
Iratus: Lord of the Dead is a turn-based tactical roguelike RPG set in a dark fantasy universe. Lead an army of undead to help an angry necromancer in his quest to reach the surface world and bring death to the mortal realms!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
all the enemies have 1.5 times the health and damage output as you do
Really fun twist on Darkest Dungeon. Instead of playing as heroes trying to venture deep into dungeons, you play as Necromancer trying to break free from one. You have access to many different monsters that you use to defeat adventurers and guards trying to stop you. Combat is classic fight of team 4vs4. What I like the most about this game, is that it's focused on combat. This makes it fresh and good alternative to Darkest Dungeon, since you get straight into the action. At the same time, lack of proper town management, and way shorter campaign might be a reason why DD player will not enjoy Iratus. But if tactical combat is what you enjoyed the most, you will most likely like this game too.
This definitely has some things going for it, but it didn't click for me. There's a clear influence from [i]Darkest Dungeon[/i] here, a game I love, but the structural changes here (like a [i]Slay the Spire[/i]-style map) just really didn't grab me, and I think the unit design is less inspired as well. I feel like the game is in an awkward midpoint of design where I wish it either embraced the roguelike structure more (making your units much more disposable, having each run very different, etc), or gave it up entirely and became more of a tactics RPG (where you develop your units, make more straightforward progress, etc). As it is, the prospect of starting another run just felt tedious to me.
Мне не заходит дизайн игр Unfrozen, смените руководителя на этой позиции, те же проблемы и в Olden Era/ Нус, перечислим слегка: 1. лишние клики, окошки(зайди\выйди с кладбона), слепил миньона жди пока анимация кончится 2. не хватает комбат лога (это был физ дамаг или маг? это был директ дамаг или аое?), иногда вражина что то кастанул, толи дебаф, толи промахнулся хз ни чего не произошло как понять? юзаем скилл скелета перенаправить урон на себя, враги бьют скелета, а кого они хотели бить? его или того кого он прикрыл хз? 3. анимации просто ужас, как и в новых Героях. Голем сделал тройной удар или это был один, или он там что то ковырял, да черт его знает? особенно когда ускорена 4. звуки это отдельная тема, то они есть, то их нет, то слегка запоздали 5. дизайн уровней, история, боссы - этого просто нет(боссы - джокер хз с какими скилами) Дошел до 4го этажа, и какой то мощной синергии миньонов, или просто классных мувов\комбы нет. Решают артефакты (зомби с хилом от дамага, волк с первым ударом ваншотящий 4 позицию и т.п.) Я не удивлюсь, если игру сделал класс школобасов на уроке информатики, под руководством учителя (Глав Дизайнера). Такое древо талантов, анимации кнопок, синергия миньонов - как раз в уровень.
只玩最低难度的话,是一款比暗黑地牢轻松的游戏,但是从第二个难度往上,怪的数值就跟做梦填的似的,第四第五层的小怪一个平A能秒你一个角色,你想集火,就有另外一个怪给他套盾,或者开嘲讽,得亏有SL,不然打起来跟吃屎一样难受,真无敌了。用紫色材料养的大哥,装备了两个仆人道具,被路边小怪一刀秒杀,气笑了,沙比数值设计师
It feels less like darkest dungeon and more like a facebook game. I got it for 3€ on discount so its price apropriate, but it still feels like it lacks depth. It functions alright, just not what I was looking for.
At $3 dollars I still feel this game is overpriced. Boring is the only word I can use to describe the 52 minutes of game play I put into it. Legitimately mediocre at best.
fun combos and strategies. the over all progression is too slow though. it takes like a 100+ battles to complete the campaign but about 3/4 of those fights feel mostly the same as other fights.
Wypas! Klimat, mnogość opcji, ulepszeń, głębia rozgrywki oraz efekty audio / video na najwyższym poziomie! Ukryty diament, bije zdecydowanie DD 1 i 2 na głowę Spróbujcie, szczególnie na keyach za 10zl z dlc 😍
Despite the roguelike tag, this game has nothing of the sort. In every run, you retain nothing but your knowledge and some monsters you acquire. There are plenty of enemies, but not enough minions, and there aren’t enough magic slots for Iratus. In the end, the game feels shallow. Also, getting 100% completion is painful as hell. You need to kill a bunch of enemies in each part of the dungeon, but you can’t select which area you want to replay. Totally not worth it.
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Audience
Languages: English*, Russian*, French*, German*, Spanish - Spain, Korean, Simplified Chinese*, Traditional Chinese*, Japanese*, Polish, Turkish, Hungarian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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