
Ascend Zodiac Mountain in a roguelike deckbuilder with two-sided cards. Build Yin & Yang hands, discover powerful relics, and create satisfying synergies to defeat mythical enemies.
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About

Zodiac Mountain follows a young panda on a journey through mythic Ancient China, battling fierce enemies and legendary creatures while climbing toward the title of Chinese Zodiac.
Dual Hands Combat - Build and combo cards across two hands: Yin & Yang.
Dynamic Turn Queue - Read enemy actions in advance and plan each turn strategically.
Build-Defining Synergies - Craft unique runs by combining cards, upgrades, and relics.
Procedurally Generated Climbs - Face new encounters, routes, and challenges every run.
Mythical Enemies & Zodiac Bosses - Battle fierce foes inspired by Chinese folklore.
Hand-Drawn Art & Mythic Setting - Explore a world inspired by traditional ink painting and legend.

Wield two hands at once: Yin and Yang. Combine techniques across both hands to create powerful synergies, adapt to new threats, and build a playstyle that feels uniquely yours each run.

Every battle is a tactical puzzle. Use the dynamic turn queue to read enemy actions in advance, plan around incoming attacks, and make smart decisions as you climb through unpredictable encounters and branching routes.

In Zodiac Mountain, you’ll get to explore rich tapestries of Ancient China. Enjoy stunning visuals inspired by traditional Chinese ink paintings and watercolor art.
The game is filled with intricately designed character depictions from Chinese mythology in front of procedurally generated mountains and ever-changing environments that provide unique playthroughs.
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A really fun roguelike with a unique twist that allows for a bunch of different playstyles! If you enjoy Slay The Spire's combat and Balatro's card upgrade system, this game feels like a combination of both, while adding its own yin-yang card counterpart into the mix. The build I used to beat the game was [spoiler] a bulwark + perfected punch with a ton of shield stamps as well as cost reducing stamps. Super fun to see my block go above 80+ and then being able to two shot enemies with the omega stacked perfected punch (40+) lol [/spoiler] The art style is incredible, especially the enemies. They have beautiful 2D rigging making some of them look almost 3D (Bixi especially). I also really enjoyed the music, sound effects, and ambient background noise. They do an amazing job of setting the mood for each scene. I have 0 knowledge of Chinese folk lore and mythology, but my curiosity led me to looking up the creatures I came across in-game. The results show that the developers have put a lot of effort into making them accurate to their origins. Overall, I really enjoyed this game. There's a lot of room for experimenting with different builds, and the combination of its gameplay, art, and Chinese folk-lore inspired setting makes it stand out from other roguelikes I've played (ESPECIALLY the gameplay, love the yin-yang!!).
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Languages: English*, Simplified Chinese**languages with full audio support
Hours played at review time, across 31 reviews with recorded playtime.
