
Hookshot is a fun and challenging arcade game in which you must shoot the player progressively up the puzzle area sticking to the walls as you rise. The aim of the game is to reach the end of the level without hitting any spikes or obstacles.
Modeled estimate, not a reported figure. How we estimate →
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About
Get ready for an exciting challenge in Hookshot, a minimalist puzzle-platformer that’s easy to pick up but hard to master! With just a single button, you’ll guide your Hookshot ball or square through a series of increasingly tricky levels, each packed with unique mechanics and obstacles.
Features:
Two Distinct Play Styles: Navigate the levels as a 360-degree moving ball or a square that moves in four directions, offering varied gameplay experiences.
Progressive Difficulty: Start off easy to get familiar with the controls, then brace yourself for moving platforms, spikes, disappearing blocks, boost platforms, rotating levels, and more.
Simple but Challenging: With just one button to play, the controls are intuitive, but mastering each level will test your precision and timing.
Dynamic Obstacles: Face hazards like moving spike balls, timed door triggers, and rotating levels, ensuring every stage feels fresh and engaging.
Fun for All: Whether you’re a casual gamer looking for a fun time or a seasoned player hunting for achievements, Hookshot provides a perfect mix of relaxation and challenge.
With vibrant visuals, responsive controls, and a minimalistic design, Hookshot offers a delightful and addictive experience for players of all skill levels. Ready to test your reflexes and timing? Jump into Hookshot today and see if you can conquer all the levels!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
[h1] Gotta make a change For once in my life It's gonna feel real good Gonna make a difference Gonna make it right [/h1] [code] Жую, жую игрушки от NanningsGames, а от некоторых зубы сводит, посему и палец соответствующий. Ну не могу я советовать 10-15 минутное развлечение за эти деньги. Ладно бы рублей 15... [/code] [u] Хохотушка на четверть часа. [/u] Доброго времени суток, продолжаем развлекать себя бюджетными погремушками, найденными в самых темных закоулках магазина. Увы и ах, но некоторые из платных игр пролетают перед глазами за считанные минуты, что никак не соответствует запрашиваемой цене. На данный момент времени в магазине Steam можно найти настоящие алмазы за доллар, а тут неказистая забава с однотипным геймплеем перед глазами маячит. Что же выбрать? Hookshot - казуальная аркада, которая заставит игрока донести геометрическую фигуру до некого портала. Всего в игре 24 скоротечных уровня, что пролетают перед глазами минут за 10, а уровень сложности походит на издевательство, ибо пройти Hookshot сможет и годовалый сорванец. В обозреваемой игре несколько механик, но их довольно мало, что приводит к самоповторению и откровенной скуке, а если игра надоедает за 10 минут, то это кислый звоночек в строну разработчика. [list] [*] Рабочие достижения. Не идут в общий зачет. [*] Время прохождения ~10-15 минут. [*] нельзя стать королем шаманов. [/list] [h1] Тина Канделаки от мира инди игр. [/h1] В игре несколько геометрических фигур, которые сменяют друг друга от уровня к уровню, а в финальных заданиях чередуются после каждого вашего действия. У каждой фигуры своя собственная механика передвижения по локациям. Шарик выпускает луч красного цвета, который медленно, но верно движется в одну из сторон, а при нажатии кнопки вы можете подтянуть себя к другому концу луча, а после вновь ожидать удачного ракурса для перемещения по лабиринту. Еще есть куб, который выпускает луч исключительно под углом в 90 градусов, но в целом геймплей мало чем отличается от шаловливого шара. Мешать вам будут вездесущие шипы, циркулярные пилы, всевозможные платформы и даже интерактивные объекты, что заставят *попотеть* над решением несуразных головоломок. В целом игру можно даже поругать из-за отсутствия вызова, ибо самое трудное в данное игре, товарищи, обождать нужной позиции для перемещения, а все из-за черепашьей скорости лазерной наводки. [h1] Тут так, там сяк. [/h1] Выглядит игра максимально просто, а музыкальное оформление вылетает из головы спустя минуту после удаления продукта с компьютера. Тусклые краски, скучные фоны, однообразный дизайн уровней и безынтересное строение лабиринтов. Я не смог найти для себя каких-нибудь приятностей для похвалы, хотя игра не столь плоха на фоне совсем уж безыдейных монстров из бюджетной ниши магазина Steam. В конечном итоге мне не понравилось, но если на вашем аккаунте уже залежалась данная аркада, то можно и проглотить в обеденный перерыв. Покупать же данный продукт я точно не советую, а более про Hookshot сказать нечего, до связи! Хочу поблагодарить всех за отдачу и лайки, берегите нервы и избегайте шлака в магазине. Если понравился обзор, то приглашаю в свою новую группу: https://store.steampowered.com/curator/39102887-Sad-Jelien/
Perfect game for achievement hunters as all 24 levels take about 15 minutes in total to complete.
