
Take off to the skies for High Lagaard, a mysterious castle beyond the clouds. Assemble a team of heroes, seek the mystery of the colossal Yggdrasil tree and uncover the truth of the city!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I recommend getting this game exclusively when it's on sale and only if you've already played all the other Etrian Odyssey games so as to not get a wrong impression of the series as a whole. This was one of the most obnoxious gaming experiences I've had in a while, and I'm frankly baffled by the fact that they even made another entry after whatever this was. I know the series gets much better after this, so I would say EO2HD is nothing more or less than a fascinating piece of gaming history that you should absolutely stay away from if you like dungeon crawlers. I have all achievements in this game because of a persistent hyperfixation, but trust me, I stopped liking this game well before I reached the postgame.
It's difficult <miss> to say <miss> what it is about <miss> Etrian <miss> Odyssey <miss> 2 <miss> that makes me despise <miss> it so much. If you enjoyed reading that opening sentence, know that it's a microcosm of the opening game that only mildly subsides later. Look, I didn't play the original handheld versions, and I've not played later entries where most of the love for this series comes from. I found Etrian Odyssey 1 HD in my general dungeon crawler games search, and while it was certainly flawed, I was charmed by the ability to draw the maps in real time while you played, and generally enjoyed the experience throughout, and since the normal evolution of game series is that the sequel irons out the bugs that crop into the initial entry due to them no longer having to design all the assets/systems from scratch, I had high expectations for this. Turns out Atlas's design mantra is to copy/paste everything that worked in its original creation, only now you climb up the dungeon instead of going down, then take everything that sucked and spray it all over the place ... because that's fun. Right from the get go the opening quest doesn't ask you to explore the initial surroundings, but walks you partway into the area and dumps you in there, demanding you find your way out. There are encounters that guarantee to ambush you every time, where the creature just comes in and one shots one of your back row for giggles. If you played the first game and know of the evil that was the sleep plants, they've now given that cancer to half the monsters on every floor, only now they do confuse which 9/10 times results in your front row just one shotting your team in a manic bout of treason. By floor 6 you're meeting gargoyles that can petrify a character on hit, only the ability to remove petrification is on one class and high up in their talent to the point you need to dump every level point into the ability to have it. use an item you say? Wish you could, because those don't become available to purchase until 5+ floors later, and that's even assuming you have the money to do so, because consumables are still so ridiculously expensive to be unusable. Create a harvesting team to mine the nodes, you say? Well, they've added random ambushes to those as well, only the monsters that ambush you aren't those on the current floor, but creatures from two floors higher, most of which open up with an AoE attack that would dump your main party into the dirt. Speaking of AoE, whoever it was in the mid 2000's who thought good game design is monster single target attack hits for 200, monster's AoE attack hits every member for 700 should be ceremonially banned from every making games again. Remember the crab FoE in Etrian 1 that appeared on the shore and stalked your group if they took too long to kill something? They've added multiple versions of those here, all around standard encounters that, even ignoring the horrendous miss rates, are designed to just waste as many turns as possible with high defenses until these beasts add and just floor you in a single claw swipe. Later on you get pumpkin beasts who have near full immunity to one spell school and every melee school, are invisible on the map, and respawn the turn they get killed, leading you into a never ending cycle of being unable to escape the ongoing train. Oh, and they added zero chance to flee to these things too, just for the giggles. Then there are the quests. While these were never inspired, they've somehow made them worse, giving you almost zero information on where to go or what to do, often needing to interact with squares that you'd only know were interactable if you notice the small ! mark that appears when standing on them, and many of which require travelling through multiple floors on every visited layer. But if this isn't fun enough, they've also added fail mechanics, many of which you don't even know you've done until you go to turn the quest in only to find "Sorry! Got to do it all again!" Honestly, I can't think of a game in recent history where I consistently felt like the design goal is to make me feel like I'm wasting my time. I actually looked up the cheese group, because like the previous game, the information on how skills level up is basically up arrow on application rate. What I learned was, just like the original game, 50% of the class talents are, of course, completely worthless, 40% are only worth taking