
The autobattler where the market IS the balance patch. Build your team, cast your spells, create powerful relics, optimize synergies - but watch the ticker. Every minion you buy raises its price for every player. No permanent metas. No overpowered favorites. Just tactics, and flawed ones at that
Modeled estimate, not a reported figure. How we estimate →
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About
Flawed Tactics is an async and live PvP auto-battler with a unique mechanic: a live market that automatically balances the game.
Every minion and spell has a price - and that price changes based on what every player on the server is buying. Popular choices get more expensive. Ignored options get cheaper. No patch notes needed. The market does it automatically, for every player, every game.
There's no such thing as a permanently overpowered strategy here. The moment everyone starts copying your build, it starts costing more than they can afford.
The deeper you go, the more Flawed Tactics opens up:
Evolve — combine minions to unlock their most powerful form. Focus on synergies with other minions to create a team that scales over time and supports each other in battle.
Spells— make your minions vampiric, give them haste, convert an enemy to a pacifist or just steal the minion outright. Spells are a critical element to the strategy and survival is not possible without mastery.
Relics — created by spells they offer permanent benefits for the remainder of the game. Some give you an extra minion slot. Some alter how your entire roster fights. Some provide scale late game, but only if you can survive the early rounds.
The shifting meta — because prices update in real time, your next build may need to adjust. The best tacticians aren't the ones who find the strongest combo. They're the ones who spot what's undervalued right now.
Before the first round begins, you make two key decisions:
Your minion pool - choose 8 minions that will form your roster. Every random offer in the buy phase draws from your pool, not a shared one. Less chaos. More intent.
Your spell pool - choose 8 spells. Some buff your minions, some curse your enemies, some create permanent relics that reshape your whole strategy.
Each round, spend gold to recruit minions and gems to cast spells. Combine identical minions to evolve them into more powerful forms. Cast spells to increase scaling or just survive the round.
Then position your team on the hex grid. Watch them fight. And plan your next move.
Async PvP - Take your time. Browse the market. Cast your spells. There's no turn timer breathing down your neck. Face the ghost teams of real players who played this same round, then move on when you're ready.
Live PvP - Play in real time. Your opponent is watching your formation right now. Every spell you cast, every minion you position - they see it. Counter or be countered.
Both modes available at the same time - queue for Live while playing Async. When the Live PvP game is complete, pick up right where you left off in your Async PvP game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Indonesian*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America*, Thai*, Traditional Chinese* +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Simple but really interesting, feels almost like a social experiment.
I'm honestly pretty bad at this game, which I think i find the most frustrating part, but the market dynamics are cool, and other than wishing we had a bit more money per round, i think it's a simple, with surprisingly good depth auto battler. as i'm sure others have commented the market dynamics can change the game a lot. and require adaptabillity. Cards that I was using on day one, and going (i'm so op), the next day had more than tripled in cost, cause everyone realized the same thing, and guess what, I looked slightly less op.
Pretty cool auto battler. I love the market system which is keeping the meta from getting stale. It felt good using the cheaper overlooked units to win. I'm excited to see how the meta develops and what new units are going to be added. GG
Very Fun interesting mechanic with the units always changing prices to balance out the game, really enjoying it my brother Bought it for my birthday and then went out and purchased it for himself. found out about it from Pastor Druski's stream
Unit and spell prices changing dynamically as a concept is done far better here than I would have expected, fun game and it will be very interesting to see how new units/spells impact the game
Fun take on an auto-battler. The graphics are fun, and the market system is one of the most innovative things I have seen in a while. One of those games where you want to just play one more round!
Really unique game concept but not necessarily for deep tactics/auto-battling/creature collecting. There's essentially an in game stock market, the cost of each creature and spell changes with usage/win rate, and then outside of that gameplay you can effectively "bet" (in-game money not real cash) on which ones will increase or decrease value. So for example you may find a good meta with an underutilized creature or spell, see its value is low and "buy the dip." You can also keep playing that meta after investing in an effort to influence stocks you are holding (e.g. someone runs into your build, goes "Oh actually I was overlooking X creature, I'll start taking it more"). Or similarly you can bet that a creature or spell is overvalued and expect that it will go down. The stock market aspect is really the interesting part. The Async PvP autobattler is fine but more of a means to an end. It's like if you ever wanted to bet fake money on whether something gets nerfed (or strengthened), and the nerfing is automated/crowd-sourced.
価格変動システムある非同期PvPオートバトラー このゲームの最大の特徴はミニオンやスペルのコストが、プレイヤーの使用率に応じてリアルタイムに変動するというところにある 強いユニットは使われれば使われるほどコストが上がり、逆に不人気なユニットはどんどんコストが下がってコスパが良くなるわけだ ゲーム自体はスタンダードなものでありながら、このシステムがこのゲームを驚くほど面白くしている これは非同期PvPでありがちな「特定のユニットが強すぎて、高ランク帯の編成が固定化される」というバランスの問題に関する一つの解答を出したもいえるだろう 一般的なゲームであれば数週間~数ヶ月ごとのアップデートで調整されるような環境の変化が、本作では「数時間サイクル」で自然に発生する そこから新鮮なプレイングや新しい戦略が生み出されるわけだ 市場がめちゃくちゃな動きをしてスペルのコストがマイナスになってしまうこともあった(使うとマナが増えて半無限コンボができる) 現在は修正され発生しにくくなっているが、これもまれにあるならそれはそれで面白いイベントだ あとデモ版がいいね デモ版ではミニオンやスペルのアンロックが各20ずつまでだが、なんとそれ以外は製品版と同じようにプレイできる まず試してみて、買うかどうかはアンロックが20個まですすんでから考えればいいからね
REALLY good. It needs more depth though. I'm hoping there will be more content added because the live market idea is brilliant for balancing. I wonder why more games don't do this.
斬新なバランス調整システムを取り入れた非同期PvPオートバトラー 非同期PvPのゲームはアップデートがないと環境に変化がなくマンネリ化しがちですが、このゲームは自動でカードの価格が変化するため、自分と相手のどちらが使うカードも日によって変わり、毎日新鮮なプレイになるのがとても良かったです。 カードの総数はやや少なめと感じましたが、ゲームの値段を考えれば十分なコンテンツ量はあります。 今後の新カード追加が予定されているのもありがたい点です。 ライブPvPの方の開発も続いており、制作者がゲームの改善を積極的に行ってくれる方のようなので、今後の展開にも期待できるゲームです。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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