
Expand is a meditative video game in which you explore a circular labyrinth that constantly twists, stretches and expands around you.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Japanese*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very interesting game that makes you think differently and really readjust your mind.
If Super Hexagon had a campaign
Incredible concept executed perfectly, a truly immersive experience
A very clever and musical journey. Very short but well worth it on sale. Funky, and at times challenging, puzzles. Music is super good.
I love this game. It's pretty much perfect. The music is great. The levels are interesting and have a fairly gentle difficulty curve (I think - nothing was ever overly challenging). It's astounding how much variety gets packed into a not-overlong game with such a simple (beautiful) style. And those level transitions/resets - just inspired.
I definitely appreciate this game as an aesthetic experience. If you like modernist art, for example, Russian futurism, Mondrian, constructivism, that kind of thing, you might like it too. The gameplay is rather rudimentary, just enough to sustain its short run time.
bueno minimalista y relajante que esperas pruevalo
畫面跟音樂蠻好的但......runtime error玩都玩不了:(
Beautiful, breathtaking, great difficulty and flow. 11/10
Lovely little game. Very enjoyable and sometimes mindbending. Takes about 2 hours to beat. Music by Chris Larkin is great. Same composer that did the music to Hollow Knight. The music changes dynamically based on the stage of the levels which is always lovely to see. Checkpoints are plentiful except when they aren't. There are some levels that are pretty long, and the early phases of them don't pose any threat at all, so it's just annoying having to redo those parts over and over. Controller is recommended. While keyboard is possible, it feels very unintuituve, though technically, it might be easier to beat some levels on keyboard. Basically, you move around in a circle and that's way more sense with a joystick.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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