a single point in, and the remaining 10% you just spam for the win. I actually laughed when I saw the stats for the Beast's AoE fear is, I kid you not, 1% application rate for level 1, 2% for level 2, 3% for level 3, 4% for level 4, and 75% for level 5. Wtf is this? It's like they've got placeholder numbers for the ability and the person charged with updating them only bothered to do the final version, which is still woefully low even then. I can go on and on, but you get the point. I'm not going to claim the game's irredeemable though. The dungeons are still fun to map and have some interesting added complexity, especially with walls that require specific sized groups of classes to get through. They've added some one time events that can be good or bad depending on your choices that help spice up some of the exploration. There's also an increased focus on FOE's, with new abilities to control them, as well as alternate versions, some of which aren't always visible on the map. But all of this is ultimately lost in the ongoing rage for the ass combat system and a constant need to be spamming Ariadne Thread every 5-10 encounters, only to realise you forgot to buy replacements. I would strongly recommend trying the first game in the series. If you loved that, get this on sale, turn the difficulty to Picnic, and enjoy the exploration side from there while using a guide to tell you where to go for quests. But otherwise avoid this. This game is a rare case where it's design is so toxic it actually puts a spotlight on the all the flaws of the original whereby I now hate that game more for it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
젠지는 영원히 모를 엠지의 아는 사람만 먹던 불량 식품 하지만 불량이라면서 제대로 갖춰 생산된 500원짜리 비싼 과자같달까... 신규 유입은 없어도 추억 찾아 오는 손님은 있겠지
After finishing the first Etrian Odyssey, jumping into Etrian Odyssey II felt immediately familiar. You're once again creating your own guild, building a party from a wide variety of classes, and venturing into another ♥♥♥♥♥♥♥♥ labyrinth beneath the Yggdrasil Tree. But this time, its more refined and tuned... somewhat. Again, no lengthy cutscenes to explain what is going on, just a bunch of exploration and exposition. Combat feels more refined thanks to a larger selection of classes (some new to the series) and more opportunities to experiment with different party play. Whether you prefer an aggressive frontline, a defensive wall, or a party built around status ailments, there are far more ways to tackle the game's challenges than before. (they also fixed Medics easy mode in EO1, Which sucks lol.) there really isn't much i can say that i had already said in my EO1 review, Game is hard, game is long, game hates you, get used to it. While it improves many of EO1's battle system, again, it also introduces some uneven balancing with some of the classes. Some dungeon gimmicks can also overstay their welcome, slowing the pace more than adding anything exciting. Looking back after finishing everything in this game, I don't think EO2 surpasses the original in every way, but it doesn't really need to, I came for more EO, and that is exactly what i got, because i know after this one come EO3, one of the best in the series.
Eu recomendar esse jogo se da em comparação ao primeiro, e não por ele em si. Não acredito ser necessário ter jogado o primeiro pra entender a lore que o jogo te da. (Apesar de que... Não sei se especificamente por puxar o save, não tem nada muito especifico além de uns comentários pra inflar o ego da tua guilda) Ele não é muito diferente do primeiro, mudou algumas coisas como a árvore de habilidade, manteve todas as classes originais e adicionou 3 novas. Algumas mudanças das árvores foram maravilhosas e outras fizeram falta pra caralho, principalmente por costume do primeiro. Os novos personagens são OK, nada muito interessante além do OK mesmo. Mas o que eu mais curti de fato foi estar ativamente tendo eventinhos no mapa, com muito mais frequência que o primeiro, então tu sente mais atividade e mais conteúdo no teu colo. Até os eventinhos completamente aleatórios criam um interesse maior, uns soldados cuzão, uns de boa e por ai vai. A dificuldade com excessão creio que do primeiro e no máximo segundo stratum definitivamente parece mais fácil. Mas do terceiro até o fim seguem a dificuldade do primeiro, sendo o último aquela desgraceira do caralho como no primeiro. Então é isso ai, reafirmando que a recomendação positiva apenas se comparado ao primeiro. Gostei das melhorias gerais que teve, mas ainda é um jogo bem do nichado, e na reta final tava um porre da porra assim como no primeiro. Pra concluir, se eu não to louco as músicas em sua grande maioria são reutilizadas do primeiro. (digo se não to louco por que são tantas horas nos dois que eu não duvido nada não viu...) Então eu fico com essa aqui como escolha da vez, pois acredito ter sido meu Stratum preferido visualmente da franquia até então: https://youtu.be/FvS3T7DVhsU?si=wnbQB5Ij-dezduw4
The worst of the Etrian Odyssey games, but a pretty solid entry nevertheless. The story is the weakest part and it has many classes that were significantly nerfed from the first game. If you're willing to play with the newer classes, deal with some annoying bugs, and you want to see the continuation of the EO story I definitely recommend giving it a shot. Just keep in mind the third game is a huge step up from this entry.
