
A satirical spy-fi lair builder where YOU are the criminal mastermind! Construct your base, train your minions, defend your operations from the Forces of Justice, and achieve global domination!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 2 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.2Kreviews | 69% | — | $17.9M |
| $7.99−80% | 1.3Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish there was a middle thumb option but I lean more towards not recommended. When I started I felt the game was fun and thought maybe the mixed rating was unwarranted but after playing for 12 hours I just turned it off. In no specific order: - With the exception of the side stories that offer new minion types, they aren't worth it. Why would I need a $100,000 reward when my vaults of overflowing? What do I need with a 5 worker minion reward when I have an unlimited supply? - The world stage get super tedious. There's really nothing to do there but send minions on various missions. - I only played the first island but I don't see what the others have to offer if I'm able to build everything and unlock every minion on the first island. Why play the others? There won't be anything new. Not only that, but I built every room and didn't even take up 50% of the first floor of the first island. So much space, so little purpose. - Investigators coming starts to feel like a chore. Same thing each time. Some investigators come, I tag them for distraction, they get turned away till they leave. If they somehow get in the base then I have them killed/interrogated. - There is a bug where an item in a room will be set to be built but never get built. You need to remove it and rebuild it for it to work. Can get super annoying. - WAY too much power is required for things. I had fusion reactors and had to have this huge room full of them not to run out of power. I really think increasing the output of fusion reactors would be a good addition to the research tree. - Research is WAY TOO SLOW. It takes forever to get something done even with multiple scientists. Basically, after about 10 hours you've seen and done everything. After that it's just repetitive missions of "Do X on the world stage" but X is just click + deploy. No real gameplay. I did not play the original Evil Genius so this is the perspective is a new player to the franchise.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 1.2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The updates from the original are minimal and unfortunately, most of them detract from the experience. Instead of feeling like a criminal mastermind pulling the strings, the added micromanagement left me feeling more like a glorified assistant stuck doing errands.
So, the base game is okay, really just fine. This is getting a thumbs down because the bean counters milked this game for what cash they thought it could produce and then dropped it. No more support, further DLC, or even mod support. The DLC that is there is crap that wouldn't be worth a look if you didn't get it with the season pass, just run of the mill cash grab bs. The base game is more or less complete except for things like the controls still feeling floaty even five years after launch. However, it is fairly straight forward modernization of Evil Genius 1, but that is it. If they had at least put out official mod support, then modders could have kept this game going. I guess the various studio executives didn't see the profit in having a sense of professionalism or sense of loyalty to the consumers though. The overall handling of this is going to give me pause before supporting the publisher/developer (rebellion Developments) in the future. However, if you really loved playing the first game many years ago, then you will probably enjoy this enough for a while.
I got it on sale for $3.99 and played it for nearly 8 hours straight. At this point I feel like I have seen everything there is to be seen. I would not recommend buying it at $40, but the $4 I spent it feels worth it for the amount of entertainment I got out of it.
I loved Evil Genius 1, and I want to love this game. I keep coming back to it, hoping that a different approach will make it fun or intuitive, but I am smacked down consistently. This game is a very pretty coat of paint on a pile of animal feces. It tried very little and failed at everything. It has nothing to offer. The core game of Evil Genius 1 was effectively disposed of. Traps are greatly simplified, triggers cannot be modified, there is no control over sequence or anything like that which made the first game great. Instead, each trap has a trigger area that exactly matches its area of effect. This (obviously) makes larger areas of effect non-useful, as the trap will trigger with 1 agent and only 1 agent inside the trigger area regardless of size, if they trigger at all. Agents also ignore traps consistently in 2 ways. First and most obvious, every enemy agent can bypass traps regardless of their Stats. Whatever. Far, far more embarrassingly, Agents ignore the effects of their non-Vitality Stats hitting 0 if the final reduction is by a trap. This means traps alone will not induce an agent to leave the base (though the agent will eventually check their Resolve and leave of their own accord) or lose Evidence as a result of 0 Skill/Resolve (the game and website say this should occur when one or both hit 0, it does not occur at all, ever). Traps being limited-value can be corrected for, of course, by having more of them. This is good and fun and works well, so the developers punish you for doing so by having Traps burn like dry grass. How is a hole full of water and sharks burning? How is that grid of refrigerant vents on fire? What's gone so wrong that we're about to lose a magnet to flame? It doesn't make sense and it doesn't matter, fires start and spread at remarkable speed, erasing your work, and as a final twist of the knife minions won't rebuild items unless you've gone through each individually and told them to do so. The rest of the game is equally bad, but Traps are core to the Evil Genius experience so I focused there to underscore that what little is here bears no resemblance to even the first game. In every aspect, digging deeper means nothing but uncovering further disappointments. Truly, they tried almost nothing and failed at even more. I have no idea how this released.
