
Eden Crafters is a solo or co-op open-world survival, crafting, and factory-building game where you transform a hostile planet into a habitable haven for humanity. Build, automate, and terraform. Control the climate, create a breathable atmosphere, and turn toxic lakes into water: shape a new world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 31 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Choose your planet, and turn it into a habitable haven for humanity.
Terraform and automate across 5 unique planets, each with its own environmental challenges and secrets. Build production chains while surviving giant waves on Ocean World, lava-filled landscapes on Pyraxis, asteroid storms on Aetheria, uncovering the remains of a failed colony on Nova Terra, and the strange signal emitted by Echo Prime.
Gather materials, craft essential tools, and build the foundation for a flourishing civilization.

Automate resource gathering and transformation with conveyors and machines, from elaborate factories to environmental transformation systems.
Achieve satisfactory efficiency as you temper the climate, create a breathable atmosphere, and turn toxic lakes into life-sustaining water.

Your mission as an Eden Crafter is to transform a vast open world, in singleplayer or online co-op multiplayer. Embark on a journey of survival with one goal: turning this hostile planet into a flourishing Eden, where crafting and automation are the keys to success.
5 planets to explore and terraform, all included in the base game with no DLC required
Open World
Singleplayer and Online Co-Op
Factory Building
Terraformation
Survival
Crafting
Vehicles
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its so much better then you think. Absolute gem of a game, me and a buddy really enjoy the themed maps and were plesantly surprised with the progression curve! Somewhat janky, but runs very well, systems is very easy and nice to learn! Worth the price in its current state, and we cant wait for further developement!
Beğenmediğim bir yönü var. Tezgahlarda çalışırken çıktığımda işi durdurması. Bence devam etmeli ve ben başka bir cihazda işlem yapabilmeliyim.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Romanian, Czech, Turkish, Ukrainian +4 more
Hours played at review time, across 164 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Классная игра для тех, кто любит налаживать производство (по типу сатисфактори). Плюс терраформирование - вообще 🔥🔥🔥
ADDICTIVE TERRAFORMING AND BUILDING SIM. FOR WHAT I PAID, I'VE GOTTEN MY MONEY'S WORTH IN JUST ONE DAY.
needs better graphics
is fun :)
GPTに作ってもらったやつ ご利用は自己責任で 韓国語を日本語に差し替え https://drive.google.com/file/d/1IWIhoJuDKTfra3XngmmbJVlvSCyhASuW/view?usp=drive_link ゲームはこれから遊ぶのでとりあえずおすすめにしただけ
Eden Crafters versucht eine Mischung des Automation-Spiels Satisfactory und des Survival-Crafting-Spiels The Planet Crafter zu sein. Auch wenn die Idee spannend ist, ist die Umsetzung leider gar nicht gelungen und macht vor allem nicht viel Spaß. Negativ: - Grafik: Leider nicht gut. Die Landschaft hat kaum Details, die Objekte sind alle extrem eckig. Insgesamt nicht sehr schön anzuschauen. - Bauen: Es ist quasi gar kein Raster beim Bauen vorhanden, so dass man im Grund nur alles kreuz und quer bauen kann. Wenn man identische Gebäude nebeneinander bauen oder optisch ansprechend mit Förderbändern oder