
ENDLESS Space™ 2 is a Strategic Space Opera, featuring the compelling “just one more turn” gameplay, set in the mysterious ENDLESS Universe™. As the leader of your civilization, will you impose your vision and build the greatest stellar empire?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 20 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ENDLESS Space™ 2 is a Strategic Space Opera set in a mysterious universe.
Your story unfolds in a galaxy that was first colonized by God-like beings known as the “ENDLESS”, who rose and fell eons ago. All that remains of them are mystical ruins, powerful artifacts, and a strange, near-magical substance known as Dust.
ENDLESS Space™ 2 takes the classic “one more turn” formula to new heights. You will explore mysterious star systems, discover the secrets of ancient races, build colonies on distant planets, exploit trade routes, develop advanced technologies of unthinkable power; and, of course encounter new life forms to understand, to court or to conquer.
As a leader, you have to manage your populations like never before as they react dynamically to your decisions and to their environment, expressing their will through political parties, dictating the laws that your Senate can pass. Will you be a beloved natural leader or will you manipulate your populations to your benefit?
Watch your fighters fly past huge cruisers while lasers rip their hulls apart in epic real-time space battles. Detailed after action reports will help you adapt your strategy for the next confrontations.
Design your ships, assemble your fleets and carefully adapt your battle plans to overcome your enemies. Once you think you’ve done it all, take it online against seven other players.
Immerse yourself in the ENDLESS Universe™. The galaxy belongs to the civilization that controls Dust and uncovers its secrets… but were the ENDLESS alone in the galaxy? What is the true origin of Dust?
Lead one of eight civilizations, each with a unique playstyle affinity and story quest, and build great stellar empires capable of imposing your vision on the Galaxy!
Find out more about the Academy and its powerful cast of Heroes, that you can recruit and train to become fleet admirals, system governors or influential senators.
Press ‘Space’ anytime to activate the Amplified Reality view and reveal in-depth contextual information about your systems, trade routes, diplomatic stances and even your ship stats during battle!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.1Kreviews | 83% | — | $21.3M |
| $9.99−75% | 91ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Time for my long-overdue review of Endless Space 2. In short - a really good space 4X which has received extensive support after launch. I always arrived to the Endless Space games delayed. I didn't like Endless Space 1 because it had automated combat - but, after a few years, I finally *got* the combat, and fell in love with the game. Endless Space 2 I postponed until... basically, now. Fortunately, after idly playing some more MOO2 (my girlfriend took over the gaming PC to play Horn of the Abyss) and finding myself wanting something more, the mood was right to try it. And it fully delivers. I won't do a large overview of its systems, merely provide an illustrative example of the kind of gameplay thinking that went into ES2: There is an overcolonisation mechanic: if you colonise over a number of star systems (the unit of administration in ES2 is the star system, while planets are more like ... fixed districts which modify your citizen's work output depending on their type) - if you colonise more than, say, 8 star systems, each one above the limit applies a happiness debuff to all systems, usually 10 per system over the limit. You can pass laws that make your citizens more happy, build happiness infrastructure, research the very few technologies which increase your colonisation limit, and even spend precious rare resources to pervasively upgrade the star system itself (you design what rare resources go into the upgrade levels, and some of the resources add happiness or even apply a percentage reduction to overcolonisation impact). But, if you go into the late game (or rush