
Shieldwall is a funny third-person tactical battle simulator with strategy elements. It allows you to feel like a squad leader right on the battlefield.
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| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 7.4Kreviews | 86% | — | $5.1M |
| $17.99 | 397ratings | 84% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Лучшая игра. мечтал о ней когда не было пк и смотрел обзоры пепертума. жаль что игру забросили но игра легендарная как и пепертум
The game is a bit hard to pin down as good or bad. The feeling of being a little roman guy leading your little roman soldiers is quite fun, and you get some basic commands to utilize some basic strategy. The game is however riddled with design choices that drag it down. If you are fighting near a flag, whomever owns that flag can spawn infinite troops (provided they can afford it) which means you need to fight away from flags not controlled by you OR only attack flags when the enemy has been drained of resources due to constant fighting. However, the later campaign missions (which I consider the main part of the game) has the AI earn more money than you do, so even if they own a flag that for you would produce 45 gold a minute, for them it might be 68 or 90 gold due to just having a higher base income rate. Combine this with the fact that many of the late campaign maps only allows you to recruit troops on certain flags (unless you only own "no recruitment" flags in which case it is allowed to recruit on them) this means that you often need to run across the entire map to recruit new soldiers after the latest clash, and while you are doing that the AI can run around capturing flags making it all feel like an unwinnable game of whack-a-mole. The scenarios in the campaign have some variety, but I think they could have been designed to feel more unique. Late campaign missions you are basically forced to run around, capturing flags to earn some money and always moving to the next flag you can see because if you fight the enemy you will destroy your income and lose the game. In one of the missions you start in a defensive mission, with a bonus goal of defending an NPC called Cleopatra, you have two big walls on the sides and two enemy armies attacking from both directions. To beat this mission I had to give up the defensive position, move out and capture one of the armies starting flags to slowly beat them, and then slowly grind the other army down after recapturing my starting flags. The respawn time for the enemy leaders also means that even if you beat their army they will often be able to respawn before you can capture any flags, which just makes the problem even worse. My main problem is that due to the way the game is designed, one of the main ways you have to think strategically is not "Where should I place my troops? Can I ambush the enemy and get rid of them early?" or any other kind of fun little tactical decision, but rather you need to think "What kind of AI profile is assigned to what army, and how can I use that to my advantage?" To be clear I find the game enjoyable and I do recommend it, but I think it is important to know what kind of game it is priot to buying it since it is a lite strategy game, with a decent focus on tactics and resource management. If you like rome, or roman history, I am sure you can enjoy the kinda larpy nature of the game. If you have a somewhat bad PC I would also recommend the game since it is not very demanding in terms of graphics or CPU usage. I also think that the game could be quite fun in multiplayer, which I admit I have not tried out as of yet. Also the two levels that feature catapults were actually just designed by satan, ♥♥♥♥ those two levels ♥♥♥♥♥♥♥♥♥.
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Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $17.99 |
| 176ratings |
| 82% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is rage at best, constant whack-a-mole on capping flag. Regarding combat, only engaging when all the planets and stars align properly. Worst thing is you can't contest caps properly. If enemy somehow manages to cap during the fight, they can summon infinite troops while you feel attrition bad, you need to bail and run back to your next flag/base and do the infinite summoning. There needs to be a cooldown on the flag summon, it's broken. Most of time it's best not even to defend, just keep going for flags where the enemy isn't. If the enemy has already started capping, let them have it... When the planets and stars eventually do align, combat is actually fun, basic but fun. However, those are too far and thin, and if you aren't constantly capping, you are losing. Even with a fully upgraded flag, you can get snowballed on infinite spawns flags.
