
Don the Ancient Mask. Wield the power of gods. Possess any of your tribespeople, recruit followers, and build a thriving automated civilization. Survive, expand, and forge your own legacy across a vast ancient open world — together with friends.
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About
Soulmask is a massive survival crafting game set in multidimensional ancient civilization open worlds. Carve your path through two unique realms—[Cloud Mist Forest] or [Shifting Sands]. The choice is yours.
You are a survivor whose soul is tied to a mysterious mask. To survive this world, you must recruit the strongest barbarians, using the masks to possess and lead them toward a new era of civilization.
In the world of Soulmask, no two souls are alike. With over 871 unique Talents, Masteries, and Likes, your tribesmen offer infinite possibilities.
From bloodthirsty warriors and lethal hunters to legendary craftsmen and master harvesters—recruit them all. Transfer your consciousness through the mask to possess any tribesman, transforming them into your ultimate avatar.
The 1.0 update allows your barbarians to share their wisdom. Train your tribesmen and pass down skills to forge the ultimate, one-of-a-kind warrior.
Explore two ancient worlds spanning great distances, each with unique climates and ecosystems
Rainforests, deserts, snow-capped mountains, plateaus, and islands that you must adapt to... or perish. Each environment demands different strategies for survival.
Hunt for treasure in ancient ruins, battle mechanical enemies in labyrinths, or take on entire barbarian cities alone. This world is yours to challenge and explore.
Retrace the ascent of civilization: from humble thatch huts to impenetrable blackstone forts. Watch as your small settlement evolves into a majestic city.
From the first seeds of agriculture to the roar of machinery—experience the true evolution of civilization in Soulmask through farming, beekeeping, weaving, leatherworking, smelting, and more.
You do not walk this path alone. With a sophisticated command system, your tribesmen can automate every task. From gathering raw materials to managing logistics and assembly lines, you can design and transform your home into a fully automated industrial powerhouse.
In this world, the Mask is a symbol of the gods. Each Mask grants a unique combat style, while the Mimicry System lets you embody a deity to turn the tide of battle.
With 9 weapon classes, 88 weapon skills, and the infinite traits of your tribesmen, each battle is a thrilling test of skill to be experienced as you fight for survival.
Freedom is at the heart of Soulmask. Play solo at your own pace, team up with friends in co-op, run your own private server with custom rules, or step onto official servers where the stakes are real.
PvE if you want your civilization to grow undisturbed, PvP if you want to test it against rival chieftains. However you choose to play, over 200 customizable settings let you shape the rules, the rhythm, and the world itself.
In v1.0, we introduce three distinct playstyles: Tribe Mode for the builders and leaders; Survival Mode for the purists; and Warrior Mode for those who seek the thrill of brutal combat. Choose your style.
Supports Steam Workshop and everyone can now unleash their creativity with our powerful Soulmask Modkits to craft a Soulmask experience unlike any other.
