
Shieldwall is a funny third-person tactical battle simulator with strategy elements. It allows you to feel like a squad leader right on the battlefield.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game clearly hasn't been updated in years and the ai is terrible. your own troops act like its their first time in a fight meanwhile the ais troops are the pinnacle of military performance. not to mention that the game is super repetitive. has the potential to be a really good game but fails due to lack of support from devs.
Just a walking simulator with extra steps. Game is severely unbalanced with such a low power cap that you never snowball to be more powerful than enemies. Even when you beat 2/3 enemy teams on a map and own 9/10 total bases with maximum income you'll be stuck in a stalemate trying to capture a base til the 30 minute timer ends. Boring. Power growth doesn't exist, it's just baiting armies to go out of their base then walking over at the right time. Feels like a tech demo with some bolted on menus to look like something more than it is. I wouldnt sped $5 on its current state knowing how shallow it is now
自己一套规则,AI一套规则,纯1挑多,拉不出屎的可以来玩,帮你把屎揍出来
Very enjoyable game formula, only complaint is the players' swordplay is very average
Its "ok". Any map with a catapult is broken. They truly ruin any ounce of fun a map may have because the AI are also broken. Its not impossible or even really hard, its just annoying. This game is 6+ years old and they have yet to find a way to balance the catapults. Like c'mon. Over all the game is just ok. Not great, not good, not bad, just okay. The catapults are truly cancerous and if you watch any youtube video, they will say the same. There are also no multiplayer servers. So unless your friends play, its about 20 single player maps, that are virtually identical. (some have cancer catapults). Its replay value is minimal at best. for that reason. I give it a 1.1/10- It exists
Fun simple game where they could have made updates to make this a really good game. The camera angle gets in the way and fighting with your character is a bit of a chore, its simple in its design, buy troops, walk around taking flags, fight, die, repeat. I wouldn't recommend this game for the $18 price tag, defiantly worth a $10 game. It can be very difficult, which can be good for hardcore gamers, but settings on easy help. Good fun gift to grab a few hours of gameplay if you'd like in campaign, and can take it to multiplayer. End product 3/5 and if the developer decided to come out with a major patch this could have been a great fun overall complete game.
Fun game to play when you find a lobby
This game is very fun, unique, and has some replay-ability, however, the catapults in the second act have to be reworked as they are ♥♥♥♥♥♥♥♥ tomahawk missiles firing every thirty seconds. buy it on sale or if you like silly combat games
13번째 나만 못하냐?
♥♥♥♥♥♥♥ class video game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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