyormuşsunuz gibi hissettiriyor. Buggy'nin oyuna eklenmesi oynanışı tamamen değiştiriyor. Aracı geliştirip güçlendirmek, açık arazide dolaşmak ve zombilerin arasından geçmek inanılmaz keyifli. Bunun yanında karakterin gelişimini daha fazla hissetmek de savaşları çok daha tatmin edici hâle getiriyor. Kırsal atmosfer, ana oyundaki Harran'dan farklı olsa da kendi kimliğini çok iyi oluşturuyor. Geniş haritası, keşif hissi ve sunduğu özgürlük sayesinde oyundan kopmanız neredeyse imkânsız. Sürekli keşfedecek yeni bir şey buluyorsunuz. Genel olarak The Following, sıradan bir ek paket değil. İçeriği, oynanışı ve sunduğu deneyimle başlı başına ayrı bir oyun gibi hissettiriyor. Dying Light'ı sevdiyseniz bu DLC'yi kesinlikle kaçırmamalısınız.
Choice matters! Yet developers build what needs to be built. I liked it, and I also recommend others to try out this DLC.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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