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Soulmask is currently best experienced with keyboard and mouse. We're actively working toward full controller and Steam Deck support, with a target of completing this in 2026. If you primarily play on a gamepad, we'd encourage you to wishlist the game and check back once that update lands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Developers seem to endorse letting their admins rule the official servers. At 100 upvotes to this review (if there is enough people that play this game or ever even see it lol) I will post hard evidence of these shady practices exposed and that are endorsed by the developers (I'm sure it will take a good while to reach 100 so the developers may never even need worry. Hard to imagine that many people play this game and read reviews AND give two craps cause that's pure self torture). Brings to mind another studio in the survival genre that did the same thing, then discarded it all sold out and rebranded while leaving a new heaping pile of garbage in their wake. Actually I can remember more than one. But if people eventually come along and do care, for giggles I got ya. -edit- *yawns* really...? Well here ya goes ig. Sorry for the delay! We aren't really paying attention anymore (the devs sure af aren't) but someone just DM me and said its time so drop inc. and back out 'cause this game isn't ever going to be big enough for us to IGN drop like with ARK. Sorry if that's what you hoped for but no HOD specials here. Also if you feel like it, continue to upvote for the review maybe someday it will bring good changes to gaming? Naaaaah lmfao https://steamcommunity.com/id/62630162983872611/images/ -edit 2- ********************** For context: The player shown in these photos 'AsyluxTF' has been in communication with us during and since this all began. He/She has since provided helpful information and direction to previous discord issues they themselves had tried to have resolved. These each time resulted in failure to the point of being entirely ignored even through extreme efforts to get them to take notice, and finally summarily executed from the discord as a scapegoat for their efforts finally bearing fruit. They have from the start shown an interest in wanting to be a part of exposing these practices from the developers, and their disposition towards its online audience. This can be clearly seen through their discord history on these official mediums. They have been helpful through providing further information and direction towards where these problems began and how they progressed, unfortunately counting themselves as another victim of these sorts of environments that have been encouraged by another inactive, unconcerned developer team that only knows silence and sales. **********************
NPC pathfinding algorithm makes me want to scream and tear out hairs from my ass. You CAN'T build a base in ANY WAY other than absolutely flat foundation with all workshops placed on the perimeter with 10 meters offset from edges of foundation. No walls. No furniture. Nothing. And even that will not be enough to prevent NPC from finding some wall and stare at it for the rest of their lives in attempt to go from wherever they stand to wherever they need to be. Even if the wall in question is nowhere near their path. And you can't do **** about it. Base building - absolutely worst part of the game. Exploration and combat are fine thou. 4/10
Seeing alot of reviews that are just whining, and sadly enough alot of their points have already been addressed, but their reviews are still there dissuading players from playing. I'm going to be honest, the original game was very janky when I played it, but I grew to love it, and after I put nearly 600 hours into it and put it down I watched the devs over the last couple of years literally fix 75% or more of the things that made it clunky, or hard to enjoy, from gateways allowing gear and followers to making experience faster, or even making ai automation 1000% better and easier to set up. Is it flawless? No. But I would atleast have good faith for devs that have not done anything but release a very cool game, and make it better and better with every patch. Their pricing on the DLC was insanely good, you could get the base game and dlc on release for I think 25 dollars, and that deal was good for nearly 2 months, now the prices are about what you would expect from a normal game and dlc. People who say half of the dlc is missing are very.. incorrect. They could add alot more, but all that is missing atm is maybe 1/6th of the map, and a zone that it will take a long time to progress towards either way. I love the game, I love the new "Make the best tribesman you can" system you have. My only ONLY complaint about the game that matters imo is the scarcity of information on it, they need more tooltips, and better more clear translation in alot of situations as most of the time you will have to alt tab to find answers, alot of the answers will be outdated or wrong, and sometimes there just is no answer because people dont know. Hopefully this just gets better over time, information is good.
Here is my impressions after 71 hours. Their is ton of features, and neat automation you can do with your tribe. The storyline is good, and the world although feeling empty sometimes is fine. Combat is fine, although I think the wild life is over tunned and the humaniods are under tunned (opposite of games like Conan exiles, Enshrouded etc). PS I wrote this original review in the time it took me to watch my character sleep in a bed so he could get his "mood" up. Here is the issues you should know before you buy: - Their is Grindy games, then there is this game which is grindy, grindy grind and then some grind some more. Its so slow paced both from a leveling point of view, to a durability on your weapons (i can't go more then 20 minutes without having a weapon break). - The games UI was designed purposely to frustrate you. I have played some games were the UI was a nightmare, but this is utter garabage - and you have the game out with a DLC and its been out 2 years so the person doing the UI has never taken a class subject on the matter. They just chucked everything on random hot keys that don't even make sense. Menu options are so small that to find them is a miracle then you wonder why you were not using that. Updated: So I thought if I stuck it out and afk for 90% of my play time doing crafting combines to get my awareness to 60 that the game would be better. But no, not at all, all that it shows you is the game gets more grindy. They made a punishing durability system that you have to craft 6 mods to each one gear piece only to have to recraft every 1 hour because durability will destory all mods on repair. So the main late game is to RNG hope for a high end tribesmen that can increase durability. This is essentially looking for a needle in a haystack after you wipe out the village 90 times you may come across one. Now that I have seen the game content, all the dungeons are carbon copies of the same dungeon, the entire game feels empty because its the same assets Ruins, Ancient Ruins etc just cut and pasted across the entire map. The mobs that you fight there is really only like 4 different types with different skins but the same moves. This has been one of the worst surival games I have ever played. And I have 1000s of hours in everything from Conan/Dune/Raft, Don't Starve, etc.
