
Expand is a meditative video game in which you explore a circular labyrinth that constantly twists, stretches and expands around you.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Japanese*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A perfect 5/7 (as brendan would say). The game has a really good flow - the music doesn't miss a beat if you die. Even failure feels fun. The description is correct. Minimalist Atmospheric Short 2D puzzler.
Buen juego. Toma ~3 horas en completar (probablemente menos si sos pro). Está bien llevado, los niveles son ingeniosos y te llegan a sorprender jugando con la perpectiva. Recomiendo jugar en sesiones cortitas de 1h como mucho. Es fácil saturarse. Dejo la review porque no tengo manera de saber si me lo pasé ya que no tiene logros. Así que cuando lo abra y vaya a la tienda voy a leer esto y decir "aah, ese juego, sí".
Oh, great, auto-scrolling timed-platform levels, but this time without jumping. What an amazing advancement from everyone's favourite part of 8-bit games. Great music, though. Edit: Finished in 1.7 hours. The game becomes tedious because movement is around a central point, and just feels regularly annoying. The game's short run time includes an ending which (for thematic reasons to do with, uh, escape or something?) repeats the small number of gameplay ideas. I wish it had ended before that conclusion, as it added nothing to my enjoyment. The game would be improved if the devs took inspiration from bullet hell shooters, and reduced the hurtbox of the pink fleshy square which represents pink fleshy squares.
Muy bello visualmente, todas las figuras y formas son muy satisfactorias a la vista, y la música es preciosa, crea el ambiente perfecto para cada nivel. Algunos niveles son muy tediosos o complicados, hay que tener paciencia y observar, en general un juego muy entretenido :)
creatio innovador extravagante hermoso y lo mejor que hay
Very impressive. The main concept is quite simple: move a square around through a 2D labyrinth without getting squashed or hitting red objects. Yet, the implementation is surprisingly clever, such that levels are as much weirdly animated impressive works of art as they are intuitive enough to play through. The developers have been so far as to port the concept to the main menu, essentially working as a very original tutorial. Oh and the music is fantastic, evolving through the experience always coherently with what's happening on the screen. Overall, the game is relatively short and on the easy side, compared to other games in the genre. Which is great because it absolutely never overstays its welcome. I played and finished it in one sitting and feel it's the optimal way to experience the game. At 5$, and having never seen something quite like it myself, this seems a strong yes from me! 10/10 (my first 10/10 review on Steam!)
It's fun! Not very long, but the gameplay is pretty fresh most of the time, although in some areas it can start to feel a bit repetitive. Slightly reminiscent of the flash game 'World's Hardest Game'. The adaptive music is gorgeous. Everything feels super smooth, and it is really cool to have the world physically respond to your movements.
Extremely simple premise, but the audiovisual presentation is very nice.
Muito divertido e tranquilo de jogar.
It was kind of easy and boring at first, and I wasn't quite picking up the game's vibe. I'm glad I stuck with it though, because it got more engaging as it went on, getting how the game works and seamlessly flowing through the challenges of the maze. The music is a bit too lilting at first, which is part of why it wasn't getting me, but it really rises in both tension and grandiosity as the game goes on, and ultimately it cumulates in a really nice experience. The difference in control between analog (controller) and digital (keyboard) is really noticeable. I would suggest following the game's recommendation of a controller if you play this.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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