Evil Genius 2 es un juego muy entretenido y con una propuesta divertida. Lo he disfrutado mucho mientras funcionó correctamente. Sin embargo, me veo obligado a dejar una reseña negativa porque el juego me ha quedado completamente inservible por culpa de un error grave: no puedo construir nada en la guarida porque el juego marca toda la base como en conflicto, lo que impide avanzar o incluso jugar nuevas partidas de cero. Tras contactar con el soporte oficial, Rebellion me ha respondido que consideran el juego "demasiado viejo" (pese a tener poco más de 4 años desde su lanzamiento, e incluso menos si incluyes los DLCs) y que no tienen previsto darle más soporte ni corregir errores. Esto significa que he pagado por un juego que ya no puedo jugar, y que no tendrá solución oficial. Muy decepcionante. Compradlo solo si está muy rebajado y asumís el riesgo de que pueda quedar inservible en cualquier momento.
Everything about this game feels a little off. It plays like a mobile game. Even the tutorial was just non-stop do this, then do this, then do this, for hours upon hours. The whole spying/operations loop is just timers on a world map without any real depth. This game just didnt have the charm and depth the original game had. There's no feeling of stakes and investment, just stay busy clicking. You are better off playing any of the Two Point games.
The original Evil Genius had a charm with a mix of Austin Powers and James Bond universe, with the included humour of the first, i didn't take itself seriously making fun of everything and with stereotypes of the region each Justice Agency represented it was just fun, apart of that you had idiots and expendable minions with a mix of smart and dumb henchmen that where powerful. The Evil Geniuses where hilarious and unique. Evil Genius 2 has a generic mobile game style with the "safe disney" element added to it, its way worse than the first and removes that charm and fun, and the gameplay feels slow and also mobile-like, the original Evil Genius had timers and slow moments but where again, mixed together with the charm of just enjoying seeing your minions, agents, tourist do nonsense with micromanaging some important elements in the base, minion stats, and securing your base against the forces of Justice. Every element was very well crafted, and every Act of Infamy was unique technically, since you can't repeat them unless it was hijacking special minions. EV2 for what i played so far has random generated Acts of Infamy with very long timers and a lot of wall with time, the research system is worse than the first and again, with long timers, the base building is the samey. Overall i recommend way more to play the original Evil Genius, normally goes very cheap when its on sales and you may have to add a resolution fix to it, but is fun, unique of that era and you can mod it (create your own henchmen, etc). Better than EV2.
Failed to Capture the Original After all these years, Evil Genius 2 finally launched, and yet since launch day, I still haven't felt the urge to go back and play it. What makes that even more frustrating is that I constantly find myself going back to the original Evil Genius instead. Evil Genius 2 just feels overdone in a lot of ways. It has more modern features and plenty of changes, but somewhere along the way, I think it lost the identity and charm that made the original so much fun. I waited a long time for a sequel, and I really wanted to love this game, but unfortunately it just doesn't capture what made the original special. I'll stick with the original.
This game is really great its just the 300 minion cap . only 5 Henchmen and the Denuvo .... that makes this game really boring at least add steam workshop ...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.6K | 93% | $9.99 | |
| $9.6M | 14.4K | 79% | $19.99 | |
| $1.7M | 3K | 87% | $19.99 | |
| $1.3M | 2.2K | 70% | $19.99 | |
| $7.1M | 12.8K | 92% | $14.99 | |
| $3.8M | 5.3K | 82% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18M | 18K | 94% | $29.99 | |
| $18M | 24.5K | 81% | $29.99 | |
| $18.1M | 20.3K | 93% | $29.99 | |
| $17.7M | 20.6K | 90% | $34.99 | |
| $18.1M | 53.1K | 95% | $14.99 | |
| $17.7M | 29.4K | 50% | $19.99 |