
World War III is over, the world's infested with mutants and your supplies are running out. Fight your way down this damned hotel, from your penthouse on top to the first floor. Craft weapons, search for food and reach the exit. Otherwise you'll be torn apart, starve to death or maybe both...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 4.7Kreviews | 79% | — | $1.6M |
| $9.99 | 355ratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真有趣 物資靠運氣 命中率靠運氣 攻擊也靠運氣
80% chance to hit - MISS 80% chance to hit - MISS 90% chance to hit - MISS DEAD UNINSTALLED
игра детства витек плей thank you
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 206.8/day in the week to Jul 16 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese, Polish, Turkish*languages with full audio support
| $5.99 |
| 122ratings |
| 78% |
| — |
| not modelled |
| $1.49−90% | 83ratings | 60% | — | not modelled |
| $1.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 132 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BOK GİBİ
你不用跟我這那的,又五道口,又六扇門,又七龍珠的,我就擱Skyhill大廈等你,咱兩一人拎把刀,你給我一刀我給你一刀,看誰先倒下就完事了,你嗚嗚渣渣叨說你個哨子呢?再多說一句,看我拿不拿武士刀劈你就完了嗷,跟誰兩呢?哥哥就在樓梯間溜達,身邊都是拎刀的,你要覺得你行的話咱兩就找個沒人的房間把事情解決一下,別成天跟蜘蛛精似的上竄下跳,你就是個弟中弟,給我往後稍上那麼一稍。別跟我擱樓梯上,呲牙咧嘴,抓耳撓腮,捧著個廚房刀直突突的,我這給你暴擊一下,你是不是都不知道自己姓啥了?我就擱道裡這裡溜達呢,你要覺得你行,你就劃拉點人過來跟我幹一下。別一天到晚整那些有用沒用的
Surviving a post-apocalyptic hotel floor-by-floor sounds tense, but the repetitive turn-based combat and tedious crafting grind start to drag down the tension pretty quickly. It has a cool atmospheric premise, but managing your hunger and beating up the same style of mutants loses its luster before you reach the bottom floor.
——《SKYHILL(天空之山)》,21/09/08入。 ——一款2D俯视角末日酒店肉鸽生存小品,从一百层顶楼一路向下搜刮求生,回合制部位瞄准战斗;前期普通丧尸生存故事,后期迎来震撼的剧情反转。缺点是战斗命中率随机性较强,很容易因为运气翻车。 ——综合评分:7.0/10 ——仅鼠标就可以游玩;支持简体中文。 ——世界观与主线剧情: 世界大战尾声,敌方投放生化炸弹,城市里绝大多数人类变异成嗜血怪物。男主佩里独自躲在天空之山酒店顶层的豪华套房,物资逐渐耗尽,为了寻找失联的女儿,只能从 100 层一步步往下走,搜刮食物、武器,对抗变异生物,努力抵达一楼逃出大楼。 表面是丧尸逃生故事,但是随着收集散落的笔记、照片碎片,剧情会迎来巨大反转。游戏一共拥有4 条截然不同的结局(含隐藏真结局),包含精神幻觉、元叙事打破第四面墙的设计。 ——核心玩法体系 1.百层酒店随机探索:每一层一般有 2 间房间可供搜刮,点击房间进入搜索物资,也有可能直接遭遇怪物。每向下一层都会消耗饥饿值,饥饿归零后生命值持续下降。 2.部位瞄准回合制战斗:遇敌之后进入战斗界面,可以选择攻击头部、躯干、四肢。不同部位命中概率、伤害完全不同。头部伤害高但是命中率偏低;四肢命中稳定、伤害较低。攻击存在随机 miss,脸黑的时候连续挥棒落空被怪物反杀... 