
A 3D ancient and fantasy RPG console game is created by Beijing Joyfun. Users will have a fabulous adventure and start their own legend in a fictional world based China’s traditional mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 90.5/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
辣鸡游戏,不能修改手柄按键,A取消B确认,玩你🐎呢
垃圾剧情,看的我恶心
[h1]献给传统文化的一封情书 [/h1] 世界观架构的立足点,是中国传统的“巫文化”。正所谓“巫舞同源”,能频繁在游戏里看到对舞蹈的表现,无论是原始而狂野的“跳大神”,还是优雅端庄的“神舞”。随着剧情的推进,还会把一副更加波澜壮阔的画卷展现出来,比如厌火国的国民居然是一群会说人话的猩猩,还有会说人话的狗头人,能够变化身形的鱼人族,还有个头矮小,面相丑陋的小人族;而我们也能在剧情中发现很多神话传说里的著名人物,比如下凡并且活了非常久的后羿。通过一些只言片语与剧情桥段,也旁敲侧击地向我们介绍了每个国家和民族的风土人情,比如鱼人族喜欢唱歌,厌火国人崇尚武力,小人族则对经商非常热衷。 [h1]神舞幻想 [/h1] 和大多数的回合制游戏不同,每个角色所能使用的招式只有4招,而且没有蓝条限制,所以配招取代了战斗时的技能决策,成为了整个游戏最为关键的策略所在。除了平砍之外,每个招式都有其属性,要么是剑阵系,要么是元灵系,而它们又分为积攒剑阵和发剑,以及积攒元灵以及发灵这两种技能模式。有些招式是可以积攒剑阵和元灵的能量的,而有些技能则是使用这些能量来造成更大的伤害。而这些招式也有不同的附加效果以及冷却时间。在世界观和战斗系统方面都做出了新意,人物塑造方面,无论是主角还是配角都有可圈可点之处,人物的性格也非常鲜明,属性也很全。稍显遗憾的就是角色有点太过脸谱化:又呆又温柔的男一,冰山美人男二,娇蛮的女一和大家闺秀的女二,这样的搭配并不算什么新鲜的设定,可能会让人产生一些疲劳感。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2022.06.26 一口气通完,整体还行,能打7.5/10,讲一下整个流程下来遇到的一些不太满意的地方(含剧透),1.空气墙,能跳下去的地方非要绕一下;2.没有小地图,四方仪也就青龙白虎小游戏用一下,不过全部地图并不复杂;3.键鼠按键设置不合理,药品和【】键太远,还有出战和援护按键设置;4.演武场丹朱支线,我没跟着丹朱绕场一周,结果不能和将军对话了,触发不了支线;5.内宫躲避球那里,有个和门紧贴的宝箱,跑到宝箱后面就卡住了;6.任务提示和没有的一样;7.开宝箱的交互有问题;8.寒荒锤守卫那里的小游戏不太合理,容易触发战斗扣评分,小怪血又厚还有支援,想打高评价非常折磨人;9.北斗容易砸地板,能不能设置成怪死完了不触发神援,还有战斗任务箱子奖励直接显示在结算页面,不要再A一下啊!!!!;10.男女主轮流坟头蹦迪的剧情我不理解;11.能叫上名字的配角全挂了我不理解;12.有的门要退后再过去才能打开。 暂时想到这些,虽然有些槽点,但是整体还是推荐的,有还不错的画面表现。剑阵、元灵、神援的战斗系统非常不错,部分敌人也会使用剑阵和元灵,技能的选择和使用时机都很关键。捡到的破烂可以喂给神灵不会浪费。
♥♥♥♥
不说其他,玩了一天的档直接没了啥意思?什么存档机制还是必须联网防盗版?太奇葩了,第一款打差评的游戏给你了,白玩了一天,忍不住; 追加:剧情更不诗人,差评不冤了
上古神话世界观,大羿 夸父 女娲 夏早期,背景是好的。故事 后三分之一需要打磨,打磨后是好的,前三分之二 就是垃圾 凑数的剧情。到了一个场景 找这找那的 拖沓。 可以说当个小动漫看可以,作为游戏 几乎没什么可玩性
很有想法的作品,尽管有些许瑕疵,但是看得出诚意,是个好游戏
前前后后5年时间才全部通关,确实挺有意思的
编剧是个NC吧,我喜欢的角色还真的死的一个不剩。还有岚緗抢我男二之仇不共戴天!!!越玩越气,好想给他两拆散!帅男2是老子的!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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