
A satirical spy-fi lair builder where YOU are the criminal mastermind! Construct your base, train your minions, defend your operations from the Forces of Justice, and achieve global domination!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 2 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.2Kreviews | 69% | — | $17.9M |
| $7.99−80% | 1.3Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Waiting for research simulator
Make it free to play already. No updates and still not free. DLCs are good but again, to pay for them separately? No thank you.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 1.2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfortunately, just another attempt to cash in on nostalgia with a poor product. Biggest complaint is that the side stories can't be restarted or abandoned. If anything goes wrong, you're locked in. Even worse, sometimes the main story is locked behind the side story which ... The game doesn't really explain much to you, and even teaches you bad habits in the tutorial.
While it doesn't hit the high highs of Evil Genius 1, it's still a good little base management game with a twist and decent gameplay. It is much, much grindier than you will expect and I feel like the majority of the game I'm fighting against some contrived features but I actually like the core gameplay loop - I just wish there was more to it, especially the minions and henchmen. Overall, well worth the $4 I paid for it and I think most people who find the concept appealing will get enjoyment out of it.
Чисто наша РоZZийская игра, про Нашего бункерного деда
they kept all the stuff that made the first game boring and not fun, and added a bunch more complicated UI . . .
its a decent overall game but it Just Lacks some things from what i know there entierly against listening to the people who play the game who have genuine feedback like in how the ocean campain pack people hated the tempature system asked for a way to disable it and the developers refused to make a setting to disable it and people have been asking to have a way to raise the minion cap to something larger then 300 but rebelion also refused to do that and are entierly against modding too so anything that someone could mod in to make the game more enjoyable like a higher minion cap or custom made base locations or anything else thats not directly added by rebelion pretty much impossible the only people who are left that still play this are pretty much newcomers because after about 100 hours you start to notice problems and because of those problems the game just feels repetitive as you notice more things i feel like if this game had actual competent leadership and devlopers it could be a great game but i just dont think anything will change anytime soon
What a huge disappointment this game was. The trap system from the first game was way better.
naw naw naw man its a good followup. The only thing I need to say for people who played EG1 before this is that it IS way less kick you in the nutsack levels of hardcore. Good. The other note is that I genuinly think this started as a mobile game before pivoting. It just has that feel to it where you are building a base and waiting out a timer as your minions do missions. I dont have a probem with this, infact I like the dopamine! But well... if it filters you, sorry.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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