
Experience the original F.E.A.R. along with F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Be the hero in your own cinematic epic of action, tension and terror. A mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. The government responds by sending in a Special Forces team only to have them obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart. With no other recourse, the elite F.E.A.R. (First Encounter Assault Recon) team is assembled to deal with the extraordinary circumstances. They are given one simple mission: Evaluate the threat and eliminate the intruders at any cost.
Extraction Point kicks off where the original game ended – with a bang. As the helicopter which the F.E.A.R. team is on attempts to leave the vicinity, it instead winds up crashing. The F.E.A.R. team is thus forced to seek out an alternate extraction point, all the way battling the now free Alma and her paranormal minions across a destroyed city.
As the first F.E.A.R. team and Delta Force fight for control of the situation, a second F.E.A.R. team is sent in to shed some light on Armacham Technology Corporation's (ATC) dark past. As a member of a secondary F.E.A.R. team, you are brought in to discover more information regarding the secret project at the ATC facilities. The multiplayer component for this expansion is no longer available.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
20/10 GOD POR LA NIÑA
Best FPS of the 2000s. 11/10
After playing this game, I realised this game ain't all that maybe back when it came out but guess what that was like 20+ years ago so my rules. I think this game most interesting part is the gameplay as in the slow-mo which was the most fun part, the story couldn't really care for The Extraction Point DLC - Was a continuation of the Main Game as in this DLC could of been just part of the main game but that don't matter, yeah it was okay The Perseus Mandate DLC -Didn't finish it couldn't be arsed got to Interval 5 and was like this is boring and ♥♥♥♥, the whole slow-mo gimic got a bit boring and overdone by this point So was an okay game as a whole, I may play fear 2 but who knows anyway this is your boy Dill and he is out
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 970 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
awsome ai and great gun battles the horror element is not that scary
F.E.A.R. (2005) — WHEN AN FPS BECOMES A NIGHTMARE Rating: 10/10 — Absolute legend. There are games you play. There are games you remember. And then there is F.E.A.R. A game that teaches you how to turn a room full of soldiers into a pile of bodies, only to send you into a dark hallway five minutes later and make you afraid to take another step. Released in 2005, F.E.A.R. remains one of the greatest combinations of FPS combat and psychological horror ever made. THE GUNPLAY The gunplay in F.E.A.R. is still ♥♥♥♥♥♥♥ incredible. The weapons feel powerful. The shotgun kicks like a truck. Bullets tear through enemies. Glass shatters, debris flies everywhere, walls get destroyed and blood goes absolutely everywhere. And then you activate Slow-Mo. Suddenly the entire battlefield becomes a ♥♥♥♥♥♥♥ action movie. Bullets fly through the air. Enemies stumble through explosions. You can see every impact in glorious slow motion. You feel like an absolute badass. Until the game reminds you: You're not the only thing hunting here. THE AI The enemy AI is one of the reasons F.E.A.R. became legendary. The soldiers don't just stand there waiting to get shot. They communicate. They flank you. They throw grenades. They take cover. They move around the environment. You hide behind cover? "FLANK HIM!" You try to escape? Grenade. You think you've cleared the room? Nope. The enemies actually feel like they're fighting you instead of simply existing for you to shoot. AND THEN THERE'S ALMA This is where the game stops being just an amazing FPS. You're walking through a completely normal hallway. Nothing happens. You keep walking. Still nothing. You turn around. Nothing. You turn back. Alma. A little girl in a red dress. And suddenly your confidence disappears. F.E.A.R. understands that horror isn't always about throwing monsters at you. Sometimes it's about silence. Sometimes it's about seeing something for half a second. Sometimes it's about knowing that something is probably behind you… …but being too scared to turn around. ACTION + HORROR That's what makes F.E.A.R. so ♥♥♥♥♥♥♥ good. One minute: "♥♥♥♥♥♥♥♥♥, THAT FIREFIGHT WAS INSANE!" The next: "What the ♥♥♥♥ was that?" And then: "ALMA, ♥♥♥♥ OFF." The game constantly switches between brutal firefights and psychological horror without destroying the atmosphere. You never know whether the next room is going to contain ten heavily armed soldiers… or absolutely nothing. And somehow, nothing can be even scarier. THE SOUND The sound design is phenomenal. Gunshots sound brutal. Bullets crack past your head. Soldiers scream commands. Explosions shake the environment. And then… silence. That silence is sometimes more terrifying than any soundtrack. THE HALLWAYS Yes. F.E.A.R. has a lot of hallways. A LOT. But somehow those boring office corridors became some of the most unsettling environments in FPS history. Because after playing F.E.A.R., you learn one simple rule: If the hallway is empty, something is probably wrong. FINAL VERDICT F.E.A.R. isn't perfect. Some environments can feel repetitive, and some of the horror is easier to predict today. But honestly? I DON'T GIVE A ♥♥♥♥. Because once the shooting starts, F.E.A.R. is still an absolute monster. The gunplay. The AI. The atmosphere. The sound. The Slow-Mo. The horror. ALMA. Everything comes together into one of the most memorable FPS experiences ever made. F.E.A.R. isn't just a horror game. It isn't just an FPS. It's blood, bullets, paranoia, silence, Slow-Mo, Replica soldiers, Alma and pure ♥♥♥♥♥♥♥ chaos. F.E.A.R. — 10/10. A LEGEND. F.E.A.R.: Extraction Point Extraction Point continues directly after the events of the original game. It feels familiar from the beginning, but introduces new locations, enemies and weapons. The combat is still satisfying and there are some great action sequences, although the expansion focuses more on shooting than the original. The story is also interesting enough to make it worth playing, especially if you want to continue the events of F.E.A.R. 7/10 F.E.A.R.: Perseus Mandate Perseus Mandate takes a different approach by following another F.E.A.R. operative during the same events. The gameplay is still fun and the familiar weapons, Slow-Mo and enemy encounters are all here. However, it doesn't have the same atmosphere or storytelling as the original. It works well as a side story, but it feels less important overall. 7/10 Final Verdict Both expansions are enjoyable additions to F.E.A.R., but neither reaches the level of the original game. Extraction Point — 7/10 Perseus Mandate — 7/10 If you're a fan of F.E.A.R., both are definitely worth playing.
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Un juegazo con los mejores disparos a costa de unos sustos baratos con modelos de sillicon graphics pero esta buenardo una joya de culto me recuerda a jericho
[h1]Final Score: [b]76/100[/b][/h1] [h2]Score Breakdown[/h2] [b]Gameplay Experience:[/b] 19/25 [b]Presentation & Immersion:[/b] 18/25 [b]Design & Technical Aspects:[/b] 17/25 [b]Final Considerations:[/b] 22/25 [spoiler]Think I got it wrong? Generate your own review at [url=https://playeropinion.com]https://playeropinion.com[/url][/spoiler]
for it's time, it was a great game. nostalgia took over me, so i bought it, tried to play it, and could not get a positive feeling. my expectations should be my own mistakes. maybe i just need to play it a bit more. but don't get me wrong, in terms of gameplay it definitely delivers.
the performance seems to be a bit iffy, graphics seems a bit odd even for that time era the game was made, Half-Life Graphics will always blow other games out the park for story, performance, graphics etc., i am struggling to keep an interest with the first 10mins, maybe later i might play again and complete and if so my review will change.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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