seems like a pretty cool game, once you try to complete the campaign though it becomes VERY apparent that the AI enemies don't pull from the same resources you do, you can literally wipe them out, down to one base, to ensure they are making no money, and then send your army in to win the match as they infinitely ♥♥♥♥ out soldiers. pretty upset i wasted this much time on a game thats been designed so terribly, thought id actually get to complete the campaign, and the first 10-20 levels are pretty cool, but somewhere right around stage 16/17, it becomes torture, there is literally no winning. trash, wouldnt recommend to anyone who buys games to complete them lmao
【盾墙】Shieldwall,数值设计失衡、AI机制恶心、玩法单调,虽有第一人称策略等亮点,但被大量负面体验掩盖。 1. 兵力上限极度不合理:玩家+旗手+守卫总计只有25人,无法分兵,只能单线作战,操作上限给你卡死。 2.AI恶心人:AI几乎不正面交战,到处偷点、无限跑图,玩家追不上,追上了也打不过,小兵移速比玩家快,晨跑模拟器,毫无战略博弈乐趣。把玩家当狗溜,放风筝。 3.投石机机制严重失衡:全图无限制、自动制导、精准锁头,甚至能砸进玩家营地,命中率极低、频繁痛击友军,必须时刻盯着弹道躲避,但带兵多时根本躲不开,作者小时候被投石机隔着太平洋自动制导砸死全家【你要说敌军的投石机也能痛击友军,人机能跟玩家比吗,兵不要钱,还能在小旗帜刷兵,玩家能吗。】 4.战斗手感糟糕,操作卡手:主将太弱,连小兵都打不过,扔矛无准星,攻击判定诡异,死后无法及时招兵,关键点直接丢 5. 战役关卡设计恶意满满:无限增援、经济作弊:AI靠一个点就能无限爆兵,玩家占完所有点经济仍落后。城门设计失衡:拆门一小时,修门一分钟。守家AI恶心要死,打死就无限续兵,拉出来还能打,就恶心在他是设定好的防守AI。 6.玩法单调,缺乏策略深度:唯一有效战术:偷家 → 添油 → 耗死。没有爽感,没有智斗,纯拉扯。技能树浅,人数上限只加5人,后期钱花不出去。没有阵法系统,玄龟阵就是垃圾,挡几秒就团灭了。 7.基础功能缺失:没有小地图/雷达,视野极小。无法查看敌方信息(保守/挑衅倾向)。不能手动控制城门。不能留兵守点。主将死后无法自主选择复活点。 【盾墙】是一款有想法但执行极差的游戏。核心设计(25人上限、AI跑男、投石机锁头,王八AI,激素AI)全面劝退,战役恶意堆难度而非策略,战斗手感糟糕,玩法单调。怎么敢卖80的,史低20都不值。
Played three missions, and as far as I can tell I've reached the tactical and strategic depth of the game. Sit back, let opposing AI factions kill each other while you accumulate gold, then run in after 15 minutes because you bought upgrades instead of constantly replenishing troops. No new troop types, no additional upgrade paths, no tactical flexibility. You see it all in the first mission.
Die ersten Feldzug Level sind ja noch ganz lustig, aber ab level 10 oder 11 wirds unfair, und das auch auf Easy. Der Feind kann überall spawnen bei den Flaggen und ich kann nur in den Basen. und komischerweise hat der Feind immer mehr Gold als ich...
Concept is kind of fun, but in practice gets quite repetitive very quick. Multiplayer has its fun moments, especially with friends, but singeplayer is just frustrating and tedious. Fun for a couple hours but nothing more. I wouldn't spend more than $5 on this at the absolute most unless they add a significant amount of content or at least bring workshop integration.
Game clearly hasn't been updated in years and the ai is terrible. your own troops act like its their first time in a fight meanwhile the ais troops are the pinnacle of military performance. not to mention that the game is super repetitive. has the potential to be a really good game but fails due to lack of support from devs.
Not worth $20. Campaign is bland and full of missions that don't offer difficulty through innovative enemies but solely by introducing scenarios you have to cheese the AI on. Online is a joke with the barest bones implementation that doesn't offer basic options such as teams. The factions/races have no discernable difference other than the passive benefits from the flag carrier. Could be great when fully fleshed out but $20 is a steep ask at this point
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