
ENDER LILIES is a dark fantasy 2D action RPG about unraveling the mysteries of a destroyed kingdom. On this sorrowful journey, encounter horrific enemies against whom a moment of inattention could be fatal. Overcome these hardships and seek the truth with the help of fallen knights.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 45.9Kreviews | 94% | — | $7.6M |
| $24.99 | 18.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1357 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best Metroid Vania I've ever played, story hits you in the feels and i also wanted to feel my controller into my wall with how hard it is. cannot recommend this enough!
Россия 2030 👌👌
8/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Aug 10 → 16.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
| $24.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
いわゆるメトロイドヴァニアの作品.主人公のリリィを操作して,穢者の力を借りて,ボスを倒していきます.穢者の力には,剣,斧,槍などのオーソドックスな攻撃もあれば,飛び道具や毒などの特殊な攻撃もあり,ボスに合わせて組み合わせをアレンジして楽しむことができます(よく使う攻撃は限られますが).ソウルライクな死にゲーの側面はありますが,たとえ死んでもペナルティがないので,それほど気にせず散策できます.マップもありますが,回復できるエリアを発見するまではしんどい場面も.ボスの強さはムラがありますが,苦労して倒したときの喜びは一入です(この辺りはソウルライクな感じ).そして,このゲームの最も素晴らしい点は,キャラクターやBGMを含めたダークな雰囲気でしょう.主人公リリィの悲しみに,心を寄せてプレイすることをオススメします.
1,没有地图内部结构的都来了。 2,攻击必须原地不动当活靶子,毫无机动性。 3,回血的硬直时间很长,打boss的时候很难找到窗口期回血。 4,疯狂地堆怪,要不断地重试,只能背板,挫败感极强,有精英房必须打怪可以,双生堡垒那个三连精英房死一次要重头打什么意思。 5,地图又大又空,设计重复,大部分路线不顺畅还要回去重走其他路线,完全就是为了堆怪 6,下砸的那个地板,有脆的也有硬的,硬的要跳很高的平台才能砸掉,也不弄个提示引导,或者放几个试试手,要看攻略才知道 7,背景和交互类物品(机关,木板等等)难区分,我还是把背景精细度调低才分得清 8,那个冲刺,冲刺结束还要在空中停一下才掉下去,真的很难用 9,小怪攻击逻辑奇奇怪怪的,特别是双生堡垒那几个飞的,出刀又快,知道要往前砍,我闪到它身后,按理来说它会上挑然后后撤步,但是它又不动了,然后它转过身来给我一刀,难道我还要猜它什么时候出刀吗 要不是音乐好听,折磨得我都快玩不下去
Strong Meh I've had one or two people strongly recommend this game/series to me before, and as someone who generally likes Metroidvania type games I finally decided to get it on sale. It seems some people really, really love this game, and I suppose I can get that, it has a very good atmosphere. For me, it was kind of a mixed bag. The sound/artwork and general atmosphere are great, but the gameplay is kinda meh. Since your character isn't actually the one attacking, combat doesn't have a tactile feel to it and is rather floaty. Also, the map system is awful, rather than just show you the actual area, it just shows you boxes with zero information about terrain or anything like that. If you are planning to 100% this game, do yourself a favor and look up some proper maps online. There's also a leveling system that might as well not even be there because it doesn't contribute much at all to your overall power compared to finding stat boost items and upgrading your spirits, so much so that the whole level up system feels rather half-baked. The difficulty is probably on the easier side for a metroidvania, bosses can be really spongy but they always progress in the same three stages so it's just a matter of learning the new attack patterns in each stage. However, there is one particularly blob enemy you find later on in the game that is just awfully designed, but luckily you can always used ranged spirits to cheese those kind of enemies. Personally I'd recommend Blasphemous or Hollow Knight over this game (and I found both more challenging than this game as well). But if you've already played through those and are still looking for a decent metroidvania, this could fit the bill.
Though shorter and more forgiving than Hollow Knight/Silksong, Ender Lilies definitely scratched the itch. I really loved how it's not your character that attacks, but rather the spirits you unlock along the way who protect her, with her crouching behind them as they unleash chaos on their enemies. It's a clever mechanic that really suited the brutal innocence of the story. Both the art style and the OST are beautiful. My only real complaint in Ender Lilies is taken care of in Ender Magnolia. Both games have maps that are far better than HK/SS at telling you when you've gotten everything a particular area has to offer (I don't enjoy jumping against every wall just in case it's fake). Ender Lilies has a painfully simple map system but at least distinguishes your completion of an area with different colors. Ender Magnolia takes it that extra step further by making the map actually detailed with anything you've come across (whether items to pick up or barriers that you can't yet pass) so that as you unlock new traversal abilities you can easily see what previous zones you can revisit to use them. I hate games that expect you to just remember, blindly retrace your steps, or write it all down manually.
剧情美术和音乐都夯爆了,对新手难度也不大,推荐游玩
哎哟你麻痹的刀死我了,怎么会有一款游戏从头到尾都是刀子的,不得劲啊不得劲,再多来点这种刀子很多的游戏,就好这口
地图和战斗十分糟糕,直接玩2吧,先玩1只会想退款
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 23.3K | 76% | $19.99 | |
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| $7.6M | 15.6K | 85% | $19.99 | |
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| $7.6M | 16.2K | 94% | $15.99 | |
| $7.6M | 66.9K | 91% | $7.49 |