
A dungeon in danger ! Build, manage, and defend your tower in the satirical heroic fantasy universe of Dungeon of Naheulbeuk. From a shaky establishment to an infamous lair!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I would like to give a positive review of this game but with all the soft-lock inducing bugs that i encountered during the campaign I cannot do so. A few examples of bugs that soft-lock your game and force you to restart from a previous save : - During the torture tutorial, if you are already inspecting the prisoner when the tooltip asking you to release him appears, it close the prison tooltip and you cannot interact with anything anymore (even the esc menu isn't working) you have to alt+f4 - During an attack, sometimes the enemies get stuck on a floor in combat mode (even so you have zero fighting force at this floor). At this point you can't progress anymore since you can't give orders to your troops to go fight the enemy... - When you move a room on a different floor sometimes random tiles on the ground become unavailable and you cannot build on them anymore... I finished the campaign and oh boy it was not a fun experience...too bad the first bug appeared after the 2h mark or i would have refound the game...
I think one review put it best, it feels like you're constantly in a tutorial and never let out into the full game. My first big frustration is enemy raids. Not that they're hard, but that they're unpredictable. You have set entrances to your keep (it isn't a castle let alone a dungeon) ... but raids never come from those areas ... they TELEPORT IN. I've had raids start on the 5th floor of the keep ... there's nothing up there ... how did they get in? And your minions won't inform the guards where the raid is ... and you can't TELL your minions to go to the raid ... they'll only form up if the raid happens to hit a chicken trap. I'm not sure if I was doing well or poorly, but I had unlocked the 5th level ... while building only my vault on the 2nd floor (which I was TOLD would make it safer from thieves, but since thieves seem to be able to teleport, what's the point in that?) ... I had every other facility on the main floor (with room to spare). There was no sense that I should be building on other levels or that I had to build on other levels. And then there are the things that are bad? but you aren't told about ... like finding out that your bar has lots of guests waiting to be served. No popups, not moment of 'hey boss we need another bar' no guests waving signs demanding service. Same thing with the vault ... I had one teller and thought, well that should be enough ... only to find almost two dozen minions just hanging around waiting to get paid; seems as though the tellers live rent free in the keep until payday and then they work until all payments are made and then do nothing again. Room unlocks are annoying in that it SHOWS you everything that is available for a room, but unless you've unlocked it, you can't use them ... but they're always there. Want to get to another section? Scroll scroll scroll scroll scroll ... oh there it is ... going by pages and pages of locked items with no apparent option to blank out the stuff that's unavailable at the moment. I sort of expected this to be a medieval version of Evil Genius, creating gauntlets of traps and then guards to protect my bar guests and the treasury, but it wasn't that at all.
[h1]The game was too short, and the jokes were too long.[/h1] I wasn’t really expecting much from this game, but after finishing it, it gave me the same vibe as "Dungeon Keeper" in good old day. You build and manage a tower for a wizard who acts like a classic evil overlord. You hire minions to serve the master’s dream and create rooms to support their daily lives. The game looks really clunky at first. The character models feel too small compared to the rooms, and even when zooming in, I could barely identify the characters sometimes. It took me a few hours to get used to it. However, the graphics are actually quite nice, and the animations are great. Besides hiring minions based on their jobs, you also have to consider their different races, which adds a bit more complexity when trying to create a base that suits everyone. For example, elves prefer clean areas, while orcs and goblins enjoy filthy rooms. Dwarves require their own specific furniture because of their short legs, and vampires occasionally drain the life out of others, etc. The story is full of jokes and memes, but at most it only managed to get a slight smirk out of me. Their sense of humor just didn’t really land for me. If I’m being completely honest, I think the dialogue is too long and overexplains things to the player. Still, humor is subjective, so others may enjoy it more. The funny elements are incorporated even into the gameplay systems. The tower master doesn’t even have a traditional HP bar like in most games. Instead, he has a patience bar, since all he wants is to be left alone in his personal research room. The heroes aren’t trying to kill the wizard either, they simply fight their way to his room to conduct interviews, which only annoys him even more. The biggest downside for me is that there’s only one map in the entire game. Even in campaign mode, it’s just one long map. The tower layout is also pretty bad in my opinion. There are too many obstructive pillars placed in awkward and unbalanced locations, which became very annoying. However, in the end, though, I still had two empty floors left unused, so I guess the game actually gives you plenty of space to play with but you just don’t realize it until late game. The achievements are manageable, and I completed all of them in around 30 hours of gameplay, so it’s quite a short game by my standards. Overall, it’s a good game that could have been something much greater. I’d recommend it if you want something light and fun to take a short break from heavier games for a few days.
It's okay...completed the story in one sitting, probably couldn't if you listen to the endless goofy dialogue, I got bored of it after the first hundred pauses It's very much like a two-point game and totally mindless, no challenge at all, and it doesn't feel like you're in charge of a dungeon at all, more like a bed and breakfast
Naheulbeuk's Dungeon Master is a cozy dungeon manager game there reminds a lot like the old Dungeon Keeper from the 990s. One of the things there is new here is that you build layers now and there is lots of different customization. This is a fun and relexed game without so much stress, where you easy spent hours on improving your dungeon. Pros: - Fair Story/Plot - Decent soundtrack - Long campaign - Well optimized Cons: - Repetitive missions - Weak Enemies AI
I want to like this game. Having played other Dungeon Master style games, and being a fan of the genre, this looked promising, but it's pretty rough. Everything feels very shallow as far as development goes. Rooms tend to be a lot of stamp and repeat. Traps feel basically useless, and I end up relying pretty heavily on just setting up alarms for guards to respond to. The tower is fairly swiss cheese like for placement, with entrances on every floor, which could be cool if traps and mazes worked better, but I feel like every floor ends up having to look roughly the same so you can keep guards close and happy. The wait in line payday mechanic just feels annoying. It means all your minions drop everything and stand around at your gold hoard or hoards until they can get through this slow and tedious task. And the AI isn't smart enough to balance so having a small station and a large station will end up with both getting the same number, and the small one will take forever to get it taken care of, holding up everything else in the dungeon. It mostly just makes me want to go play Evil Genius again, as it feels very similar, but with a dark fantasy vibe, and less QoL.
Annoying music, annoying dialog, unfunny jokes, ugly blurry graphics, and the pc's avatar is a weak whiny goblin. I'm not wasting any more time giving this game a chance.
A fun and funny dungeon building game.
97 единиц охраны, наблюдал как приключенцы спокойно дошли до 4 этажа сперли 112000 голды и спокойно ушли, куриная тревога стоит у каждой лестницы и входов, но охране до этого нет дела, отличный ИИ так держать.
On va commencer par les bons côtés du jeu : La campagne est vraiment marrante, on s’immerge vraiment dans l’œuvre et c’est assez bien de voir notre donjon évoluer. Point négatif : Rien n’est expliqué au sujet de comment fonctionne la taverne qui sera votre principale source de revenues j’ai du aller sur reddit pour trouver un guide sur comment fonctionne les PNJ pour pouvoir faire en sorte qu’elle soit rentable. Le jeu vous propose plus de 6 étages mais en réalité on en a besoin que de 3 même en late game une fois qu’on a tout débloqué. Le manque de contenu est aberrant tout est à moitié fini. Si vous êtes un fan du donjon de Naheulbeuk je vous conseille d’acheter le jeu vu que l’immersion est pas mal mais si vous êtes un fan des jeu de gestion de donjon maléfique n’y allez pas
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English*, French*, German*, Spanish - Spain, Polish, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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