作为一个3200+小时的老玩家真的不推荐现在的新手入手游戏,老地图的数值经过一年多的更新调试已经趋于稳定,但是新DLC的简直是一言难尽,各种BUG,数值崩坏,官服的卡顿更是先出伤害再看动作的程度,个别BOSS甚至只能用某些武器的单一技能才有那么比较容易得机会通过,中间的黑铁阶段更是毫无存在感,同级BOSS青铜就可以打,越级的一个的打不过(你甚至不知道这个阶段存在的意义是什么,PVP更是一个最低级的武器可以越三阶甚至是四阶随意吊打别人多天的努力成果)而最重要的是经过跳票后端上来的居然还是个半成品,对没错他是个半成品,地图和BOSS居然没还做完?这是第一次也是最后一次写游戏测评,既然官方不管,那玩家只能说用脚投票,灵魂面甲再也不见。
玩了2250个小时,其中2240+是在雨林。浮沙这个版本,我只强撑着玩了几个小时,真的是一言难尽。 先说说我为什么能玩这么久。我是真的喜欢雨林这个地图,从建房子入坑,后来发现建筑装饰太少,就自己花半个月自学Mod,做了个免费MOD发出来给大家玩。承蒙厚爱,订阅量也不少。这一年多,靠着玩家自制的免费内容,游戏社区的生态一直挺热闹。 但“浮沙”版本更新后,一切都变了。 我想问开发组一个问题:你们修游戏,是看一处修一处,完全没图纸的吗? 一个新地图的上线,意味着你们要动游戏的底层逻辑,结果导致大量Mod和游戏本体冲突。这不是Bug,这是你们规划上的失误,是结构性缺陷。 更让人寒心的是,你们通知Mod作者更新,意思就是让我们免费为你们的技术债填坑呗?哥几个免费给你们的游戏生态做贡献,到头来还要自费时间和精力,去弥补你们规划时没想到的漏洞? 真是服了昂。下次你们更新还会让mod冲突不?
Купила игру ради выживания в джунглях. В итоге стала HR-директором племени, прорабом, фермером, психологом и человеком, который каждые 15 минут орёт: «КТО ОПЯТЬ СЪЕЛ ВСЮ ЕДУ?!» На старте игра встречает тебя как настоящий survival: ты голый, слабый и готов умереть от взгляда местной курицы. Через пару часов ты уже бегаешь в броне, а ещё через десять понимаешь, что главный босс игры — это не тигр и не варвар, а менеджмент персонала. SoulMask — это когда ты похищаешь вражеского воина, избиваешь его до потери сознания, тащишь домой, заставляешь работать на грядках, а игра при этом говорит, что ты хороший лидер племени. Строительство базы здесь настолько затягивает, что ты приходишь поставить один сундук, а просыпаешься через шесть часов с промышленным комплексом размером с небольшой европейский город. Особое уважение маске. По сюжету она древний мистический артефакт невероятной силы. По факту — устройство, которое позволяет тебе переселяться в тела своих подчинённых, когда лень самому идти добывать ресурсы. Настоящая технология будущего. Боевая система работает по принципу: пока враг один — ты герой. Пока врагов двое — ты ещё герой. Пока врагов трое — начинается фестиваль паники, перекатов и молитв всем известным богам. Графика красивая. Особенно красиво выглядит момент, когда ты любуешься закатом, а из кустов выходит ягуар и отправляет тебя на экран возрождения. Плюсы: Можно построить огромную базу. Можно собрать целое племя. Можно переселяться в других персонажей. Очень затягивает. Минусы: – Хотела выживалку, получил вторую работу. – Постоянно не хватает ресурсов. – Постоянно не хватает работников. – Постоянно не хватает нервов. – «Ещё пять минут поиграю» превращается в четыре часа. Вердикт: 9 похищенных работников из 10. Отличная игра для тех, кто мечтал совместить Conan Exiles, Ark и должность начальника отдела кадров.