Rohren verbinden will, geht das nur mit viel manuellem Aufwand und Glück bzw. Zufall. Bei Rohren und Fließbändern gibt es auch keine Kollisionsprüfung, man kann die einfach durch Gebäude oder andere Objekte hindurch bauen. - Leider gibt es aktuell keine Blueprints im Spiel, d. h. jede Fertigungslinie muss von Hand erneut gebaut werden. - Spielziele: Insgesamt gibt es 5 verschiedene Welten, die man spielen kann. Diese unterscheiden sich zwar minimal und haben auch minimale Besonderheiten, doch im Grunde ist das Spielziel in jeder Welt immer das gleiche und die Schritte unterscheiden sich kaum. - Achievements: Die meisten Achievements zielen auf einzelne Schritte im Terraforming-Prozess ab und lassen sich auf jedem Planeten erreichen. Je Planet gibt es jedoch 1 bis 2 planetenindividuelle Ziele. Zum Glück lassen sich auf den meisten Planeten die Ziele auch auf halbem Weg erreichen, ohne dass man wieder das komplette Terraforming abschließen muss. Dort, wo Terraforming-Ziele erreicht werden müssen, ist es jedoch ein sehr langwieriges Grinding, bei dem man leider immer wieder selbst rausfinden muss, wo es hakt. Beispiel: Auf Nova Terra ist das Ziel, das Meer von Algen zu reinigen, und zwar zu 100%. Auf der zugehörigen Karte sieht man aber nur die Verunreinigung der Inselküsten, nicht jedoch die des Meeres. An der Küste sieht man also schnell, wo die Verschmutzung bereits beseitigt worden ist. Beim Meer sieht man das gar nicht und muss es selbst rausfinden, was besonders bei kleineren Stellen nur schwer machbar ist, da sich leicht verschmutzte Stellen nur sehr schwer vom sauberen Meer unterscheiden lassen. Wenn es nicht das letzte Achievement gewesen wäre, was mir noch gefehlt hat, hätte ich das Spiel schon vorher deinstalliert. - Bugs und Glitches: Im Gelände hat man immer wieder Glitches. So kommt es häufig vor, dass man in eine Höhle geht, dort über eine Kante springt und in der Wand hängen bleibt. Versucht man sich durch Springen zu lösen, steht man plötzlich nicht mehr in der Höhle, sondern auf dem Berg über der Höhle. Auch generell kommt es oft vor, dass man irgendwo im Gelände hängen bleibt und nicht sieht, woran man eigentlich hängen bleibt. Dazu stürzt das Spiel leider regelmäßig ab, besonders wenn man mit dem Raumschiff unterwegs ist. Und zumindest in der deutschen Version gibt es einige Rechtschreib- und Grammatikfehler in den Übersetzungen. Positiv: - Das System mit den Lagerhäusern ist gut: Produkte, die in Lagerhäusern liegen bzw. dort automatisiert reinlaufen, stehen anschließend global zum Bauen zur Verfügung, d. h. es nicht ist nötig, sich die Ressourcen immer zusammenzusuchen und mitzuführen. Das erspart zum Glück den logistischen Transport in die Hauptfabrik oder irgendwelche Hubs. - Die Herstellketten sind relativ einfach gehalten und es muss nicht zwingend alles in großen Massen produziert werden. Fazit: Die Idee für das Spiel war vielversprechend, die Umsetzung leider mangelhaft. Normalerweise bin ich bei Early Access immer gnädig, aber wenn wirklich so gar kein Spielspaß aufkommt, kann ich das Spiel nicht guten Gewissens empfehlen. Ich sehe aktuell auch keine Anhaltspunkte dafür, das Spiel irgendwann noch mal zu spielen, wenn es Release Status erreicht hat. Wer auf Automation oder Survival-Crafting steht, sollte definitiv zu den Originalen Satisfactory und The Planet Crafter greifen.