research), there is an expensive (but non-unique) building that raises your colonisation limit by 1. You can only build it in top-level system (very well-developed, and fully upgraded with those rare resources). What this does is allow players to build either tall or wide-ish throughout the game, and manage overcolonisation as they see fit; but, requiring full system development before you remove it from the colonisation limit does put a stop to early expansion rushes in a very reactive way. The game is full of such thoughtful design choices, and has been a delight to discover - albeit so late. From my years-after-launch perspective, I can only add that the DLCs introduce interesting factions, patch support had been great, and Amplitude has collaborated with the players to release Community Patches to fix outstanding issues. Really awesome game, and I'm glad to finally play it.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.2M | 19.5K | 76% | $49.99 | |
| $21.2M | 22.4K | 77% | $29.99 | |
| $21.2M | 14.5K | 80% | $39.99 | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $21.1M | 12.8K | 51% | $69.99 | |
| $21.5M | 70.3K | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.4M | 36.1K | 98% | $19.99 | |
| $3.7M | 19.1K | 83% | $7.49 | |
| $5.3M | 8.2K | 77% | $24.99 | |
| $756.5K | 934 | 90% | $29.99 | |
| $14.7M | 27.3K | 96% | $19.99 | |
| $10M | 12.8K | 80% | $29.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
汉化是机翻的,甚至都不像是ai做的,登陆战的弹窗提示会把胜负方写反。 不过画面很精致,美术很精致。 但是没有多少可玩性。 ai前期超强,后期像菜鸡。 建议制作组可以后续向着可循环科技,以及600+回合方向考虑。 另外舰船武器太单一了
Fantastic 4X game - perhaps the best since Master of Orion. Deep gameplay, asymmetrical factions, and beautiful graphics and UI. The small roleplaying aspects with heroes and faction quests add an interesting layer of decision making while providing a small amount of narrative throughout an otherwise sandbox game. The recent community patch is a wonderful addition. The love the community and Amplitude has for the game through continual updates this far out is much appreciated.
а вы чего игру для ру региона то открыли?) забыли что ли про Z O V? приятно видеть как очередной издатель навернул ложку собственных фекалий и дал заднюю))))
I'm hoping for an Endless Space 3 because this one have so many stupid mechanics it is unbearable. Hacking, the academy, behemoths, relics, teleporting portals, every dlc adds something stupid. Just scrap all that BS and make a sandbox 4x, or at least give the option to disable all this crap. Another thing that annoys me is the "diversity" mechanic that gives bonuses for having multiple different races, ♥♥♥♥ that. Also, no robotic race? Why? At least the first game had one
Чесні враження після 13 годин моєї першої партії (ще не закінченої) за Імперію на нормалі, 110 хід, почато [h3] INDOMITUS CRUSADE [/h3] [spoiler] (хто шарить - співчуваю) [/spoiler] проти всієї галактики, бо набридло вже будувати доміки, немає куди пихати людей на планетах, а народу хочєтса двіжухі... Так от, гра відразу з перших хвилин нагадала Stellaris. Починаєш з одної планети, досліджуєш космос, вивчаєш аномалії, колонізуєш планети, робиш квестіки, розвиваєш економіку, приймаєш закони, досліджуєш технології, зустрічаєш ксеносів, загалом все закінчується глобальною війною з сусідами. Так, це ми про яку саме гру?... Коротше, в Endless Space 2 все буквально те саме, що в грі від любих шведів, тільки в покроковому режимі та в 30 раз скромніше в масштабі. Хіба що тут набагато більше розкривають лор фракцій, тебе постійно завалюють різними сюжетними і не сюжетними квестами, кудись тебе постійно посилають політати, щось повивчати, когось розбомбити ітд. На перше проходження однозначно цікаво, а от як в плані реграбельності - побачимо. Як мінімум по одній-дві партії за кожну фракцію відіграти буде цікаво, я впевнений. Тепер до плюсів/мінусів. Що однозначно сподобалось: 1. Візуал. Все красиво, соковито, космос загалом дуже гарний. 2. Звук. Теж все круто, кнопочки звучать приємно, саундтреки кайфові, щоправда їх дуже мало, приїдаються за декілька годин, так як просто грають по колу. 3. Загалом цікава концепція гри (все що писав вище), доволі багато фракцій, деякі сильно відрізняються в геймплеї одна від одної, що робить проходження різноманітнішим. 