Since each of these seven games produced by NanningsGames are mini games, I am going to review them all together. [h1]Super Space Jump Man[/h1] Decent little platformer/runner where you are an astronaut leaping from planet to planet to the end of the level (of which I believe there are 24). They begin to increase in difficulty with various obstacles being added along the way. It actually looks nice in that pleasing, 1970's Atari/Intellivision type way, with a catchy little soundtrack that despite looping repeatedly, doesn't really overstay its welcome. Decent game for what it is. [h1]Super Orb Collector[/h1] Same basic graphics and sound. In this one though, you control a large orb trying to consume all the smaller orbs on each level without touching anything else. If you touch something else, you explode and respawn with collected orbs remaining collected. [h1]Super Grower[/h1] In this one, you are a square trying to consume everything on the screen. However, in order to do so, you have to consume them in a certain sequence (which varies from level to level). The things you consume don't sit idly by for the msot part though, and enemies are color coded, which determines the type of attacks they use against you. This one is essentially bullet hell-lite. [h1]Hookshot[/h1] In this game, you basically hookshot your way around levels, again avoiding obstacles, on your way to the end of each level. That's about it. [h1]Cube Mission[/h1] In this one, you roll a cube around trying to solve each levels puzzle. As with the previous games, each new level might add a new mechanic. In this one, there are flamethrowers, spiked cubes, etc...all standing in between you and the end of each level. [h1]Tricky Cat[/h1] This one is a simple platformer with the twist that each platform can only be landed on once per level and disappears afterwards. The key is to clear all platforms and then still be able to make your final jump to the star at the end of each level. The puzzles will change a bit with teleport tiles, spike tiles, and so on. I found this to actually be the easiest of these seven games. [h1]Enchanted Path[/h1] This is a disappearing tile game where you have to find the correct path to the end w/o trapping yourself. Some of the levels up the ante with a second avatar that moves exactly like the first, thus making traversing the paths even more difficult. Other wrinkles are added as you progress as well. The graphics in this one were an upgrade from all of NanningsGames other games they produce. [h1]Verdict[/h1] I found no issues with any of the games. Each is k/m and gamepad compatible. Some favor one over the other, but both are usable throughout. All of these are pick up and play mini games. Play for a few minutes or achievement hunt your way to glory in an under an hour each. For a buck or so a piece, I think you will get proper value from each. [code]If you found this review helpful and would be interested in supporting my Curator group, it would be appreciated. Cheers. https://store.steampowered.com/curator/32549618/[/code]
Very good game. Had fun to play it. Big Thanks to the developer for creating this game.
For this game I found it hard to decide if i should recommend or not. The game itself is a basic idea and it would be a good game to play, to kill sometime. The music is average. If you like steam achievements then this is the game for you. The price for this game I find way too expensive. You can find games similar to this far cheaper. https://www.youtube.com/watch?v=FoiRKOT4Yi8
I'd like to say yes, but the caveat is too great. [h1]Puzzle game with a simple, neat idea[/h1] You auto-rotate and can "hook" yourself to the wall being pointed at. If you hit a spike you die, and once you reach exit you win the level. There are no time limits and the levels are fairly easy, so it's a rather casual game. I only wish the rotating speed was a bit faster. As you complete levels (each of which grants an achievement), new features are introduced, like moving or disappearing platforms, timed doors and auto-rotating level. It's fine and cool so far. [h1]But then it ends[/h1] It lasted less than 15 minutes. Twenty-four (24) levels sounds like a reasonable number, but they are short. Short is good for this sort of puzzles, but then I'd like there to be way more of them, something of the order of 100. Therefore, it's [i]not[/i] worth the full price: I got it for €0.50, which feels almost but not quite adequate to me. There could be e.g. a challenge mode, say, with time limits or limited number of hookshots. Properly balanced, even the present content could be made worth it. [h1]Conclusions: decent but not enough content[/h1] Consider the length: less than 15 minutes. By all means, the levels are nice and puzzle design adequate for the bunch, but it's so short. There's nothing else compelling about it. I mean, it's virtually bug-free (good) and the soft colorful choices of palette are cute (nice) and its music is okay but forgettable (oh well), but nothing is making me say "woah" for its 15 minutes of stage time. Yet, if you get this for about €0.50 or less and want a short achievement/puzzle fix, it may still be worth it. If it were free, it would definitely be a recommendation. Incidentally, you can play it [url=https://www.newgrounds.com/portal/view/712242]free on Newgrounds[/url]. So maybe go there first and come back if you want to support the dev and/or get the Steam achievements. [url=http://store.steampowered.com/curator/9997062/]~Twistorian Curator~[/url]
100% completion clocking out at 12 minutes is laughably low when the levels are so primitive you could probably crank out a couple of them in one evening with ease.