This is like The Planet Crafter if it had a jankier movement for the land vehicles outside of Roads, but massively better QoL features, less detailed terraforming that was far more immersive and generally jankier vehicles overall, but at the same time it's more or less completely non-tedious to craft and make items both manually and automatically since this game lets you do that from the start. I really love how the global storage can be accessed without needing Steel or having to go to other islands and honestly the idea behind the Warehouses is really really awesome. I also love how reliable the ship is in how fast and early it can be refueled and used to get around. I'm not a fan of how if you leave the game while high up in the ship, you will exit the ship upon loading the game and the ship will just be locked in place until summoned with a ship summon panel. The terraforming is really immersive, comfy and I genuinely love building and slowly having grass and trees grow around me as I optimize or upgrade my automation, it actually makes me feel like I'm turning an inhospitable wasteland into something habitable if not welcoming. The base building options are also varied and I love it a lot because it almost seems to want me to build big mega-layouts even if the game lacks a blueprinting system and every map only has so much ore to exploit (granted, it's a genuinely insane amount to exploit, no matter the map, even Ocean World, the smallest map, has more ore deposits than you really need). I also like how every single map actually has genuine difference in the challenges they offer and I've only played on Echo and Ocean so far. You'd think the toxic oceans of Echo wouldn't be much to add for the terraforming angle, but slowly getting entire lakes and ocean segments converted into pure water is a cathartic experience, and struggling against the giant tsunami waves until finally launching a rocket to deflect the moon and end the waves is ought to be one helluva triumphant feeling. I played The Planet Crafter for a good few days solid and this game has still remained in my thoughts. Though this game is only singleplayer, this game genuinely doesnt need multiplayer. The systems, as jank as they might be, are solid enough for it to be a very fun game to play. There aren't any walking sounds and it does have a bit of that shovelware feel, but if you can ignore that, it's a solid title. There's a bit holding it back from greatness but it's pretty decent. People saying "By the time you get to the point you can automate stuff, you might as well just hand craft it" are coping. The game's UI is kind of basic and the graphics in the game do feel really unpolished (light for example moves through walls and you can access crafting stations through doors, also there isn't really much shading to speak of) but if you struggle with this game's UI enough that you can't really progress in a few hours of play, I kind of question whether you can navigate through your house effectively, just saying. Also you're not getting far that way; Skill Issue. It's simple, but all you need is a solid gameplay loop and enough to keep a player engaged. I don't need 8 different numbers in the terraforming process to manage and a dozen resources to store and gather, I just need a game where inventory management isn't tedious, gathering resources isn't tedious and crafting isn't tedious let alone for 80% of the total gameplay experience. If I were to adjust anything, it's to make all wheeled vehicles only have their wheels get the important part for traversing the environment and moving across terrain, at the moment they move so badly that you literally need Roads in order to make proper use of them and at that point you might as well just get trains instead or pack more fuel cells into your ship. The rover is a functionally worthless vehicle honestly, which is a bit of a shame to be honest. Lightyear Frontier really could take notes from how the Roads are placed in this game though because man the Road placement system in this game is almost arousingly-good and the road placement system in that game kind of sucks complete ass. Also I really like how far away you can place buildings as well as interact with just about anything. I wish things like Radiation Absorbers and the Climate Restoration buildings could be placed farther from the player by easily 2-3x farther away. Also I wish I could stack a water pipe hub atop another to give the network 4 extra hookups without needing to place another pipe to connect it with an existing hub in the network, it would make the water piping a touch easier. Also the game could really use an additional hotbar for buildings I feel. Placing some building parts also feels janky, namely vehicle pads when you try to place them on top of living compartment pieces without making it jutt over the side awkwardly.
OYUN GELİŞTİRİLEBİLİR AÇIK DÜNYALARDAN OLUŞUYOR Ancak Oyunun İçinde Yaşama Hazırlandıktan Hemen Sonra Bitmesi Bana Göre Eksik Daha Sonra Daha Detaylı Bir Şekilde Geliştirilmeye Açık Olması Gerek Yapımcı Oyunun Hakkını Vermiş Buna Sözüm Yok AMA Gezegenlerin Tamamlandıktan Sonra Birbirine Işınlanabilir Veya Mevcut Dünyadan Bakıldığında Diğer Gezegenlerin Yüzey Biçimlerinin Gözle Görünür Şekilde Değişik Olduğunu Görmesi Gerekir Bence YANİ BU OYUN BENİM FAVORİM ARTIK Benzer Oyunlar Türkçe Dil Desteği Vermiyor O Sebepten Yapımcıya Çok Çok Teşekkür Ederim.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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