
A Roguelike Deckbuilder meets Turn-Based Auto-Battler! Trapped in a dark Three Kingdoms tower, command your army on a strategic 3x10 grid. Equip cards with unique "Wine" skills, master the Art of War, and make crucial choices in random events. Break the seal and Escape the Dynasty!
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About
A conspiracy spanning an entire era has swallowed you whole. You awaken trapped in an endless tower shrouded in darkness, where the spirits of the Three Kingdoms are sealed. There is no time to hesitate—assemble your legion, utilize wisdom and strategy, and escape this devouring tower!
This is not a traditional grid-based tactics game, but a war of macro-management. We have perfectly fused Roguelike Deckbuilding with Turn-Based Auto-Battler lane mechanics:
⏳ The "Deployment Timer" Mechanic
Cards in your hand are not instant-cast. Each card has a [Wait Value] that decreases each turn. Do you wait for a powerful General to finish their countdown, or flood the board with low-cost Vanguards? The tempo is in your hands.
⚔️ 3×10 Battlefield & Auto-Charge
The battlefield is divided into Left (You) and Right (Enemy). You do not control individual unit movement. You are the Warlord, orchestrating from behind.
Deployment Strategy: Drag cards into the 3×3 Zone in front of your Warlord.
Auto-Advance: Once deployed, units automatically charge forward based on their class (e.g., Infantry advances steadily, Cavalry rushes gaps).
Lane Tactics: Use flying units to bypass tanks, or cavalry to flank empty lanes. Every placement determines the push of the battle line.
Break away from fixed meta-builds using a unique item system to craft your exclusive hero cards:
🍷 Grant Wine (Equipable Skills)
"Wine" is not just a consumable—it is removable skill equipment! You can grant any Soldier Card a specific Wine to imbue them with special effects (e.g., Lifesteal, Splash Damage, Multi-strike).
Want a Shieldbearer with Lifesteal? Or an Archer with Splash Damage? It’s all up to your imagination!
📜 Art of War (Global Auras)
Equip your Warlord with ancient Art of War scrolls to provide passive buffs or global auras to your entire army, fundamentally changing your tactical style.
Death is not the end, but the beginning of power.
Permanent Unlocks: Every run (success or failure) accumulates experience, unlocking new Cards, Wines, and Scrolls for future runs. As you delve deeper, you will discover game-breaking components.
Risk & Reward: Face over 40+ Random Events. Do you take a dangerous gamble for a legendary artifact, or play it safe to preserve your strength?
The Black Market: Carefully manage your resources in the shop on each floor. Budgeting is the key to survival.
Mix and match units from 5 different armies to create infinite combos:
🟢 Liu Bei Army (Scaling): The longer the battle lasts, the stronger they become. Infinite stat stacking.
🔴 Sun Quan Army (Assassin): Unique mechanic that bypasses frontline blockers to strike the enemy Warlord directly.
🔵 Cao Cao Army (Necromancy): Death is not the end. Continuously summon Corpse Soldiers to flood the lanes.
🟤 Dong Zhuo Army (Berserk): Utilizes multi-strike mechanics to shred defenses with high burst damage.
🟡 Yuan Shao Army (Control): Inflicts powerful Debuffs, crippling enemies and leaving them helpless.
Massive Content: 100+ Soldier Cards, 40+ Skill Cards, 50+ Equipable Wines, 60+ Art of War Scrolls.
Infinite Combos: Over 1,000 potential build combinations. There is no strongest build, only the one you create.
Roguelike Experience: Randomly generated tower levels ensure every adventure is a unique challenge.