Сміття.
EO I, II, and III are all cheaper (basically just over a dollar each) on key sites, btw. All thanks to Humble Bundle!!! [strike] Not a sponsored review [/strike]
This is an ancient, 18 year old Nintendo DS game remake, ported to PC from the Nintendo Switch, and obviously because it's a handheld game is not a great PC gaming experience. It's a dumbed down JRPG, a lightweight ripoff of far better dungeon crawling party RPGs like Might & Magic and Eye of the Beholder but without any of the charm, gritty sword & sorcery vibes, and much weaker plot, smaller, repetitive dungeons... it's a yawnfest. That's what you get when you dilute and weaken a game genre so it's acceptable for childrens handheld gaming appliances. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. Due to the age of this game, and the lack of modernisation, the graphics appear quite dated. This compares poorly to more contemporary games with professional standards. Given that gaming is primarily a visual medium, this is a bit of a problem, so should be taken into account when considering whether to get this game. These flaws make this game fall far short of the professional standards we expect from a modern PC game. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality game this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Now on to pricing and value for gamers. So, should you buy this game? Is this one of the best of the 140,000+ games on Steam? Etrian Odyssey II HD has the total ripoff price of $40 USD, for which you could easily get any number of recent AAA games. Fourty bucks for an 18 year old Nintendo DS game! How is this not a cash grab??? There's enough defects and quality problems with this game that it's really impossible to recommend to gamers. The pricing is an insult. You can get ALL the Might & Magic AND Eye of the Beholder games for the same price as this single Nintendo DS game!
[h1]世界樹シリーズの2作目[/h1] そびえ立つ世界樹の先にある空飛ぶ城の伝説 そんな謎を解明しようとする多くの冒険者 貴方もそのうちの一団 世界樹シリーズの2作目となる本作も絵柄に見合わず高難易度 寧ろⅠを踏襲したベテランPTを想定している節も多いため本作は世界樹の中でも最高難易度かと思います。 以下良いとこ/悪いとこ ※世界樹全レビュー似た感じになるためⅠとの比較要素も入れておきます。 [h2]良いとこ[/h2] 〇地図を自身で描くという本作のシステムが進めるモチベになる ◎また本作は歩いた地点を自動で描くオートマッピングが搭載されプレイヤーの負担がかなり低下 〇難易度かなり高め、やりごたえ〇 〇キャラが固定化されていないので自分だけのPTを作成可能 〇装備はモンスター素材などが要求されるためバトルに意味がある 〇Ⅰとの比較になるがMAPがかなりまともに、ストレスの原因になる落とし穴やダメージ床は少なめ [h2]悪いとこ[/h2] △スキルポイントを割り振る本作だがスキル構成の自由度が低い ・一応Ⅰよりスキルが増えたものの前提スキルツリーがあるため幅広い取得は不可 △システムが変わり酒場の依頼などから経験値が得られなくなったためやる価値が薄い ・クリアに絡むキークエストなどは無いのでクリアまで放置は可能 △ゲームバランスが悪い、FORCEスキルの存在が強力すぎるためボス戦はこれで難易度激減 △全体通して雑魚戦がつらい、終盤に至っては最強防具でもちゃんと死ぬ △街のキャラの魅力が薄い、Ⅰのように印象に残るキャラが少ない △ストーリーのバックボーンが薄い、クリア時も達成感はあまり無かった ・道中出る伏線などもほぼ放置、[spoiler]例えばエスバットと刃を交えた3層以降からクリアに至るまでアーテリンデとのコミュニケーションは一切ない[/spoiler] ×採取PT対策の特殊先制がひどい、[spoiler]特に5層はメインPTも壊滅する可能性があるマンドラゴラ5匹のテーブルがあるため採集システムがストレスに[/spoiler] ×とはいえ採集しないとアイテム類が更新されないため必須の作業 総評して世界樹の迷宮2作目の本作はかなり難易度が高くシナリオも希薄 初めて触るにはオススメできません。 世界樹シリーズを触ったことのある玄人プレイヤーなら良いかもしれません。 個人的にはリマスターで出た本作、Ⅰ、ⅢならばⅢを強くお勧めします。 ※詳細は該当作品のレビューでご確認ください
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