
Set sail to an undersea labyrinth in search of the Deep City of Armoroad! Lead a party of adventurers to explore the vast dungeon in search of untold technology, treasure, and lost secrets.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As expected from SEGA, this is a lazy port of the Atlus Classic EO3. Its good for people that have never played it before, but there are significant issues regarding the port. 1 - for its price point, you would expect a fully remastered HD edition for EO3. Instead, you get a port that has significant issues wrt to performance and stability. (Look through the reviews, and notice you have significant recurrence of corrupted saves and stuttering. Similarly I have also experienced significant stuttering for no good reason. Whereas running an upscaled EO3 on an emulator or on its original hardware has NO ISSUEs regarding this.) 2 - You have several translation errors throughout the game. Wrong damage type classifications, misleading skill text etc... Its actually worse than the original title. Which makes me believe this remaster was done by corporate interns for quick corporate profits. It's a really FKING HUGE SHAME because EO was never known for having these issues during the DS era. 3 - Charging full price for something an emulator could do 95% of the work on is downright criminal. I suspect the bulk of compatibility issues might arise wrt it being a switch AND pc release, which likely meant that SEGA/ATLUS backtested the bulk of QA for the switch. Which implies that this game was not even a pilot test for mainline EO sagas to be ported. I bought this out of respect and love for the EO series. And even as an EO lover, I cannot believe in the team that produced this lacklustre port. Everything was available from the get go, detailed skill trees, skill descriptions, years of software preservation, working emulators, years of design and game experience from the Original series, Untold Series, and the Nexus era... I wanted to support ATLUS in the hopes they release remastered EO/Untold games, remastered EO mystery dungeon 1&2, and another mainline after nexus. But if fking SEGA is behind this, and this is the quality I get, I'll just go back to original hardware and emulation... Honestly the gripes I have aren't that major in the grand scheme of things, But I love this series too fking much to just let it slide. EO deserved better than this... the legacy of the various EO guildmasters deserved better treatment... It pioneered a genre, laid the foundation for a series, grew a cult following that would lead to modern clones like MonYu, MarySkelter, LabyrinthRefrain... but corporate sees this as a money grab than an actual homage and love letter for the series. If this is the respect that it gets now, I'd rather the company that did this BURN.
One of the best JRPG series ever made. Great music, appealing art, and rock solid, straightforward JRPG gameplay with a cartography mechanic that never gets old. Contrary to what you may expect from the anime aesthetic, the game treats you with respect and maturity, both in gameplay and story. You are expected to use your head and have a willingness to experiment with all the tools available to you if you wish to succeed (on Expert difficulty). Newcomers to the series can freely start here, but note the following: -Your party is entirely silent, encouraging you to invent personalities and stories for them as you play, facilitated by the expressive portraits. Is your Arbalist a level-headed, calm sniper, or are they the confident, larger than life star of the team? How do they react when the rest of the party gets wiped out and they're desperately trying to make it back to town? Half of the game's story occurs only in your mind. -Mapping on controller is awkward. I used a mouse, but controller for everything else. -Look up a skill simulator to see exact skill numbers. Do this before you spend a single skill point. This is one of the few true flaws of the series. There is no good reason for the game to not convey this information. -Make a full team of Farmers in addition to your main party. Give them Combat Study so they level up passively, and use them to gather resources. This will cut down on time spent grinding for money significantly. -A good map is worth its' weight in gold. -Always carry an Ariadne Thread. Always.
this is the ideal RPG to play if you hate yourself. enemies in the very first area can 1-2 shot your guys and there isn't much you can do about it. one character takes 2 attacks in the same turn? dead. enemy's turn comes before your healer and attacks a wounded character you're trying to heal? dead. bad luck in any random encounter can get you a game over through no mistakes of your own. try again, loser. or better yet, uninstall this and play almost anything besides this. $40 and denuvo for this is a war crime.
Нудно.
This is in my opinion the best game in the trilogy, it improves everything it could be improved from their predecessors and adds new mechanics and systems that made the game more complete. The story is also a bit more large, featuring three different endings. Sadly the game only changes two bosses between routes, which is not enough in my opinion, I was expecting a different 5th Stratum, at least. Even with that replayability problem, the story is interesting enough, the character designs are really good, just like the predecessors. The new classes are harder to build around compared to EO1 and EO2, for example. Farmer here doesn't have that many support abilities as Troubadour used to have, as for DPS only Gladiator is an option until you unlock secondary class. My favorite part is the reworked Tavern. The missions are better, as you don't need to start a new mission to interact with the tile, and can map the interest point beforehand, they also added a place where you can talk to other adventurers and get information about conditional drops, enemy behaviors, without consulting the wiki. This game also features a Sea Map, which I didn't like that much. It is great, really well balanced, you need to advance in the main story to continue your Sea Quests journey, but some puzzles where a little bit strange, as in my opinion you have too much freedom.
아틀라스가 후버전도 스팀에 내줄까...? 페르소나 잘 되면 내줄거지?
Horrible control layout. Just play it on the NDS, Wii U or hell, even emulate it on a phone if you're able to. This port is just a complete waste.
This is the best Etrian Odyssey out of the three on Steam. That being said, announce Etrian Odyssey VI next year. Thanks!
