
Real Time Strategy with a high degree of realism. The game is based on a true story.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, German, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Surely, owning this game will be considered morally dubious by some, perhaps even many. But one must also consider how many gamers have also purchased the STALKER trilogy in various formats, sometimes at full retail price, over the years. Not to mention, I was one of those suckers who also pre-ordered STALKER 2 before there was virtually anything to show for it. All that being said, the Assad regime is gone, toppled by the ideologically dissonant 'moderate Islamists' and the world from when this game was first released, has changed drastically. Whether or not the game is pro-Russian and pro-Assad propaganda, the obvious answer is something more like "probably". A game of the Eastern world and of the Third Worldist perspective is bound to have an astute, profound bias toward these regimes for obvious reasons. A Russian developed game, with input from Russian veterans who served in the SSO units in Syria and also from Assad regime soldiers, is somehow more controversial today than it was when it first released. It is undeniable that the game has political bones to pick, name dropping and antagonizing the White Helmets and downplaying American and Turkish involvement in the war, while also damning what was contributed to it by Western and Western Aligned parties at the time. This includes the Kurds. But ultimately, will this game change anyone's opinions? Hardly, most gamers regardless of ideology, are perfectly able to play games that do not endorse their political views or even endorse animosity towards their owns. A lot of people who play these games are either reactionary chuds or anarcho-communist LGBT gamers, yet the true gravity of supporting games of these messages and origins are all muddied by capital. In the end, buying and playing this game will in no way contribute funds to Russia and Assad miraculously reclaiming Syria, thus I think the controversy of it is entirely lost. Especially when far more mainstream games, such as MW2019, are far more guilty of revisionism and historical bias, outright pinning American GWOT and Gulf War era war crimes on a fictional contingent of Russian forces. That is not saying that Russian troops *wouldn't* commit such crimes, but still, its a funny tit for tat going on and for whatever reason, the proxy war playground of Syria has many contenders to this day. So, all of that aside, how is the game? The game is actually... very good. In fact, it is one of the only RTS games of this time that has actually delivered what its fanbase promised me. I have been disappointed before, picking up obscure games running on ancient software incompatible with hardware developed back when Assad Sr was still in power. But this game is actually, at least in terms of gameplay and visual presentation of it, actually one of the best. It is Men of War, Company of Heroes and Dawn of War in complete janky gold. The downside is that it innovates on all the mechanics these games do well, but also has inherited all of their flaws. The pathfinding is at times, brilliant and you cannot help but POG as a friendly tank expertly navigates an urban battlefield utilizing cover and concealment as it maneuvered perfectly into an advantageous position for an ambush. And other times, your forces have Dawn of War 1 tier fumbling around, exposing themselves to enemy barrages of gunfire or driving technicals directly into the line of sight of ATGM positions. The terrain is visually poor in telling you what can be navigated or not, resulting in snipers being more like light infantry scouts. There are certainly some oddities here that feel more gamey than they should, but a lot of the fundamentals of the unit sizes and compositions, as well as tactics, greatly resemble the CSTO operational procedures and doctrine defined by Syria's ally, Russia. One thing is for sure, the Russians overperformed and surprised everyone in Syria, advancing their doctrine in modern COIN operations in a way few anticipated. It helped that having an air corridor over Iran ensured air power projection and Russia itself had perpetual air superiority the entire campaign. Whether or not they actually learned any valuable lessons and applied them in future conflicts is certainly up to rampant debate, which in recent years online, comes down to ideological sectarianism and ethno-political attitudes than it does actual fact. Russian Naval Infantry and VDV are among the elite units, as well as GRU Spetsnaz. Much like how in reality, these guys along with other SSO formations and squads were by far the best of their peers in Syria, they play more like traditional RTS game protagonist-faction characters. Surprisingly, they are a rarity. You play most of the game as the Syrian regulars and their pro-Assad aligned militias, as well as brief appearances from Iran-backed Hezbollah fighters, although