
Relentless Frontier is a fast paced sci-fi FPS running on the GZDoom Engine, with a strong focus on mobility, strategy, and exploration. Use your Omnistruct to replicate new weapons and abilities to help you traverse the terrain and demolish threats, while escaping from Ross 128-b in one piece.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Relentless Frontier: A Classic FPS Experience Relentless Frontier is a nostalgic blast from the past, delivering a classic first-person shooter experience with modern flair. The game's retro-inspired graphics and fast-paced combat will appeal to fans of old-school FPS titles like Doom and Quake. While the story is straightforward, the gameplay is where Relentless Frontier shines. The levels are well-designed, filled with secrets and challenging encounters. The weapon arsenal is satisfying, offering a variety of options to suit different playstyles. The game's exploration elements add depth and encourage players to discover hidden areas and power-ups. However, Relentless Frontier isn't without its flaws. Some may find the difficulty level to be quite high, especially for those not familiar with the classic FPS genre. Additionally, the game's length can be somewhat short for those seeking a lengthy campaign. Overall, Relentless Frontier is a solid FPS title that captures the essence of classic shooters. If you're a fan of retro-style gameplay and challenging combat, this game is definitely worth checking out.
truly outstanding spiritual successor to chex quest
Крутой динамичный шутер, но не всегда понятно куда идти.
It's a pretty decent boomer shooter. I'd say pick it up during a sale Pro's 1. has some solid mobility mechanics such as a double jump, dash and slide that you can use for a longer reaching jump. 2. the VO is pretty good 3. Has some unique levels such as a level where there are exploding crystals 4. Being able to use energy to create resources that you need during a fight is a good mechanic and well balanced, with the player being able to hoard just about enough energy Mixed 1. Not every weapon is equally fun/powerfull to use, with the charge mode for the pistol being a bit too powerfull. And a weapon like the smg being too much of a bullet hose, making you waste ammo against weaker targets. 2. Melee combat is overall a good addition but later on becomes to reliant on slam attacks Cons 1. The standard enemy type of this game is a small creature that hops around, which is annoying to fight and can sometimes be hard to hit 2. the game is too reliant on throwing large amounts of enemies at you, especially annoying given that most are small 3. Framerate is all over the place, sometimes its a stable 144 and some levels it drops to the high 80s. The worst drop i've had was during the final fight in which it dropped to the high 30s (it is a Early Acces game so i'm a bit more forgiving on it in comparison to a launch game) 4. All of the enemies are sprites. While this isn't a problem by itself (hell it's a boomershooter based on GZDoom, so its to be expected), there are some enemies that can jump 20 meters into the air which makes them really hard to see and hit and they can then land ontop of the player for massive damage
Halo meets DOOM with combat inspired by bits and pieces of the likes of DOOM Eternal and Ultrakill. Relentless Frontier is one, few hour long episode as of writing this but it's already a very full package, with compelling combat, fantastic and snappy and precise movement that will make you forget you're playing a GZDOOM game, great level design with tons of secrets to find, and fantastic replayability with a novel approach to difficulty that makes replaying the game extremely rewarding. I'm excited to see where this game goes in the future, but hell I'd say my 3 playthroughs already would've given me my hypothetical $15 worth of fun, and even in it's current state I wouldn't hesitate for a second to recommend this to fans of retro FPS games or any of the games I've mentioned above. Video: https://youtu.be/vW_9IsQHZK8
Just started playing but already I believe I've found something Special here. The Movement is fantastic and the weapons all feel very good! I also enjoy the backtracking a lot. Relentless Frontier reminds me a lot of Hedon Bloodright, which is a good thing. The levels feel interconnected and the combat has a great speed and flow to it. I am really look forward to finishing Episode 1 and seeing what the dev's plan for the future! Edit - Finished the game. My god is it good. I can't wait for Episode 2 to come out!
Absolutely a work of love. Interesting weapons, an almost metroidvania-esque upgrade system that keeps the gameplay from getting stale, and heaps of lovely little environmental details really show the amount of care that went into making this game. Absolutely recommended.
Of the myriad retro shooter projects forever stuck in Early Access limbo, Relentless Frontier is definitely one deserving of more attention than it got. As of build version 0.5, this GZDoom shooter features [b]extensive maps[/b] that rival the likes of [i]Hedon[/i] (though Relentless Frontier’s mission objectives and progression aren’t as intricate) and [b]visceral gunplay[/b] that’s certainly closer to something like [i]Selaco[/i] rather than the more static shooting of deliberately 'traditionalist' retro shooters like [i]Supplice[/i]. Relentless Frontier also offers a [b]great amount of player mobility[/b], some neat [b]equipment upgrades[/b] that add unique and useful functionality to the (otherwise rather limited) selection of 5 weapons, as well as enough [b]plot and environmental storytelling[/b] to tie everything together (take notes, [i]Selaco[/i] Early Access build!) [b]Relentless Frontier’s main gameplay gimmick over other shooters is the inclusion of “omnifuel”[/b], a resource generated by killing enemies with your melee weapon or by destroying specific containers in the environment. It’s basically [b]a currency which you can use to buy health, armour or ammunition at any point during gameplay[/b] (there are still plenty of normal pickups available on the maps BTW). This system may not feel earthshakingly innovative, but it does prove useful, as [b]it minimises the risk of getting stuck because you’ve run out of health or ammo[/b], and it allows you to stock up on ammo for your favourite gun when you can't find any in the environment. It’s like a halfway point between the challenging resource management of old-school shooters and the infinitely regenerating health prevalent in the post-nineties generation of modern shooters. Other than that, Relentless Frontier is just a great example of the type of game you probably think of when GZDoom is mentioned. [b]Movement feels very good, as you get modern traversal options like slides, long jumps, double jumps and dashes[/b] for getting across the large maps quickly and fluently. [b]Secrets are plentiful and the maps are as non-linear as you’d expect[/b] from a game made in the tradition of 1993's [i]Doom[/i], but with all the technical possibilities offered by the GZDoom engine. Relentless Frontier also usually allows you to return to previous maps (points of no return are signposted), which is a good thing when you acquire upgrades that unlock specific barriers which you may have encountered previously. Though these are mostly optional and [b]not nearly numerous enough to call this game a metroidvania[/b]. In short: [b]If you’re into old-school shooter experiences that offer a lot of exploration on large, intricately designed maps[/b], such as the aforementioned [i]Hedon[/i], [b]then Relentless Frontier is absolutely worth your time[/b]. That being said, I do feel I should point out that the game currently ‘only’ includes one episode of a planned minimum of two. That [b]one episode can still easily provide you some 7+ hours of excellent gameplay[/b] if you take your time exploring the maps to find secrets and optional upgrades; but given that Relentless Frontier doesn’t seem to have garnered nearly as much of an audience as some other retro shooter projects, I think it’s fair to question whether it’ll ever get to the scale originally envisioned (here’s looking at you, [i]Diluvian Ultra[/i]). So, as with any Early Access game, it may be prudent to either wait a bit longer to see how it works out, or get it at a discount if you can’t justify paying full price for one episode. [b]To me, Relentless Frontier’s current Early Access build is well worth the money[/b] because of the excellent quality of everything on display, but your mileage may vary.
Gunplay needs some tweaks and the ammo pool is a pittance but otherwise good
I wanna like this game a lot but it just keeps crashing
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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