3.物资收集与工作台合成:搜刮布料、金属、木材等素材,返回顶层套房,在工作台打造武器、药品;厨房可以烹饪食物,提升恢复量。套房还能够升级大门、床铺等设施,获得永久加成。 4.角色天赋系统:开局可以挑选一项被动特长,改变本局生存策略。 5.多结局收集要素 散落在楼层的 52 份笔记、4 张照片碎片,是解锁全部结局的关键道具。 ——4个结局 结局 1:绝望坠落|普通结局 触发条件:下楼全程不收集照片碎片、不输入电脑密码,到达一楼直接开门离开大楼。 剧情:你以为自己成功逃出生天,开门之后却发现自己根本没有来到地面,传送回到了酒店100 层的屋顶天台。 所谓生化灾难、变异怪物、寻找女儿全部都是主角在长期封闭孤独之中产生的精神幻觉。耳边响起女儿 Niki 的幻听,主角在巨大的绝望之下,从楼顶一跃而下。 结局 2:罪恶的真相|特邀嘉宾结局(杀人魔结局) 触发条件:探索楼层,随机刷出4 张照片碎片;回到顶楼套房工作台,合成完整照片,看完启示录文本,到达一楼直接开门出去(不要碰一楼的电脑)。 剧情:碎片揭露了一桩连环凶杀案,代号「机械师」,凶手擅长自制武器杀害普通人。主角终于醒悟 ——自己就是那个杀人魔。一路上被你击杀的 “变异怪物”,其实全都是大楼里无辜的住户。 当你踏出大门,警察早已包围建筑,看见你手持武器,直接开枪将你击毙。 结局 3:虚拟牢笼|湮灭结局(实验失败结局) 触发条件:探索途中在楼层电脑找到账号 AMADEUS54、密码 ShATTEREDReality5;抵达一楼,先不开大门,点开大厅前台电脑,输入秘密密码:mr.wgmthooh,之后再开门离开。 剧情:酒店末日逃生从头到尾都是一场虚拟现实实验。你从幻觉之中苏醒,躺在实验室手术台上,两名研究员对话:你的实验数据采集已经完成,作为实验体的你已经没有利用价值,决定将你处理掉。 属于开放式坏结局,主角难逃一死。 结局 4:觉醒与自由|真结局(唯一好结局) 触发条件:必须先解锁结局 3(湮灭结局),读完电脑秘密内容之后,一楼楼梯解锁通往地下‑1 层、‑2 层的通道;深入地下实验室,击杀隐藏 Boss,找到自己沉睡的肉身,彻底挣脱虚拟世界。 剧情:主角看穿整个实验骗局,成功从虚拟幻境里醒来,逃离研究基地。最后画面是主角独自一人行走在阳光普照、一切正常的城市街道上,获得真正的自由,是四条结局里唯一一个生还的结局。 ——游玩建议:新手优先简单难度开局;第一次通关自由游玩,二周目再查阅碎片攻略,定向解锁隐藏结局。 ——✅推荐肉鸽生存爱好者,看重剧情反转、心理惊悚叙事,能够接受战斗随机翻车、一小时一局短流程游戏的玩家。 ❌极度厌恶随机 miss、看脸战斗,追求稳定可控回合战斗,不想反复多周目刷收集的玩家慎入。24/07/25。
есть баги, приходилось перезаходить в игру. но, по большей части интересная игра. следите за здоровьем и едой
Это не особо игра, скорее рандомайзер в худшую сторону, можно пройти 9 этажей без еды, можно не встретить работающий лифт, не увидеть крита с прокаченой силой, или уворота с ловкостью. За то у противника всё наоборот, три промаха с шансом 95% на попадание - пожалуйста. Минимальный урон у героя - конечно. В общем смысловой нагрузки тут 0, спасибо за потраченное время. Сюжет кстати, более менее, наверное, но для этого надо пройти больше 4 раз, а дальше 2го не судьба мне перепройти, жалко времени
セールにて購入。ノーマルで一応クリアしての感想です。 9割方「運」で決まる残念なゲームでした。正直オススメし難い。 ローグライクアクションって自分の立ち回り次第で切り抜けられたり ピンチになったりするのも魅力の1つと思っているのですが、妙に うさんくさい攻撃のヒット確率、素材アイテムの引きの良し悪し、 食事のデメリットを回避できるか否か、休憩時に発生するマイナス イベントなど、自分ではどうしようも無い所でクリア出来るか否かが ほとんど決まってしまうような印象でした。 怪物が蔓延る中、高層ビルの100階から1階までを降りて脱出 するだなんて、そりゃ豪運じゃなければ無理だろうと言われれば そうとしか言えないのですが…ストレスしか感じない作品でした。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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