
The autobattler where the market IS the balance patch. Build your team, cast your spells, create powerful relics, optimize synergies - but watch the ticker. Every minion you buy raises its price for every player. No permanent metas. No overpowered favorites. Just tactics, and flawed ones at that
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Flawed Tactics is an async and live PvP auto-battler with a unique mechanic: a live market that automatically balances the game.
Every minion and spell has a price - and that price changes based on what every player on the server is buying. Popular choices get more expensive. Ignored options get cheaper. No patch notes needed. The market does it automatically, for every player, every game.
There's no such thing as a permanently overpowered strategy here. The moment everyone starts copying your build, it starts costing more than they can afford.
The deeper you go, the more Flawed Tactics opens up:
Evolve — combine minions to unlock their most powerful form. Focus on synergies with other minions to create a team that scales over time and supports each other in battle.
Spells— make your minions vampiric, give them haste, convert an enemy to a pacifist or just steal the minion outright. Spells are a critical element to the strategy and survival is not possible without mastery.
Relics — created by spells they offer permanent benefits for the remainder of the game. Some give you an extra minion slot. Some alter how your entire roster fights. Some provide scale late game, but only if you can survive the early rounds.
The shifting meta — because prices update in real time, your next build may need to adjust. The best tacticians aren't the ones who find the strongest combo. They're the ones who spot what's undervalued right now.
Before the first round begins, you make two key decisions:
Your minion pool - choose 8 minions that will form your roster. Every random offer in the buy phase draws from your pool, not a shared one. Less chaos. More intent.
Your spell pool - choose 8 spells. Some buff your minions, some curse your enemies, some create permanent relics that reshape your whole strategy.
Each round, spend gold to recruit minions and gems to cast spells. Combine identical minions to evolve them into more powerful forms. Cast spells to increase scaling or just survive the round.
Then position your team on the hex grid. Watch them fight. And plan your next move.
Async PvP - Take your time. Browse the market. Cast your spells. There's no turn timer breathing down your neck. Face the ghost teams of real players who played this same round, then move on when you're ready.
Live PvP - Play in real time. Your opponent is watching your formation right now. Every spell you cast, every minion you position - they see it. Counter or be countered.
Both modes available at the same time - queue for Live while playing Async. When the Live PvP game is complete, pick up right where you left off in your Async PvP game.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty cool auto battler. I love the market system which is keeping the meta from getting stale. It felt good using the cheaper overlooked units to win. I'm excited to see how the meta develops and what new units are going to be added. GG
Simple but really interesting, feels almost like a social experiment.
I'm honestly pretty bad at this game, which I think i find the most frustrating part, but the market dynamics are cool, and other than wishing we had a bit more money per round, i think it's a simple, with surprisingly good depth auto battler. as i'm sure others have commented the market dynamics can change the game a lot. and require adaptabillity. Cards that I was using on day one, and going (i'm so op), the next day had more than tripled in cost, cause everyone realized the same thing, and guess what, I looked slightly less op.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Indonesian*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America*, Thai*, Traditional Chinese* +1 more
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very Fun interesting mechanic with the units always changing prices to balance out the game, really enjoying it my brother Bought it for my birthday and then went out and purchased it for himself. found out about it from Pastor Druski's stream
I love the concept of an auto-balancing game with market mechanics ... but the thing is, the dev is also balancing the game via more "traditional" means, with slight changes in wording or mechanics added through patches without patch notes. Maybe they are building towards a "stable" version of the game that will rely fully on the price balancing, but it is frustrating to think a card is currently undervalued, only to realize in game that nobody is playing it because of a stealth nerf. Still recommend yes - it's not expensive and the concept is super cool. EDIT - the dev responded with a perfectly reasonable explanation. Tweaking the game to make it more interesting is always worthwhile, and patch notes will come eventually. Solidifying this as a buy, it's a very unique take on the auto-battler genre and more than worth playing.
Unit and spell prices changing dynamically as a concept is done far better here than I would have expected, fun game and it will be very interesting to see how new units/spells impact the game
REALLY good. It needs more depth though. I'm hoping there will be more content added because the live market idea is brilliant for balancing. I wonder why more games don't do this.
Fun game with a very creative market system
Fun take on an auto-battler. The graphics are fun, and the market system is one of the most innovative things I have seen in a while. One of those games where you want to just play one more round!
Fun. Actively developed. The asynchronous PvP aspect of the game means there's no queue times to wait and you also have as much time as you want to puzzle through.
Players by region
Where this game's players are, estimated from review languages.
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