
A 3D ancient and fantasy RPG console game is created by Beijing Joyfun. Users will have a fabulous adventure and start their own legend in a fictional world based China’s traditional mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 90.5/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DLC做得不错 正片就一坨答辩了,糟糕的剧情,糟糕的系统,糟糕的空气墙 神话背景很宏大,可是这个游戏一开始没有任何说明介绍一直到通关也没有什么补充,场景少得可怜,来来去去几个城市场景反复使用,看上去就像赶工出来的粗制滥造; 剧情一开始新手村一堆刁民处处为难主角,主角还是烂好人,真是越玩越气([spoiler] 质疑大羿,理解大羿,成为大羿,全部毁灭吧 [/spoiler]) 系统问题最为严重的就是战斗系统,需要叠加弱点攻击统一行动,结果按个援护镜头直接拉到边上去,旁边如果忘记技能位置直接就按错了,而且难度设计非常不平衡,困难难度打到第二条村就开始很难受了,不得已只能切难度,到后面就算是简单难度一不小心还是有可能会死人,而作为一个RPG游戏居然无法练级,整个游戏的战斗场数基本是固定的,这样干脆改成视觉小说形式表现更好。 各种空气墙,这是我玩过最多空气墙的游戏,还特意给你一个跳跃键,这个跳跃就毫无用处,除了极少数场景需要用到(开始到通关一共不会超过5处需要跳跃的地方) 还有各种小游戏,感觉没什么营养,完全感受不到一点乐趣,而且这些小游戏还是剧情上硬塞给你玩的(最恶心的是阊阖宫迷阵,提示比较有限,不理解方位玩法只能一直乱冲试错用穷举法过),还不如用过长动画来替代掉。 还有那些奇奇怪怪的人物设定啊,打架打得热火朝天的突然出来一个大哥说两句话就全员一起怼他的就不一一吐槽了 总的来说这是一个不合格的游戏,不推荐
1 明显能感觉到制作组还是用心的,人物的设计,怪物的设计,场景的设计,画面都很棒。我其实挺喜欢夕羽的,可爱的小女孩。但是也能明显感觉到项目管理有问题,前期一堆水剧情,浪费钱,后期钱不够就开始大量删减剧情,把前面那些水剧情砍掉,拿来做主线多好。或者做一些质量高点的支线。大家记得把那个奇妙的经历那个支线做了,最后会每人给个恶搞武器,很有趣,哈哈哈哈哈哈哈哈哈 2 而且编剧也不太行,哭可以,感人可以,但是麻烦做好铺垫,还有别滥用。编剧真的滥用哭戏,人死了,哭完又复活。哪怕你把复活桥段放的远一点都好,让人的情绪有一个过渡。好家伙,刚死完就复活,直接把情绪打断了。不过结尾的反转还挺有意思的。 3 我也没想到自己能把国产仙侠游戏玩完,虽然神舞幻想有些缺点,但我觉得还算是佳作 4 期待有一天,国产游戏能有这种山海经或者其他中国神话题材,然后是战神那种质量的3a游戏,有打击感,高画质,有质感,中国的神话体系,想想都开心
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
17年出的游戏观念依然封建。。。建模恐怖谷,中后期剧情开始崩坏,战斗模式算是亮点但是难度是否高了点。。而且没有可以练级的地方。。地图指引几乎没有,有时候不查攻略不知道往哪里走,能夸的点可能只有2d美术了。。。
本土产品,值得推荐。来个成就可好? 202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
除了画面一无是处
下一部倒是值得期待
编剧啊编剧,你猜,如果游戏模式像黑魂一样可以砍NPC,大家最想砍谁???我想大多数人选的是个白胡子老头吧。 天降大祸,我小飞星应劫而生,救济万民,平黑暗动乱,身受险境多次而不悔,为保神人两界,与兄弟二人效仿上神女娲,以身补天,历经千劫万险,九死一生,方能神魂回归,重返人间,可你这老匹夫又待我如何?魔,没有了,我便是魔(最后两句纯属口胡,小飞星圣人在世,可干不出这事儿)
我玩的很短 8小时不到 可能就2-3章节吧 实在玩不下去 没有地图机制找东西找地方很恶心 一些看似彩蛋的东西更让我难受 基本上不对照攻略玩基本没法玩 很多东西太固定了 比如必须先找到npc1号 再找2号 3号 这种固定的推动剧情的模式 都是10-15年前的东西了 还是回到原来的问题 在这种固定的推动剧情的模式下 没地图让我更加恶心.. 吃灰将近2年了 今天正式从游戏库里删除 后面说一下比较正面的东西 剧情内容是没问题的 世界看似设计的也挺宏大 但是我毕竟玩的短 后续有什么不清楚
Переведите на русский
这个剧情,编剧是小学生吗???,还有哪个萝莉配音,夹的我脑仁疼!逆天手柄键位
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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