of course, they are simply named "Lebanese fighters" in the game, even though Al Nusra and ISIS are named dropped directly and sometimes even as Daesh. The game is fairly realistic and an honest-to-God amazing depiction of why semi-conventional warfare on the ground is almost impossible nowadays due to the advent of ATGM regularity among all forces and not just specialized sappers. You will be punished harshly for moving without cover, moving armour and technicals without infantry and anti-tank support. Helicopters are godsends but also entirely vulnerable to a lot of AAGMs and small arms fire in general, as well as dreaded RPGs. I stand by the fact that while the game has a political story, it lacks propaganda in the fact that, while it is entirely possible for the player to utilize CSTO small unit tactics and maneuver, combined arms warfare, using smoke grenades to cover advancements and routinely hopping building to building, systematically clearing out urban infastructure on both vertical and horizontal planes, but realistically, the AI often operates and performs these tasks about as competently as Assad's men did in reality. Anti Tank teams will routinely miss RPG shots point blank, some enemy tanks, regardless of them being relics as far as Soviet surplus goes, are virtually immortal to anything but actual ATGMs and bunker busting munitions. Ironically, infantry squads expertly engage tanks more efficiently than any other dedicated unit in the game, making others basically defunct if not for the discrepancy in command cost. Infantry in general will struggle engaging a single prone Daesh insurgent and at other times, manage to Imperial Guard, mass assault swarm an enemy position expertly. The RNG dictates a lot of the game and sadly, save scumming and meta knowledge built through replaying and restarting missions is the key to winning. Despite being frustrating at times, the game is immersive and I can applaud it for portraying Assad's forces in a true light. Often lack courage, loyalty and integrity, its often a select few who continue to fight diligently despite miserable logistics and generally, pathetic morale. Al Nusra and Daesh almost always out number and out arm you in every single way. Whether they are driving American humvees or just rocking a small contingent of the former Soviet Union's entire tank surplus, it really feels more like Assad's men are the rebels as their opponents are effectively a better mechanized, combined armed force than any military in the region. The free expansion, Return to Palmyra, is much superior to the base campaign, funny enough. And for those who want extra content, the workshop supplies some really beloved and sturdy fan campaigns that are apparently of better quality than what the game itself offers due to being far less archaic and unforgiving in the mechanisms of the missions themselves.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在我操控着猎鹰小队进入大马士革城郊清扫盘踞的叛军之时,现实中的叙利亚却兵败如山倒,仅仅过了十二天,阿萨德政权宣布倒台。两年之后,叙利亚已经天翻地覆。这么一个以宣传为重要目的的游戏放到当今却成了一记狠厉的回旋镖,也是非常的让人感慨。最初只是想体验一下各种技术装备在中东战场的表现,玩到最后却有了不一样的感受。 一直想写一些东西给这个我十分喜爱的游戏。 本体给人的体验相当舒适,难度适中的同时每一关又各具特色,游戏内容任务进度与剧情故事的推进演出处理的恰到好处,游戏本体给人的反馈很充足,俄特支援和各种重型装备给的相当大度。从局部战场很好地展现了内战初期(阿勒颇变局)到告一段落(绿色巴士)的过程。塑造了安瓦尔这一临危受命,从武装警察到共和国卫队戡乱救国的典型人物形象,让人印象深刻。 Dlc则要难上一大截,我的体验相比本体是要逊色许多的。相较于本体增援的大度,dlc的叙军则是相当的贫穷,交战激烈,任务目标又多又难(在第三关的反击阶段只剩下了一个民兵小队的三个人)还有一些关卡设计的不合理。不同于本体的安瓦尔一个警察平步青云最后手刃仇敌的爽快感。Dlc则展现了军队本身的无奈,暴露出了种种问题。更体会到叙军士气是在逐步下降的。即便如此,仍然足以击退isis的反扑,与叙军在2024最后的战斗之中一溃千里的对比异常明显。 游戏的音乐与剧情很贴合,前期有一种步步紧逼的感觉,把战场的紧张气氛拉满了。到最后期则是激昂的摇滚乐,配合终于转入反攻的部队,沉浸感十足。同样设计的十分巧妙的是衔接在战役之中的新闻等媒体,切身体会到当初的舆论环境。 最后则是这个游戏的最重要的属性——政治宣传。在当时算是在日复一日的欧美宣传之中,难得一见的清流了。游戏毫不留情的揭露了西方自由记者与所谓人权组织的丑陋与虚伪,与教权派组织实为一丘之貉。在这场漫长的战争之中,敬佩安瓦尔的坚守,感动普罗霍连科的牺牲,鄙夷瓦希德的无耻,更厌恶仅仅为了个人政绩,便牺牲一个国家的稳定与和谐,破坏人民生活的安宁与祥和,葬送一个国家未来的美西方政棍。对于阿萨德政权,时至今日也没有更多可以说的了,至于叙利亚,叙利亚的历史并不会止步不前,漫长的历史积淀,璀璨的文明成果,足以支撑他们从这漫漫长夜中走出,祝叙利亚人民好运。
El sha'ab el souri bil sahhat Lal majd byerfa’a rayat A'am b'yehtuf bi tlat kilmat Allah Souriya w Bashar (Nehhna rjalak ya Bashar!)
Симулятор военных преступлений и террактов. Лучшее что я видел из стратегий. 10 из 10.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣦⡀⢀⣶⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠒⣶⠖⠒⠲⠆⠀⣠⠔⠒⠲⣄⠀⠐⣶⡖⠋⠑⢲⡶⠂⠐⢲⡶⠶⢶⡖⠂⠀⠀⢀⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⣿⠀⠀⠀⠀⣸⡏⠀⠀⠀⠀⢸⣧⠀⢸⡇⠀⣠⢻⡇⠀⠀⢸⡇⠀⠀⢸⡇⠀⠀⢀⡎⢿⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⣿⠀⠀⠀⠀⢻⡇⠀⠀⠀⠀⢸⡿⠀⢸⣇⠞⠁⢸⡇⠀⠀⢸⠁⠀⠀⢸⡇⠀⢀⡾⠤⠼⣿⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⣀⣿⣄⠀⠀⠀⠈⠻⢄⣀⡠⠞⠁⢀⣾⣇⡀⢀⣸⣇⣀⣰⣃⣀⣀⣼⣇⣀⣼⡀⠀⠀⠀⣸⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⠋⠀⠀⠀ ⠀⠘⡇⠀⠀⠀⠀
Что может быть лучше, чем расстреливать террористов с Т-62 который сгнил как уже лет 30?
контора підарасів
If you miss it before (like me) then recommended (there some AI problem for armored units but it one of the best tactic realtime warfare PC game)
ХМЕЙМИМ ХМЕЙМИМ Я ВИДЕЛ ДЫМ, ДЫМ БЫЛ МОЛОДЫМ
игра бомба намного лучше большинства современных стратегий
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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