国风肉鸽卡牌策略游戏。 扮演一名斗笠熊猫行者,攀登生肖圣山,迎战山海异兽,争夺跻身十二生肖的资格。 本作取材自《山海经》,无论是美术,还是怪物设计都充满了浓厚的东方神话韵味。游戏采用了同类肉鸽卡牌作品的经典爬塔玩法框架,主要特色在于新颖的阴阳双卡组机制,即玩家获取到的每张牌都有阴阳两面,阴面跟阳面有着不同的效果,玩家可根据战况在对局时自由切换卡牌的阴阳两面来获取不同的效果,配合强大的遗物系统(随着游玩会逐渐解锁更多),带来一定自由度跟策略性的构筑乐趣。 目前该作处于EA,内容并非完整,可操控角色、卡牌池以及关卡数量都不算丰富,使得重玩性并不是很高。制作组说是每次体验都是独一无二的,但实际上还是有一定的固定性,就拿碰到的第一个敌人来说,每次都是魍魉。但无论如何,游戏双卡组自由切换搭配的创意还是不错的,期待后续的持续扩充更新吧。 [quote] 加入[url=https://steamcommunity.com/groups/ADZZW]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。 [/quote]
Great looking deckbuilder with unique dual deck mechanics, really enjoying it so far
生肖山是一款以十二生肖为主题的爬塔类卡牌策略游戏,游戏中的怪物灵感来自于《山海经》玩家在游戏中扮演一只熊猫,通过收集卡牌、构建卡组来挑战各种怪物和生肖。 一、游戏介绍: 1.导引之气 也就是回合中的消耗点数 众所周知,爬塔类型的游戏每次打出卡牌需要消耗 大部分卡牌具有 阴阳两种属性 比如 基础卡牌 防守 阳属性:消耗一点导引之气,防守加4 阴属性:获得一点导引之气。 重拳 阳属性:造成4点伤害 阴属性:获得一点导引之气。 一般阴属性卡牌的主要作用是回复或积攒导引之气,为后续高消耗的阳属性攻击卡牌提供资源支持。每回合会抽4张牌,玩家不仅需要再攻防之间做出权衡,还要合理管理导引之气。 2.命数 部分卡牌具有使用次数限制,达到次数后卡牌移除出本场战斗。 3.特殊卡牌 绑定:部分卡牌具有固定的阴阳属性。 异化:部分卡牌无法转换属性。 弃置:部分卡牌需要被弃置才能发动效果。 4、遗物:游戏中的增益道具,可以提供永久或战斗内的增益效果。 目前初始遗物只有3种,普通遗物18种,稀有遗物6种,搭配遗物太少,遗物系统略显单薄。 5.地图上的地点类型 每层地图上的地点主要有 ①生肖之战 也就是boss战,第一层是猪,第二层是蛇。 ②精英战 ③战斗 普通怪物 ④封印 封印格子中,玩家可以通过获得的墨水来升级卡牌,减少卡牌使用的气、增加卡牌的伤害、增加卡牌的护盾值等、获得的卡牌都可以升级2次、部分卡牌会有次数使用限,可以升级命数。 ⑤商店 花钱恢复生命、买卡、移除卡 ⑥事件 遭遇各种事件,获得收益。 ⑦神龛 好像没有遇到过,貌似没实装。 6.获得奖励 ①卡牌奖励:每次打败敌人后,可以从5张卡牌中翻开4张,另外1张隐藏,可以选择两张加入卡库。选择的卡牌阳属性效果固定,阴属性效果可以二选一。 ②金钱奖励。 ③墨水奖励。可在封印处升级卡牌。 获得的收益根据战斗时回合剩余数、是否受到伤害等得到加成。 二、游戏体验 已经详细的体验了游戏,打通了两遍,目前游戏中的怪物敌人数量还比较少,只有狰、山魈、饕餮、龙龟、朱厌、赑屃、玄龟这几个怪物,生肖怪兽只有猪和蛇,也就是说游戏暂时只有两大关,打完之后游戏就结束了。开局只有一个角色熊猫,只有3种初始遗物佩戴,分别为虎眼石念珠、天竹、金箍三种。目前卡牌数量很少,普通牌26张、稀有牌18张、传说牌5张,暂时没遇到诅咒牌,不知道有没有实装。牌库少,自然组合套路也少,目前体验下来也就1-2种流派,因为现在就两大关,角色也没有技能,主要靠遗器和卡牌升级,线路也十分固定,而且怪物数值给的很高,而给玩家的卡牌数值却很保守,导致战斗压力比较大,而且卡牌升级需要消耗墨水,而墨水获取途径有限,导致很多卡牌根本升不满,命数限制又让部分强力卡不敢乱用,怪物的技能倒是丰富多彩各有不同,导致游戏整体难度偏高,而玩家玩的又十分枯燥无味,整体体验下来,感觉游戏目前还处于一个比较早期的版本,内容量撑不起完整的爬塔流程,只是一个早期版本,不过游戏有创意的机制,希望能早点丰富卡库,增加新的人物,加入人物技能,让游戏更加具有可玩性。
This hits all the notes slay the spire does and adds its own unique spin on the genre, It's a good game even in its early access state, cannot wait to see what this game is like at full release
