
A 3D ancient and fantasy RPG console game is created by Beijing Joyfun. Users will have a fabulous adventure and start their own legend in a fictional world based China’s traditional mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 90.5/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很喜欢这作品的村落城镇,做得特别真实有说服力。
优点:①美术很棒,风景很漂亮;②肢体动作丰富,虽然略显夸张,但至少比站桩好多了;③战斗系统不错,我不是很喜欢回合制,但这个回合制挺好玩的。 缺点:①剧情是这部作品最大的硬伤,背景设定挺不错,但是故事缺乏铺垫,导致有很多生硬的转折(最后的双重NTR真是把我惊着了),本来应该是个不错的故事,硬是被写了个稀巴烂;②没有意义的空气墙太多,地图没什么立体感(不过君子心DLC还可以);③小孩子的配音问题,听说这部作品里的小孩是真正的小孩子配的音,但我想说,配音演员有“演员”二字,不是只有音色就够了;④新手引导做的不太行,包括UI也让人觉得有点廉价
[h1]整体游戏体验:7/10分[/h1] 这分纯纯是给是那优秀的美术场景和人物设计,精致的动画和配音配乐效果,部分成功塑造人物的情节表现。 [b] 战斗和操作体验:5/10分 [/b] 30小时通关简单难度,非常别致的回合制设计。局外没有血量蓝条,大部分战斗成长收益都是策划好的,不用废时间精力去刷等级装备,可以专注于每一局内的不同攻击的前摇获得同时攻击的连击加成、剑技、元灵条的神援技能(简单难度并没有很在意其它 战斗要素:如速度、物品。沉迷捡破烂却到结局也没用过几次 /_ \ )宝箱还要攻击打开(打完敌人后三个神援轰宝箱……) 相对的局外的装备系统却略显繁杂(什么主副手武器和魂魄、眷器和魂魄等等,还要一大堆各种名字的素材,强化的位置更是切分到几个神援菜单内),而菜单的呼出交互操作逻辑也让人非常不适。 而在非战斗体验的常规地图控制中也存在很多负面体验,需要按住右键才能转动的视角,处处充斥的空气墙和那感觉略有延迟的移动和跳跃(在需要跳跃过去的地形上连续掉下N次)是治疗低血压的良药<( ̄︶ ̄)↗[!]。在捡拾物品时的长时间固定视角和不可操作让人烦躁,没有小地图和任务指引。各种奇怪的情节限定小游戏却因为以上说的种种问题结果成了增加负反馈交互。 [b] 人物和场景美术表现:8/10分 [/b] 游戏涉及场景和人物资产众多,展现了非常丰富多彩的场景和人物,优秀的配音配乐,精致的动画效果都是吸引我的主要元素。虽然也有如室内场景镜头移动漏光、植物LOD加载的忽然消失和出现,抗锯齿导致的画面细节模糊。 [b] 剧情和故事表现:6/10分 [/b] 我本来就对该游戏的回合制战斗操作体验没抱太大期待,而更吸引我的则是优秀的美术风格下的人物和世界观设定所描绘的故事情节。以下内容涉及剧透,敬请留意。 [spoiler]故事前端情节发展让人无法完全认同和代入主角,飞星对待周围人施于其的无端无理的怨气和怒气而同样怪罪于己,总作贱自己的作为所带来的低人一等的感觉实在不佳,带来巨大的隔阂感。而在飞星离开村子时已经和村里人的矛盾发展到了不可调和的情况,而在故事中期在帝都再会村人时则成为了敌对组织的人,此时已经到了你死我活的境况了,而又在故事的后半段村人突然又登场并站到主角那边的立场时,且没有任何解释,实在让我满脸问号:哈?哈!……而主角给人的隔阂感也在故事中后期角色的全数登场后的各种交互中和疾速发展的情节而减少,主角团的几个人设算了立好了,也给主角团建立了羁绊([strike] 人设立得最好当然还得是第一女主望舒啦\^o^/ [/strike]同时也是后期让人胃痛的起源/_ \) 故事的中期发展,故意给四个主角轮流发刀受难,好在都没领便当(不然可真绷不住了)。而诸国也陷入争战,是各种人物故事情节交叠的时候,很多情节并没合理交代清晰便草草结束,如泣血的始终、寒荒事件的原因和云倾的清醒和过往、岚湘的复活、鹊鬼和鹊春的缘由、南北斗的缘由和天界的反应等等。而解决众多势力矛盾争端的方式则是推出另外一个敌人和巨大的灾祸,然后瞬间就让打到了帝都的争端就这样化解干戈了,大家就都指向同一个敌人了,我再次满脸问号?这么快,刚刚还打得热火朝天呢? 而故事的结局更是让我如同坐过山车一样的颠簸起伏,一段非常有氛围也契合主题标题的演出结束故事后,男一二突然还要跟随离开不知可否回来(前面可没这走向趋势)故事情节到这也都蛮好的(对于自认免疫力较强的我来说,前面那些剧情大抵都在我的理智和可接受范围内,顶多有些反感吐槽罢了,而后面的情节则直接让我差点绷不住)镜头一转三年后,男一二的消息仍没有,伊祁帝想要用阵法让世人忘却争端的相关所有记忆,甚至要把女一二都许配给接班人(难怪前面那这个国家的人想弄死你,这老东西怎么没死反派手里,手臂都TM插进他胸口了。他不死,我这个纯爱战神看到这却快死了,应声倒地再起不能:不!!!!!)女一二穿上嫁衣念叨着好像忘了什么然后就进制作人员名单了(这时候我心都凉了,有一大堆脏话想骂却张嘴无语中)以为要NTR没救了直到制作人员播完后的还有的后续情节,继承人重华并不认可伊祁帝那老东西的想法,逆转了忘却阵式并送走了女一女二(还算主角在故事中期舍命救他的反感情节有了回报)女一女二被宫侍追到悬崖边上跳了下去后被男一二救了后隐居在山林(垂死病中惊坐起,纯爱战神我又行!)虽然但是,以女一二的实力,什么对手没打过,还被两侍女逼跳崖也真是无语。这结局着实让我惊心动魄(人为的),要是没有这反转真NTR了就是喂人吃屎了,直接0分了。 [/spoiler]。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优化烂操作差 引导几乎没有
不错的小游戏
垃圾
一开始的剧情还挺感人的,有当年玩天之痕的味道
为啥都给差评了,没看懂,虽然是以前玩的,但是我记得挺好玩啊,建模也好,技能流畅度也还可以,剧情的话。。好像记不太住了,但是好像也没那么烂吧,不然我会记住的,哈哈。想过来通过词条啥的搜搜同类游戏,结果发现评分这么低了,稍微捞一下,然后等着玩天命奇御归来,哈哈。
这游戏初次体验还可以,后面剧情就像是初中生作文一样,还有无尽的读盘让我头大,好在我还是通关了。我全价买的感觉不值,算是给国产游戏一点鼓励吧!
Where is english subtitles ?
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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