
Battle for survival in the skies of a mysterious future Earth in this unique action-strategy game mixing arcade combat, exploration, management and diplomacy. As giant flying ships wage spectacular aerial warfare, a prophecy tells of one who will save the world – could it be you?
Modeled estimate, not a reported figure. How we estimate →
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Unironically one of my favorite games amongst several years and several hundreds of unsatisfying experiences. Taking place in a Dune-esque world you command various giant steel methane fueled sky ships to do battle. On the campaign map you must manage strategic resources, your fleets sensor capabilities, radio interception, planning, navigation, and decision making while taking on stationary garrisons, roaming strategic level assets, strike groups of heavier ships setting out to destroy you. Map level you'll deal with missile threats, strategic planning, jamming, positioning, and threat management. Down in the battle you'll be duking it out managing ship design, combat fuel times, damage mitigation, damage targeting, and fire suppression. Overall this has been my come back to game of the last four years, and I would suggest the experience for anyone willing to deal with some growing pains that aren't absurdly punishing.
The core gameplay is fun but the decision to make a "fleet" game where you can only control one ship against MANY enemies ships with the game clunky control has to be the worst decision ever. The game has potential but keep putting you on an extremely unfair position and many limitation is super not fun. Some masochists might find this game fun but if you don't like to punish yourself and make you feel bad, just avoid this game.
It's a very unique game and I recommend it. Don't listen to people whining about difficulty or things not being explained. Things are explained well enough and those that are not are easy to figure out with some common sense. There are tutorials both at the beginning and spread throughout. In all my time playing so far I've spent a total of maybe 20 mins looking stuff up online. As for difficulty, sure, it gets pretty tough at times, but as long as you use your head just a bit you'll be fine. The game even gives you warnings when you are doing something stupid, e.g staying too long in a port or there is an enemy strike group approaching. If you try playing it as a bullet hell action game with zero strategy, then sure, the computer is going to stomp you. The fights are fun and intense, the sound design is excellent, the graphics are a cool high-res pixel style and the feel of the game is very immersive. The artwork is very cool digital art from the pre-AI slop era of digital painting, and the writing is decent. The game seems to be in its final state as there have been no updates for years, and there are some annoying bugs from time to time, but nothing game breaking.
игра крутая, очень атмосферная, но порог входа очень высокий, за 3 часа игры я так и не освоил ничего кроме ближнего боя. игра глубоко проработана, ноне понятна
this UX doesn't justify the intensity of the game. game doesn't have a single panel for what weapons you have. yet a single mistake makes you restart your campaign. how am I supposed to plan if I have no idea which of my ships have aams. I only learned about different ammo types in my 4th playthrough (believe me I tried to like this game, setting and idea are very cool tbh). I played on the easy difficulty but it only makes the combat easier. real difficulty is in understanding the strategic map, and even if you savescum, you need to redo hours of gameplay you already did because game takes very long to give you any feedback for your actions. which makes learning very hard. I was just too stubborn to drop the game; constant restarts, savescums, reading wikis etc. but I gotta admit this game is not worthwhile, at some point becomes just a waste of time. also one core concept of the game bothers me is: the ideal strategy is about being patient. you don't have any hurry and the optimal strategy is to just do nothing most of the time. which makes it very boring. I wanted to be proactive, but game punishes you for that. while the story keeps talking about some kind of urgency, game doesn't reward you if you are rushing or going fast.
Игра 10 из 10, особенно когда разберёшься. Когда не ты становишься сучкой убегающей от ударных групп, а монгольской ратью, которая проходиться по всем городам в поисках тархуна. С которыми кстати очень интересно попиздеть, ведь они могут сегодня быть пацифистами атеистами, а завтра те же зелёные газики уже глубоко верят в бога и ненавидят свой народ, потому что он не одобрил грабёж себя же самого. НО такой отвратительный финал, настолько замечательной игры. Мало того, что он сюжета не имеет вообще, история никак не завершилась, так он еще и геймплейно отвратителен. Тебе выдают какие-то хилые кораблики, и наказывают (как в переносном смысле, так и буквально) охранять хиву от ядерных ракет))))) Задумка интересная, как-будто что-то грандиозное, но на самом деле тебя бесперебойно бомбят хрен пойми от куда, каждый раз заставляя смотреть минутную анимацию как в ТЕБЯ ЛЕТИИИТ РААААКЕЕЕТА, и если бы она не была ядерной то имело бы место мини игра, в которой ты можешь попробовать сбить это чудо, но не в этом случае. Ядерка, взрываясь где угодно, безвозвратно калечит любые корабли. Слава герату, что разраб придумал контру ракетам, другие ракеты))) И ладно их нихера не хватает, окей. В большинстве случаев ракеты появляются на радарах только в плотную, а контр ракету мгновенно не выпустишь((( В общем игра свою стоимость окупает в десятки раз, но и дёгтя тоже в игре предостаточно
Good game, but twice in a row I've had a ship just disappear after docking and the main force arriving in same port. Considering you pretty much need to split and join fleets constantly, this is bordering on unplayable - you send the most capable and experienced ship to solo a garrison, take minimal damage, land, then poof - it's just gone. Combined with lack of manual saves this could be campaign-ruining.
what a light and addictive piece of art, a really fantastic game. 10/10 i gonna play this game for years ahead
Боже, храни СВО
Abandonware
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Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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