[h1][i]Hookshot[/i] is a puzzle game developed by [i]Nannings Games[/i] and incorporates an elementary model of its genre. Though not an abhorrent adventure, this title does not suggest intense intrigue. This Steam review merely reflects the functionality of the title contrasting its general mediocrity. This writing will also be brief considering total completion of this title occurred in just over fifteen minutes. I must disclose that I received this title from the developer through Steam’s Curator Connect service.[/h1] Here are a few items to consider: Gameplay - Namesake in mind, [i]Hookshot[/i] is a puzzle game that consolidates Left Click to its only pertinent control scheme mapping. This command-with successful timing-allows the player to traverse levels by accurately maneuvering between nonhazardous spaces directed by a line that slowly orbits the player’s cubical or spherical sprite. Hazards both idle and mobile prevent this progression, and each object has clearly defined rules and expectations that can be discovered with visible inspection or a trial and error approach. It can be arduous waiting for the line to arrive where you want or need it to be at the beginning of the game but hastens progressively upon nearing the conclusion of [i]Hookshot[/i]. Personally, I did not find this title to be strenuous nor ambitious, though it is clearly too expensive for its length and scope in my mind. TL:DR - [i]Hookshot[/i] is an abridged excursion with unassuming graphical quality and adequate gameplay. I would recommend this title primarily to those that enjoy quick puzzle titles, but also to individuals that strive toward easy achievements. I would also highly recommend waiting for this title to go on sale before purchasing. Thanks for reading. Do you feel this review helped in any way? Feel free to visit my Curator Page at [url=http://store.steampowered.com/curator/9793734/]Spearpoint Reviews[/url].
Hookshot is a 2D minimalist mobile app tier action/puzzle where you must guide a ball through an obstacle filled level. A line representing your trajectory auto-rotates around you so you must click to fire yourself along that trajectory with precise timing, after which you'll bounce off walls and eventually come to rest, to repeat the process until you hit the goal and move to the next level. I was inclined to say this is a Unity asset flip because it has all the hallmarks of one, although I couldn't find the template they copied. Regardless, the quality is on par with such shovelware. Minimalist, lazy graphics, mobile app tier gameplay all make this fall far below acceptable standards for PC. It's the kind of thing you can play for free on mobile, so I don't recommend anyone pays for this kind of thing on Steam.
有成就 没中文 《钩索大挑战》 准备好在《钩索大挑战》中迎接激动人心的挑战吧,这是一款极简主义的益智平台游戏,容易上手但很难精通!只需按下一个按钮,你就能引导钩索球或方块通过一系列难度逐渐增加的关卡,每个关卡都充满了独特的机制和障碍。 特色: 1. 两种截然不同的游玩风格:你可以操控360度移动的球,或者能朝四个方向移动的方块来闯荡关卡,带来多样的游戏体验。 2. 难度逐步提升:开始时关卡很简单,便于熟悉操作,之后就要做好应对移动平台、尖刺、消失的方块、加速平台、旋转关卡等挑战的准备。 3. 简单却具挑战性:只需一个按钮即可游玩,操作直观,但要精通每个关卡,会考验你的精准度和时机把握能力。 4. 动态障碍:要面对诸如移动的尖刺球、限时触发的门、旋转的关卡等危险,确保每个关卡都充满新鲜感和吸引力。 5. 适合所有人:无论你是想找乐子的休闲玩家,还是追求成就的资深玩家,《钩索大挑战》都能为你带来放松与挑战的完美结合。 凭借鲜艳的视觉效果、灵敏的操控以及极简的设计,《钩索大挑战》为各个技能水平的玩家提供了愉悦且令人上瘾的游戏体验。准备好测试你的反应速度和时机把控能力了吗?今天就进入《钩索大挑战》,看看你能否征服所有关卡吧!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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