《生肖山》是一款国风类的卡牌肉鸽游戏。主角是一只会功夫的熊猫来到了生肖山(当然不是我们熟悉的那只啦),他来此的目的就是向“十二生肖”的称号发起挑战。 游戏的机制也不复杂,大多数卡牌打出都会获得特殊效果并汲取或消耗“气”(气也可以理解成我们熟悉的行动点),每回合打出的牌不限数量,但要注意没用完的气会在每回合结束重置为0。 就像道家所说,没有一样事物是单方面存在,阴阳在一定条件下可以互相转化。游戏中最重要的机制就阴阳牌的转化了。 游戏不是一套牌组,而是阴阳两套独立手牌,分别为’阴牌‘和’阳牌’,牌的阴阳面技能也各不相同,可以左右拖拽互相转化。阴牌是汲气,阳牌就是用气了,也可以这样理解阴牌注重防守,阳牌擅长攻击,需在不同场景下灵活使用。 在游戏开始时可以选择遗物,当然初始遗物之外的需要在游戏中获得。不同遗物拥有不同的属性,就拿初始遗物来说,它最大的用处就是每回合开始可以抽取四张牌。至于别的遗物开局获得护盾、回复血量听起来很厉害,但也有弊端就是每回合只能抽两张牌。 进入游戏,我猜测游戏应该有十二张地图(毕竟要向十二生肖发起挑战嘛),玩家可以自选线路,规划出合理的一条。 在战斗中也会遇到不同事件,有BUFF也有DEBUFF,正确答案是什么就靠你的机缘了。每通过一关都会根据本局的表现获得相应的“点数”、“钱币”、“墨水”。“点数”需根据击败敌人、本场战斗未受伤害、每有一个未用回合,组合判定。 获得的点数越多就可以选择更多的卡牌加入卡池。“钱币”就不用多说了,在常识里钱当然是用来在商店消费的,游戏也不例外,遗物和卡组的升级靠他了,还是那句老话:多逛逛商店总没有错。至于“墨水”呢,则需要在BOSS门前的封印处使用,可选择消耗墨水数量为技能卡组增加BUFF,最基本的就是提升攻击力和防御力,还有可以减少使用卡牌的气消耗量,为之后的BOSS战做充足的准备。 我认为这款游戏很有意思,对于我这种没有玩过卡牌肉鸽游戏的人也可以轻松上手。阴阳手牌机制不知道别的游戏有没有,但在这部游戏里着实让我很惊艳,很有创意,美术也很有质感,喜欢这种类型的玩家很值得一试。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
The dual sided card feature is quite interesting and sets it apart from other roguelite deckbuilders. Have been wanting to try as a fan of Monster Train and Slay the Spire. It's slim on content but that's to be expected for an early access title. Keen to see it developed more
Been waiting to try more of this game after the demo came out a couple months ago, and it's actually pretty good Just finished my first run of the content that's out, took me 3.7h for the first 2 bosses in the game after a couple losses figuring things out The game's decently challenging, it takes a long time to wrap your head around the 2 hands mechanic but I feel like it's worth it The artstyle and theme are really good, hope that the devs release some wallpapers sometime soon Speaking of the devs, I have high hopes for this game because of them, there were a few performance issues for me and I mentioned it on discord and I got a response immediately, so I hope that they're going to update this game with some performance fixes and also some new content as 2 bosses isn't even close to being enough Game's still early access and shows great potential and it's definitely worth checking out!
Really fun deckbuilder with nice visuals. Gameplay is solid, with a twist on the way your hand works which gives each card two alternative uses. This also means there's plenty of content, I'm already seeing dramatically different builds.
Love it! As someone who hasn't played a lot of roguelike deck-building games, this takes some getting used to at first, but after some runs you start to understand how to better build the deck. I wish there were more stores in the early half of the map so it'd be easier to heal up if necessary. Love the artwork, animation, and music!
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