4. Бойова система. Цікавий підхід, обираєш різні тактики, які підходять твоєму флоту чи армії, можеш на це все подивитися в 3D-битві за бажанням. 5. Дипломатія. Сподобалась ідея дипломатичного тиску через різні події, або наприклад, можливість знищити ворожий флот без оголошення війни, але з подальшими дипломатичними розборками. Що НЕ сподобалось: 1. Тупущий АІ. Тупєйший. Я думав в серії Civilization тупі боти, аннн-ні, приношу свої вибачення перед паном Сідом Меєром. Розселяються боти непогано, а от щодо війни - це повне фіаско. І я не про рівень складності, а про дії бота. Я взяв в облогу його систему, на орбіті висить мій флот в якого 20к+ сили, бот через хід присилає в цю систему по 3-4 кораблика з силою 1-2к, які без шансів знищуюються. Буду ще дивитись в майбутніх партіях як справи на важчих рівнях складності... 2. Особисто мені не дуже зайшла система з героями. Наче і прикольно, але... якась дроч заради дрочі. Більшість перків - непотріб, краще посадити їх по планетах, хай гречку народу роздають. 3. Внутрішня політика. Схожа ситуація з героями. Спершу подумав, що класно та цікаво зроблено, а на практиці виявилась доволі пуста механіка, що вона є, що її немає - пофіг. Можеш взагалі забити на неї і кардинально в твоїй державі нічого не зміниться. 4. Перевантажений та не інтуїтивний інтерфейс. Далеко не всюди, але все таки. Особливо цим страждає дерево технологій, купа однакових іконок, на які треба на кожну наводитись і тільки тоді ти зрозумієш, що то таке і чим воно відрізняється від сусідньої такої самої іконки. 5. Немає української локалізації. Але! Відразу в плюс розробникам скажу, що в їхній новій Endless Legend 2 вже наявна українська, тому респектую наперед. Підсумовуючи все вище сказане, зроблю висновок, що все таки Endless Space 2 мені сподобалась і я можу сміливо її рекомендувати. Якщо ви любитель 4Х жанру, космосу, то в ній можна потонути на 100 годин дуже легко, вона красива, релаксаційна, залипальна.
For as long as I have played this game (Years) it has been updated and the community has been involved in its development. That's dedication. I always liked Endless Space for its simplicity, but detailed lore. This is essentially the perfect upgrade to the original Endless Space which I have over 1000 hours played. It's beautiful and not overly complex like other space strategy games out there and for that reason it is captivating. I can sit and ponder about the universe without being bogged down by micromanagement, but if that's your thing you can do that too. It's easy to understand with a simple UI and with the randomly generating galaxy you can essentially get unlimited playthroughs. Have fun with this game!
I enjoy a good 4x game, I've played my fair share of Civ 2 and 5, and got WAY into Galactic Civs, etc... And Endless Space 2 is absolutely one of the great ones. The twists that make it really "click" for me are: 1) Every faction plays a little different, giving you something new to master for each one. 2) Diplomacy is a resource. And you can use it in ways that can actually leverage your opponents and force them into things! 3) Unlike most space 4X games, you can't just go anywhere you want. You actually have to manage your starlane access. 4) There are actual quests, which have branching paths to follow, with many of them granting seriously game-changing buffs! Between that, and combat being simple but satisfying, and you have the recipe for one of THE good ones. :D
Хорошая игра с немного запутанным интерфейсом, а так это цивилизация 5-6 в космосе со своими фишками, освоился после 1-ой партии. Но для меня главный минус этих игр это длинные партии и эффект еще одного хода, с другой стороны залипнуть можно надолго
А вы играли в игру где нет баланса? когда на 50 ходу против Вас обьединяються 4 фракции из 6??? где каждая игра это рандом повезет ли Вам что рядом в 3-х клетках не материализуются 2 фракции агресивно настроенные к Вам? ну так вот эта та игра... убогий мусор где нет нормальных механик к обороне и где компы просто имеют + неигровые усиления...по итогу - ШЛАК и МУСОР, проходите мимо, или цивку лучше купить.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.