My Lord, the enemy is at the gates! Set your formation within the 3x10 grid and watch your Three Kingdoms army drown the opposition!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
虽然点了推荐,但是前期也太恶心了,就是逼你不停的刷刷刷,一点爽快感都没有,强大的角色就是要刷好久以后才解锁,前期的挫败感也太强了吧,就算一次运气好打过了25层,第二次一个鬼抽又无限循环在25层失败,玩家也不是抖m吧,至少通关一次的奖励增加2倍才比较合适吧
试玩就发现这个问题,正式版还是这样,前期给你卡的死死的你就不可能打到高层,过了两三关就会搞一个完全超出你当前能力的关卡根本不可能打的赢,就是让你硬刷,人家肉鸽都是循序渐进,到你这就非要强制卡关
仔细一看,美术用了乐高形式的积木小人,只不过主题替换成了三国题材。玩法是3x10的棋盘对垒,就如同moba里的兵线一样,玩家放在棋盘上的棋子,也是需要一定时间行走过去,才能对敌方武将造成伤害。由于是3条路线,这时候就要讲究平衡之道,几个小时玩下来,很少遇见只会在一条路上塞兵的敌人,只要杂兵突脸,只能靠主将攻击或者是技能来解决,没有很上乘的解场手段。 目前遇到的问题有不少,比如游戏的出牌异常卡手,这时候就得谈到逃出三国塔的自创机制了,待机或是冷却值。只有等这张牌抽到手上,然后等这个数值归零,才能真正的打出这张牌,也就意味着如果抽不到好牌,或者是高级牌,ai的杂兵都已经走到脸上了,玩家还是打不出手里的牌,白白被打成残血。而且ai出牌都是一次性出好几个杂兵,直接叠满场面,上路一个,中路三个,下路一个,看到这场面我人都麻了,给我打的汗流浃背。 游戏非常依赖局外成长,要熬过这段“新手期”,才会让游戏体验上升不少。我觉得可以将游戏难度做的更平滑一点,虽然肉鸽游戏局外天赋非常重要,但尽早让玩家体验到爽感才是关键,现在的初期难度实在是太高了,只要抽牌运气差点,就要被ai骑脸输出,不过游戏的创意和玩法还是有点东西的。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
刚打开《逃离三国塔》时,我以为又是套皮三国战棋,玩了几局才发现,这游戏的核心是等牌和瞎混搭的快乐。 时序部署机制是真的戳人,卡牌要等待机值清零才能出,我要么憋高费神将赌一波,要么用低费兵快速铺场压节奏。兵线不用手动操作士兵,只管在后头布阵,骑兵冲脸,多路博弈的爽感很直接。 因为Roguelike 的随机性,每次重开都能试新套路。不用拼数值,靠脑洞搭阵容的玩法,比无脑抽卡的三国游有意思点。
非常不错的游戏,游戏前期需要稍微肝一下人物攻击和血量,后面解锁了董卓阵营,爽局开始了!
《逃出三国塔》是一款融合了肉鸽、卡牌构筑与自走棋的三国题材策略游戏,角色做成了小人风格,三国武将特征鲜明,熟悉三国游戏的玩家很容易辨认。 游戏不用行动力限制出牌,而是靠冷却待机值决定上场时机,每回合随机抽武将与技能牌,抽到高回合启动的武将前期就没法直接派出。战场分多条路线,单位会逐步前进,贴近对方主公即可发起攻击,清空血量就能获胜,敌方也会不断派出武将与士兵应战。 武将可以升级,稀有度越高升级所需碎片越多,还能给武将装备不同的酒来强化效果,蜀国、魏国等势力玩法思路差异很大。闯关后能选奖励或回血,局外可以升级兵种、搭配卡组,目前抢先体验阶段游戏内容不算多,期待后续更新吧。 [quote] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44243561-Freedom-Curator/]Freedom Curator[/url]❀←鉴赏家❀[/b][/quote]
《逃出三国塔》是一款肉鸽策略卡牌游戏,游戏中玩家将扮演各种职业英雄,操控三国猛将,从三国塔三十顶层一路过关斩将,抵达地表。 游戏主要目标是将对手击败,玩法对战和下棋一样,但没有任何资源限制,每回合系统会从牌组里发牌,分为兵种牌和法术牌,不同卡牌拥有不同攻击属性和攻击方式,每张卡牌都拥有“待机值”,每回合会减少待机值,归零后可使用卡牌,兵种牌能放在我方格子内,他们会每回合逐渐向前并攻击对手;法术牌能作用于友军或敌方单位。 每局结束可在奖励与回复血量进行选择,可以获得更多卡组或不同资源用在局外养成,局外玩家可以用资源升级兵种提升属性,为每个兵种装备不同“酒”也能提升不少功能性,但目前看局外养成资源并不算多,打几局才能升一次,给予的钱更是在商店买不了什么东西。 