
Absolver is an online multiplayer combat game where players are placed behind the mask of a Prospect under control of the Guides, the new rulers of the fallen Adal Empire, who will determine your worth in joining their elite corps of Absolvers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 11.5Kreviews | 74% | — | $7.3M |
| $29.99 | 18.3Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its not a bad game or anything, its just that half of the game's content is reliant on online gameplay and you'll hardly find anyone still playing. The next level bosses for example require you to level up from pvp, and matches are never found even after 30 minutes. Im sure this was fun when it first came out but i was recommended this game pretty late and now it jus feels like a barren and abandoned game.
While this game has an interesting premise and seems to have a deep and satisfying combat system, I'm writing this review to warn Linux and Steam Deck users that this game's multiplayer does NOT work on our platform. This is because of Easy Anti Cheat. However, it is important to note that in 2022 Valve made it very easy to add Proton support to any titles running EAC. It doesn't require updating game binaries, the SDK, or integration of EOS. So when a title using EAC simply doesn't work on your Steam Deck, or it works but not with multiplayer, that's the fault of the developers and not the platform you are using. Since so much of this game's originality stems from its multiplayer features and integration, I would not recommend this title for anyone gaming on Linux or Steam Deck until the developers fix it... but it will technically work, and it might be entertaining for a little while. Otherwise, I wouldn't support this developer until they decide to support us.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
| $29.99 |
| 2.1Kratings |
| 66% |
| — |
| not modelled |
| $2.99−90% | 260ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wish I could leave a positive review but after 2k hours and being a very involved and active member of whatever scraps of this game's "community" are left, all I can say at this point in time is don't do it. It's not worth it. The game you're looking for isn't this game, and even if it was it's completely dead and the devs are not coming back. Not now, not in the future. Go play Tekken/Sifu/Dark Souls. One of those is the game you actually want.
This game had so much potential, and the devs abandoned it, what a waste!
There is something special about this game. The developers have moved on to other projects; that while good in their own right, fail to capture precisely what makes this title magical. I hope one day a developer captures it again, and refines it into a meta gaming experience; like dark souls did with the Souls genre. This game is sitting on top of a huge genre defining diamond, covered in dirt. Just waiting for someone to clear the debris.
on all fours begging sloclap to comeback to this game knowing they never will.
Absolver had an unreal amount of potential, whats here is great. Its what the devs DIDNT do that upset me, all they had to do was release more pve content, add new zones, expansions, etc. The devs simply stopped making content, its like they didnt understand why the game was liked to begin with. The game is a Pvepvp setting, and it worked great They just needed to ramp up the narrative, and continue writing, what a shame. It could have been so much more, the pvp was great too, sad.
Not worth buying even during the steam sale, this game is dead and the devs abandoned it years ago. Most the cosmetics, school/training mechanics and content for this game was purely player driven as its primarily a PvP experience after you finish the story which honestly you can do in a day. The pvp in this game is also broken, rewarding you for turtling and playing defensive so most fights between two players that know what they are doing result in a staring contest where you try bait your opp into attacking first using feints. Pretty much no matter who you verse, you and them are gonna use the same strat if you want to win after spending 30 mins searching for a 1v1. On release when no one knew how to play this game was 10/10, now i would give it a solid 2/10 and honestly i feel like if you've purchased this you are entitled to a refund as this game does not perform as advertised.
I don’t have any friends to play this with, but man, Absolver still brings back so much nostalgia. Back on my old PS, it was such a blast; getting beaten up, then revived by random strangers, or even getting totally ganged up on, haha. I really miss those times. This game was so unique and fun, and I wish it could be revived or, even better, that they’d make an Absolver 2.
This is a special game. I don't like it at all, but I do think it's special. It's definitely something that would be worth doing a design analysis for. Absolver is strongly inspired by the fighting game genre and borrows heavily from its mechanics, but ultimately takes those too far for its own good. The main loop comes down to performing cyclic "combo sequences" out of different stances. Individual attacks leave you in new stances, which then again rotate to other stances. At any point during any said stance you can perform one particular "special" attack from the current stance you are in (which is, by all accounts, just a regular attack -- but the point is you use these to slot "slow" attacks that have some special effect, like "guard break" or having especially large range/damage). The exact sequences you will be performing you decide yourself through your "combo deck". It's a very unique take on fighting games and I really don't think I have ever seen anything quite like it. Unfortunately the game over-commits: there are too many moves, to many different attacks with different associated "ranges", damage profiles and frame-data, which are ultimately all reduced to just chaining the most safe attacks every single time. You never want to start a combo with something that has a long startup. You never want to use attacks that strike straight ahead of you. It's like taking a fighting game and then saying: "ok, pick any move from any character" and you always end up with some bland, extremely obvious min-max solution that leaves 95% of the other moves at the wayside. Perhaps there is a good reason this concept was never attempted. Absolver is also VERY pretentious game: it takes itself very seriously and it is obvious that not much reflection was done beyond the original vision (which, as admitted before, is indeed quite special). As a result you have this elaborate "combo deck", many different animations and a near infinite amount of possible mixups. That brings me to my biggest problem: the whole game is entirely attacker-centric. In theory, defending parties have access to dodges in four directions: jump, duck, dodge left, dodge right. In reality, this requires you to read some 10 frame startup animations that, quite frankly, just isn't communicated well enough to demand such extreme execution. So what about doing reads then? Well -- the attacking party has up to 16 different attacks, all which different frame data, all of which can be mixed up entirely for free and all of which can be canceled during the startup frames -- again, for free. So good luck doing anything but holding the block button sprinkled with the occasional gambling sidestep. The degree of accessibility is beyond parody. The game explains practically nothing. It explains stances in a vacuum without tying it into the combat loop. It explains nothing about frame data. It barely explains the combo deck. Without watching an hour long youtube tutorial you will not have the faintest idea what is going on in this game. Visual communication is unacceptably bad too: some attacks are "guard breakers", causing related limbs to glow red. Unfortunately, this effect can be partially obscured by equipment. The whole game demands you learn how to read animations in order to react, but quite frankly they just aren't at the level of refinement this is a reasonable ask of the player. Enemies attack from off-screen all the time. All of these flaws culminate in "skill" being almost entirely equivalent to a knowledge check, and a very, very elaborate one at that. Absolver is not a good game. It's not horrible either. It is a game that takes itself far too seriously and should have reflected more upon the basics. What the game did achieve is convince me that this direction of fighting games could work. Unfortunately this is not the game to achieve it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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