
Eden Crafters is a solo or co-op open-world survival, crafting, and factory-building game where you transform a hostile planet into a habitable haven for humanity. Build, automate, and terraform. Control the climate, create a breathable atmosphere, and turn toxic lakes into water: shape a new world!
Modeled estimate, not a reported figure. How we estimate →
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About

Choose your planet, and turn it into a habitable haven for humanity.
Terraform and automate across 5 unique planets, each with its own environmental challenges and secrets. Build production chains while surviving giant waves on Ocean World, lava-filled landscapes on Pyraxis, asteroid storms on Aetheria, uncovering the remains of a failed colony on Nova Terra, and the strange signal emitted by Echo Prime.
Gather materials, craft essential tools, and build the foundation for a flourishing civilization.

Automate resource gathering and transformation with conveyors and machines, from elaborate factories to environmental transformation systems.
Achieve satisfactory efficiency as you temper the climate, create a breathable atmosphere, and turn toxic lakes into life-sustaining water.

Your mission as an Eden Crafter is to transform a vast open world, in singleplayer or online co-op multiplayer. Embark on a journey of survival with one goal: turning this hostile planet into a flourishing Eden, where crafting and automation are the keys to success.
5 planets to explore and terraform, all included in the base game with no DLC required
Open World
Singleplayer and Online Co-Op
Factory Building
Terraformation
Survival
Crafting
Vehicles
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Romanian, Czech, Turkish, Ukrainian +4 more
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amaziing,creative relaxing game to enjoy solo or especially with friends 9/10
muy buen juego
nice gamme 10\10
This is like The Planet Crafter if it had a jankier movement for the land vehicles outside of Roads, but massively better QoL features, less detailed terraforming that was far more immersive and generally jankier vehicles overall, but at the same time it's more or less completely non-tedious to craft and make items both manually and automatically since this game lets you do that from the start. I really love how the global storage can be accessed without needing Steel or having to go to other islands and honestly the idea behind the Warehouses is really really awesome. I also love how reliable the ship is in how fast and early it can be refueled and used to get around. I'm not a fan of how if you leave the game while high up in the ship, you will exit the ship upon loading the game and the ship will just be locked in place until summoned with a ship summon panel. The terraforming is really immersive, comfy and I genuinely love building and slowly having grass and trees grow around me as I optimize or upgrade my automation, it actually makes me feel like I'm turning an inhospitable wasteland into something habitable if not welcoming. The base building options are also varied and I love it a lot because it almost seems to want me to build big mega-layouts even if the game lacks a blueprinting system and every map only has so much ore to exploit (granted, it's a genuinely insane amount to exploit, no matter the map, even Ocean World, the smallest map, has more ore deposits than you really need). I also like how every single map actually has genuine difference in the challenges they offer and I've only played on Echo and Ocean so far. You'd think the toxic oceans of Echo wouldn't be much to add for the terraforming angle, but slowly getting entire lakes and ocean segments converted into pure water is a cathartic experience, and struggling against the giant tsunami waves until finally launching a rocket to deflect the moon and end the waves is ought to be one helluva triumphant feeling. I played The Planet Crafter for a good few days solid and this game has still remained in my thoughts. Though this game is only singleplayer, this game genuinely doesnt need multiplayer. The systems, as jank as they might be, are solid enough for it to be a very fun game to play. There aren't any walking sounds and it does have a bit of that shovelware feel, but if you can ignore that, it's a solid title. There's a bit holding it back from greatness but it's pretty decent. People saying "By the time you get to the point you can automate stuff, you might as well just hand craft it" are coping. The game's UI is kind of basic and the graphics in the game do feel really unpolished (light for example moves through walls and you can access crafting stations through doors, also there isn't really much shading to speak of) but if you struggle with this game's UI enough that you can't really progress in a few hours of play, I kind of question whether you can navigate through your house effectively, just saying. Also you're not getting far that way; Skill Issue. It's simple, but all you need is a solid gameplay loop and enough to keep a player engaged. I don't need 8 different numbers in the terraforming process to manage and a dozen resources to store and gather, I just need a game where inventory management isn't tedious, gathering resources isn't tedious and crafting isn't tedious let alone for 80% of the total gameplay experience. If I were to adjust anything, it's to make all wheeled vehicles only have their wheels get the important part for traversing the environment and moving across terrain, at the moment they move so badly that you literally need Roads in order to make proper use of them and at that point you might as well just get trains instead or pack more fuel cells into your ship. The rover is a functionally worthless vehicle honestly, which is a bit of a shame to be honest. Lightyear Frontier really could take notes from how the Roads are placed in this game though because man the Road placement system in this game is almost arousingly-good and the road placement system in that game kind of sucks complete ass. Also I really like how far away you can place buildings as well as interact with just about anything. I wish things like Radiation Absorbers and the Climate Restoration buildings could be placed farther from the player by easily 2-3x farther away. Also I wish I could stack a water pipe hub atop another to give the network 4 extra hookups without needing to place another pipe to connect it with an existing hub in the network, it would make the water piping a touch easier. Also the game could really use an additional hotbar for buildings I feel. Placing some building parts also feels janky, namely vehicle pads when you try to place them on top of living compartment pieces without making it jutt over the side awkwardly.
星球工匠的相似品,与其不同的是主打自动流水线和明确任务目标。如果你能忍受长时间拉产线和略微严重的穿模的话(尤其是建设时)还是个很不错的有戏。
Love this game. The building and resource gathering is great. Yeah, some of the graphics are janky. Yes. There's no story. You go to a planet, resolve the immediate threat to life and build a portal to earth. There's a few different planets with different resource amounts. Snapping works for conveyers and splitters. Everything else is freeform and the game give you a LOT of control and unlimited resource from nodes. Controls / UI are some of the best in the genre.
оаооаоаоаоаоаооа автоматизация
Fun game, largely a cross between Satisfactory and The Planet Crafter, but suffers from what I call the 'Subnautica swimming problem'. Subnautica did swimming so well that it set a new standard, making the swimming mechanics in almost every other game feel unpolished by comparison. Similarly, Satisfactory set a high bar with 3D building that this game fails to meet. And The Planet Crafter had more depth to its terraforming. Still, it scratches that itch and is enjoyable to play.
Крутая игра
Хорошая идея и интересные механики. Но все сырое и корявое. Не рекомендую.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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