当前版本游戏还有一个非常严重的BUG,会在新手教程结算时导致游戏卡住,此时只能重进游戏;另外游戏数值平衡有点差,层数越多敌方第二三回合基本上都能放一大堆强势的兵种,而我方要等CD,能放的寥寥无几,甚至想放都放不了,在初体验没啥爽点,也是要玩家反复挑战解锁局外。 总体来说,《逃出三国塔》在策略性方面还是足够的,对于初上手的玩家来说,层数提升后的强度也是反复阻碍玩家继续前进,靠玩家要肝一些,建议感兴趣的玩家入手。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
[h1] 快逃!反向爬塔?[/h1] 这一次,我们要从30层顶层反向杀到第一层,也是一款有趣的肉鸽卡牌类游戏,不过相比于杀戮尖塔来说,引入了战棋的机制,不过本作更侧重于局外成长。和肉鸽属性有相对的减少。 [h3]游戏玩法 [/h3] 卡牌的种类也挺丰富的,人物卡,技能卡,近战远程卡呀。卡面一样是有等级的,分为蓝紫、橙,在这里打牌是不需要能量的,而是需要靠待机值,当待机值为0的时候才能放上去,在3×10的战棋里面和对手进行博弈,都有相应的攻击距离和能力。利用卡牌本身的特性来自动前进。可以选择不同的职业和军团来进行构筑不同的流派。所以说可玩性是非常高的,可构筑的组合也是很丰富的。 本作也格外注重局外成长的话,是可以给卡牌升级,然后获得新技能。还可以给予酒给卡牌身上,进行了强化。但是局外成长的话还是比较难的,要打挺多局的。 你能逃出这座魔塔吗? 不过很多还可以比较优化的地方,局外成长太难获得了,前期太过难受了,因为有些卡牌跟杀戮尖塔一样的,是要你打过一定关卡才能解锁的。然后后期的敌人有点离谱,直接连续放好几张卡,必须要靠局外成长获得的东西才能有一战之力。然后希望官方能优化一下 然后多更新一点内容。 [h3]结语[/h3] 总的来说还是非常好玩的肉鸽游戏,感兴趣的朋友可以去试试! [quote] [b][u]❀自由撰写真实的游戏评测❀[/u][/b] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44119519]自由评测[/url]❀←鉴赏家❀ ❀欢迎加入→❀[url=https://steamcommunity.com/groups/Liberty_Curator]自由评测[/url]❀←鉴赏组❀[/b] [/quote]
一堆bug,很好玩,但一直出問題,爛透,好不容易要破關又出問題土寫
《逃出三国塔 Escape the Dynasty》是CoolStar Games开发并发行的一款三国题材的回合制卡牌肉鸽游戏,虽然游戏目前处于EA阶段,不过已经提供了4个职业和7个职业供玩家游玩,所有卡牌加起来共有两百多种,整体上还是充满策略性的。 游戏的战场由一个10 x 3的棋盘组成,双方主公分别站在棋盘左右两侧,卡牌可以被放置在棋盘两侧3 x3的位置上。游戏没有法力值设计,取而代之的是每张卡牌的“待机值”,回合结束时手中所有卡牌的待机值都会-1,当卡牌的待机值归0就可以使用这张卡牌。卡牌分为将士牌和技能牌,将士牌上场后会自动前去讨伐敌方主公,路上遇到敌人的将士牌会自动进行攻击;技能牌相当于魔法卡/法术卡,主要用来给场上的将士牌打配合。 玩家的目标是打赢每一层的敌人,最终逃离这个30层的三国塔。每次战斗胜利后都可以获得一些资源和一次事件选择机会,推荐前期尽可能进商店购买玉石用于升级卡牌,而不是进入回忆(随机事件),随机事件可能会出现所有选项全部都是负面效果的情况。战斗结束后能获得一些药酒,这些酒可以给将士们装备提升他们的属性值。酒是不会被消耗掉的,可以放心大胆地给将士们喝酒。 游戏具有全局升级设计,玩家每局游戏结束后都能获得一定数量的职业经验值和势力经验值,经验值满了职业和势力就会自动升级。这个全局升级设计比较重要,职业和势力每次升级后都能解锁一些牛逼卡牌,这些牛逼卡牌开局就能直接使用。各势力1级的初始卡牌都非常幽默,至少得升到2级才能打得比较顺利,可以说全局升级对闯关的影响很大。 总的来说,《逃出三国塔 Escape the Dynasty》是一款质量良好、价格便宜、物有所值的卡牌肉鸽游戏,推荐喜欢卡牌肉鸽游戏的玩家入手。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
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