
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
un des meilleurs jeux
moded minecraft is much better and do not cost you 30 eurs. It has much less bugs then this alfa game. Admin help is useless and there are a lot of stupid rules. Do not recommend buying, it is working simulator with a very low pop on official servers and boring end game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German, Japanese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
プライベートサーバを立てて10人ほどでプレイしました。 まず、このゲームはマルチ前提のゲームです。ソロだと魅力は10分の一以下になると思います。 縛りとしてそういうプレイもいいとは思いますが、役割分担とその役務をこなすRPがこのゲームの本質だと感じています。 この手のゲームでありがちな「開発しっぱなし」という要素が「●日後に隕石が落ちる」と「汚染」の2要素によってバランスとられているのがこのゲームの本質的な魅力かと思います。 とりあえず1ゲームセットやろうという気持ちになりますし、gdgdと続かないのが却って良いです。 そのほか、他のサンドボックス系のゲームで軽視されがちなインフラ周りがプレイの中で重視されているのもよい点です。 道を引く→移動速度アップ 家を充実させる/ご飯を食べる→経験値取得アップ これらを序盤からやるとやらないとでは後半のプレイ快適度合いが大きく変わってきます。 「X日後への投資」を、ゲーム内で取捨選択が用意されているのは非常に満足度が高いです。 一方、細かいゲームバランスはデフォルトだとかなり渋め。00年代初期のMMOみたいな倍率してます。 これについては自分でサーバを建てるかホストして、設定を緩めにするとプレイしやすくなります。 デフォルトはあくまで30~100人規模でのプレイ想定の数値かと思います。 また、30日毎日3時間拘束するデフォルトの設定も現代の生活リズム的にはかなりシビア。 このあたりはサーバ側で最大プレイ時間の設定ができるためじゃんじゃんいじってしまいましょう。 クイックにやるなら経験値やアイテム取得倍率を増やして日数を減らし、逆にガッツリやりたいなら伸ばせばOKです。 とにもかくにも現代のドパガキ向けゲームとは違い、頭を使ってプレイするゲームで、サンドボックス系ゲームの中でもその要素は随一です。 「マイクラ経済MODじゃものたりない」「開発しきると飽きちゃうんだよな」という方には唯一無二、これ以上ないゲームだと思います。
Excellent à plusieurs, si vous avez/trouver un groupe avec qui jouer pendant des semaines voir plus.
Don't trust the Tieser, nothing is vibarant or any interesting here... A broken and buggy "gameplay containing product", the only thing that's changed since Early Access of 2018(!) - was the system requirements, which have increased. The developers are more busy implementing unnecessary mechanics, like full braking down whole infrastructure suddenly, than ironing out bugs. Also this "gameplay containing product" is completely unsuitable for a solo play.
One of the best Co-op games out there. In-depth skill development and world progression. Can be played with or without an end game. Hands down one of the best games of the genre.
ECO是一款很挑人的游戏,如果你是《Minecraft我的世界》爱好者,也对多人合作的生存类游戏感兴趣,同时喜欢点经营元素,这或许会是你的菜。 游戏早在2018年开始抢先体验,很难想象如今2025已经过去快八年了。开发者的更新速度不算高,但一直在稳步推进,版本之间推进的变化还是很大的,基本上一年一两个大版本更新吧。现在版本更新到V12.0.几,和我2021年刚入坑时比已经天差地别了,看早先bilibili的视频差别更是显著。你如果对正式版的“完整体验”有执念的话,不用等,如今的抢先体验版就相当于一个完整的游戏了,根本不会给人体验不完整的感觉,要是真的等到正式版发布再入坑,那时,你已经老了。 然而作为中文玩家会有两个问题,一是汉化有欠缺,二是缺少中文服务器。先说语言,如果有一定英文基础,建议简单熟悉后还是用英文体验,比如在世界聊天框和人交流时,输入具体物品的英文名,可以快速看到对应的专有名词弹框介绍,很方便。再说服务器,找中文服务器和中文社区是很看缘分的,你可以试着搜搜QQ群或是小黑盒找盒友开黑,但这都很随缘。 多人模式是一个周期一个周期进行的。一个周期30天结档(当然人多的基本十几天甚至不到十天就结档了),最好是找刚开服一两天的游戏加入,这样体验更好。 也许你刚接触ECO想先单人模式体验一下再加多人的服务器,不建议。因为ECO的系统机制非常复杂,刚开始玩的玩家一个人是根本肝不完所有内容的,建议单人档体验下教程就可以了。 如果成功度过新手期还没有被劝退,那恭喜你找到宝了。你看评论区玩家动辄几百小时起步,是的,如果彼此看对眼,这款游戏玩起来真的其乐无穷,当然,前提是有足够的沉浸时间。 如今的我,因为游戏时间不能固定的原因,回归了单人档,还在上一个版本为了达成一个人干掉陨石而奋斗。回想起之前和游戏认识的朋友们一同畅游的体验,依然意犹未尽。 祝你游戏愉快!
Multiplayer ohne einen Server zu mieten kann man vergessen. Alle Lösungsversuche führten ins Leere.
good game
Не загружает дальше меню
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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