Ive only played this game a little bit only 1800 hours so I think i can make an honest review at this point. Ive played PVP and PVE and honestly the the pvp isnt perfect but its still fun. the current whip meta is broken and needs a huge nerf but the devs have sorted a good chunk of issues since the start of EA. The PVE gameplay is engaging and theres plenty to do in both game types. Dungeons, Multi tier bosses, Hunting for stats and traits on tribesmen "unusual liking" lol, building bases (on flying ships now) messing with automation, testing out all the masks, clearing camps, taming mounts, base defence against npcs, trophy hunting. theres a lot to go through but its all a good time. Worth your money and worth your time.
不知不觉在面甲驻足游玩已近六百小时,从当初雨林版本遗憾暂别、无奈退坑,再到浮沙版本满怀期待重新回归。近来看着评论区铺天盖地的差评,思虑良久,还是想借着评论,分别对所有玩家与制作组说说埋藏心底的心里话。 致所有并肩的玩家: 作为土生土长的国产游戏,它从诞生之初便没有海外大厂成熟的技术积淀与充足开发经验,一路走来磕磕绊绊,内容存有缺憾与疏漏本在所难免。可喜的是制作团队始终正视问题,持续迭代优化、复盘反思。恳请各位多一份耐心与包容,给国产新作一段沉淀成长的时间。 致项目制作组: 切莫被一时集中涌现的负面评价裹挟,既不要消极摆烂、半途气馁,也别急于追赶节奏、盲目大刀阔斧改动。请你们始终坚信,除了活跃在评论区的玩家外,还有大批默默潜水、鲜少留言的国内爱好者,甚至不少慕名而来的海外玩家,始终在暗处默默守候、鼎力支持。那些言辞尖锐留下差评的玩家,本心从不是刻意刁难,恰恰是怀揣着对国产游戏的期许,盼着作品精益求精、助力国产行业向上突围,只是期许太过迫切,才生出失望与急躁。 长路漫漫,初心不改。由衷期盼制作组坚守本心、稳步打磨,不辜负一众玩家的偏爱与等候,继续雕琢内容、完善体验。国产之路道阻且长,愿面甲步履不停、越来越好,加油!
Not quite sure how to have fun in this game. Started out, dropped into a map, built a village, got some Tribesmen to do my bidding, killed a big boss, explored a pyramid...and that's kind of it. Like I don't see there being much else to this game. Now it feels like all that's left is to min/max my grinding potential and make my tribe as efficient as possible. Normally I'd be all about that, but the journey to make my tribe efficient seems like a gargantuan task given the horrible UI, lack of a proper tutorial, and massive amounts of items and building stations to get the things I need. Now when I play, I just kind of stare and do nothing. I'm overwhelmed and don't have a readily available goal. If there is more to this game, I'm just not seeing it. I could explore, but the exploration hasn't seemed fun. I could turn my tribe into an efficient factory, but the journey to get there seems annoying as nothing seems intuitive. I could just kill stuff, but what's the point of killing stuff if it already feels boring. Figuring out how to have fun in this game just doesn't seem worth the time investment. And even if I do invest the time, I don't foresee myself actually having fun by the time I do figure it out.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, Simplified Chinese, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean, French, German, Portuguese - Brazil
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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