The game is fantastic in it's home console, the Nintendo DS. However, sadly, this port ain't it. The controls are a mess, the options available make no sense to be so lacking. A extremely lazy port through and through, with an absurd price to top it off. Don't get me wrong, the actual content of the game is awesome, and this is perhaps the best entry of the whole series. I just don't recommend because the technical side of the port is severely lacking, specially when you factor in the price.
So after two months of playing this god forsaken game, I'm done. I got every achievement possible, and please don't do this to yourself, it's three total playthroughs, granted two of em are like 4-5h long... but still. [h1]Setting[/h1] [h2]this is a gameplay game idk I guess I'm just gonna ramble a little here[/h2] This story is pretty run out of the mill actually, I can't say there's a lot of meat in it and the characters are mostly just NPCs you do odd jobs for... but I did grow to like em, they're charming on their own way and the story of the two ""protagonists"" of this story did make me soften a little. But all in all, this series has always been about making your own story with your own party, and your journey as practically the piece in the gear that makes everything in the plot happen, and it delivers in that department. The endings can get truly heartwrenching. The world is still just as juicy as the one on Untold 1 and 2. I barely remember the stratums in EOU2, but I can for sure say that the fifth stratum in this was actually as beautiful as the fifth stratum in 1, While the shock wasn't as big, I was still in genuine awe when I reached it. The OST, the entire dungeon design... just beautiful stuff. Screw getting the true ending though, it is very counterintuitive. [h1]Gameplay[/h1] [h2]Play this if you hate yourself, and I very much do. Also this part is gonna be long, imma just put a TL;DR on the bottom.[/h2] It's extremely trial and error, there's way too much back and forth and money income in the first half of the game is HORRID, requiring a farming party to buy the most basic kind of consumables is genuinely not a great start. Some fights are genuine bullcrap, and sometimes the game punishes you for going for specific builds by making the bosses themselves be resistant to them. [strike]this last part is just the salty tears of a Drawing Slice N/G player.[/strike] You may think I hate this game from this, but no actually no. For all the bad stuff, the game itself has some genuinely top notch progression, slowly realizing your build and developing your skill tree based on what playstyle you may aim for is the way this game works. It doesn't hold hands when it comes to it, so for the people who don't want to spend hours on end trying to figure out what to do with their team it may not be a bad idea to check a guide... this game truly is a product of its time man. The way progression works in terms of the dungeon exploring is something you feel too. It's a true power trip when you realize how you've gone from needing like 3-4 trips through a floor to even reach the end of it, to cruising through them in a matter of one to two minutes. You can feel it in the fights too, coming back to a boss you struggled like crazy back then and OTK-ing them is also a pretty enjoyable feel. [b] TL;DR: Maso game, lots of anti-consumer and kinda dated design BUT also lots of genuinely good and very interesting stage design and an outstandingly incredible character progression system. [/b] [h1]Visuals[/h1] It's a high quality port of a DS game, don't expect genuinely beautiful visuals, but the stages did stand out the test of time and they are genuinely pretty to look at, it's a bit of a time chamber in terms of looks and it makes me genuinely nostalgic As for the fights themselves, I'm a bit too used to the 3DS models being fully 3d and seeing the FOEs in the overworld so it did take a bit of getting used to the old-style PNGs for the fights. It's genuinely pretty damn clean looking still, most menus feel slick and stand out really well... hell, I actually recognized some of the icons and menu design in some unrelated fanarts up there, I'm not sure if that's my brain rotting after this way too long of a playthrough or the menu design just being that good. As for characters themselves, they're REALLY well designed, the classes look awesome, the NPCs stand out hard and have genuinely slick designs too, specially a certain a-hole that may or may not have stopped me through the dungeon too many times. Screw you, Kujura. [h1]Music[/h1] Very DS, very damn good. I've been listening to the Fifth Stratum's OST, Cold Justice, and the final bosses' theme for way too many hours, they're absolutely beautiful. I think the theme that stuck the least with me were the Second and Third's Stratums, they're not too impressive. Also genuine praise to one of the themes said before, Cold Justice. The sheer feel of guilt and weight it carries is just something I haven't feel in a long time with OST in games in general, it does give me some shivers every once in a while when it hits in the right moment. [h1]Final Thoughts[/h1] Man, I did have a decent few bad moments with this game, and I do have several complaints about its game design, but I can't say it isn't worth of being up there with some of my favorite games. All in all it's just an incredible gameplay experience, I haven't felt this way in a while, and the way I reacted after seeing the full completion achievement pop is something I probably won't forget in a decent bit of time. It may have a lot of backwards design but I definitely recommend it to those who want an old-school style dungeon crawling experience. This is probably somehow longer than my review for Demons' Roots and that one was probably on my top three favorite games so yeah, I think it probably is just a statement to how much of a good time I had despite its major flaws. [strike]That or my masochist side is just showing... it's likely the latter[/strike]
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| DARK SOULS™ III | $467M | 437.9K | 94% | $59.99 |
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Hogwarts Legacy | $323.6M | 369.9K | 90% | $59.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
Related
| Project Werewulf | $547.3K | 766 | 84% | $29.99 |
| Hero of the Kingdom II | $547.6K | 2.6K | 94% | $8.99 |
| Somerville | $547.6K | 1.9K | 70% | $19.99 |
| PUMP IT UP RISE | $547.7K | 789 | 81% | $26.99 |
| Ys SEVEN | $546.7K | 1K | 92% | $24.99 |
| Shadow Man Remastered | $546.6K | 1.6K | 94% | $19.99 |