
Deadzone: Rogue is a roguelite FPS set in space. Blast through swarms of hostile machines, combine powerful augments and elements to forge your build, and grow stronger with each run — solo or in co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.86/day in the week to Aug 23 → 23.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Adventure on your own, or conquer the ship in a co-op squad of up to 3 players. Mark enemies for focused fire, synchronize grenade strikes, and storm enemies with overwhelming force. Adjust difficulty levels for each mission to match your mood, from a more laid-back adventure experience all the way to nightmare mode.

Fight against massive, biomechanical bosses that demand steady aim and quick reflexes. Annihilate waves of hunter-drones, robotic spiders, the mindless, and dozens of other enemies to survive each run. Battle through each ship sector — from the engine rooms to the brig.

Master over 30 powerful weapons, each modifiable with elemental affixes and upgrades. Turn a shotgun into a void-spreading crowd crusher, or a submachine gun into a room clearing hail of ice. From plasma cannons to sniper rifles, your arsenal adapts to any combat scenario.

Incinerate drones with fire, freeze swarms with ice, chain lightning enemies with shock, or send them to the void with a well-timed headshot.

Transform your combat approach through dozens of augments, perks, and items. Dominate from afar, strike from the shadows with stealth, or get close with enhanced melee. Your choices offer a unique experience against the mechanical onslaught.

Use permanent upgrades to reshape yourself into a killing machine. Boost your shields, amplify elemental chaos, and tear bots apart with satisfying fury. Forge a path that matches your playstyle.

Explore a spaceship overrun by biomechanical creatures, enjoy an original music soundtrack and art, and discover your true mission and origin.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 16.7Kreviews | 82% | — | $9.4M |
| $24.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1310 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is decent, 100% can't lie to you there. But I wouldn't recommend people buy the game because of the (not so recent anymore) news regarding its sequel. For those that have not played the game, allow me to explain. If you just want to see how good the game is as a product, I've also detailed my criticisms of the games mechanics/core gameplay loop at the bottom. Prophecy games has had an unfortunate history with game development. You can still see the remnants of it in their Tribes 3 game still on the store, marked "early access." The game hasn't received any major updates, the discord and servers are dead, and it's basically abandonware. A year before, Starsiege: Deadzone was released. It was an early access extraction looter performed poorly; the combat felt uninspired and the game itself was a little clunky. The game was shortly after shut down, but the devs promised anyone who had played the game would instead receive a free copy of their newest title Deadzone: Rogue. This game would have multiple demos, and free early access until its initial major release. Everyone was skeptical it would do well. But surprisingly, it defied expectations. The game, while flawed, was a major increase in quality over their previous entries. Not even a year later, they announce the sequel to be made, Deadzone: Rogue 2, where we are now. And that's where the problems began. The problem is Deadzone: Rogue still feels unfinished. There's game-breaking bugs, online mode still feels broken, and honestly the game just feels like it had bigger opportunities to be made a deeper, more well-rounded game. Deadzone: Rogue doesn't feel like it had a proper development cycle, and it feels like Prophecy is choosing to instead cash-in on their games rather than build quality pieces of work that continue to get updates. It feels anti-consumer. Whether it is or isn't is up to the individual: Some people will say that the game is finished and the devs have the right to start their next game no matter how long it took. Others will disagree and say the game deserved a full "proper" development cycle. I personally lean more towards the latter. There's only two scenarios this can go if this kind of development behavior continues. One, the sequel goes badly and people once again lose faith in Prophecy games' dev team until they can produce a quality game again. Or two, the game does well, and the devs are instead encouraged towards a Call of Duty style of aggressive development. A dev team continuously releasing entries in a game year after year with little regard for innovation or finishing the previous one, leaving each game feel more or less the same. Of course, the second one could also not happen, but with how early they were to jump on the sequel, it's not an entirely illogical conclusion. I don't think that kind of dev behavior should be encouraged, so even if the game is decent, I wouldn't recommend the game for the sake of consumerism. TL;DR: Game is decent (not the best FPS OR roguelite, or FPS roguelite) but the devs don't feel pro-consumer. My response to the criticisms (alongside a more deep dive into the games mechanics itself): There's no winning, you have no hours in the game and give a negative review "you didn't play enough of it to give a proper review" You play the game a lot and give it a negative review and people say "how can you give a game with 91 hours a bad review? Just stop playing if you didn't like it lol" I will reiterate: The game is NOT bad. I am NOT saying this game is slop. I disagree with the PRACTICES OF THE DEV TEAM, and I think that their aggressive development is a bad precedent moving forward. I sincerely hope their next work is a work of quality and they do not milk the series, but reputation exists for a reason. This is their first big hit in a series of flops, and I'm saying this from a place of passion that I want to see this sequel go well. Regardless of what you believe in the devs or the sequel, I do also think it was terrible PR to announce it so early for the fact that there's any large-scale discourse/dissenting opinion around it in general. While I don't think DZR2 needs to be live service (please don't) I do think that games don't deserve to get abandoned (see my explanation on Tribes 3) and DZR1 still feels unpolished in some areas. AI pathing is okay at best, and verticality makes the AI just lose all sense of direction. The AI is really just the equivalent of "move towards and shoot/swing" and lacks any interesting tactics that set it apart from other enemies, the only differences either being having an element or having a different bullet spray. And before people say that's too much, keep in mind games 20 years old had these implemented (half-life). Lack of proper variety in enemy and enemy AI makes the game an equivalent of a dopamine rush with big damage go up, and lacks any deep mechanics. Similarly, the player themselves lacks any meaningful variety: Guns are very clearly skewed towards fastest fire rate, as there is no compensation for elemental or crit chance/damage on slower firing weapons. This means a faster firing weapon has a higher raw dps from more crit connections, and disproportionately better element procs, both of which are exacerbated with making your build centered around either. Basically, unless you run very specific builds, any slow firing weapon aside from maybe the crossbow and sniper/DMR are just straight up worse to run overall. It especially sucks because these slower weapons also often take longer to reload and barely have any extra ammo to compensate. As an fps, there are unfortunately better in the cyberpunk aesthetic. And as a roguelite, there are far more intense and fun arcadey roguelites like Nuclear Throne or Windblown. As an FPS roguelite, great ones include Returnal. FPS with a cyberpunk aesthetic, some other great options include Roboquest and RoboBeat. It's unfortunately not the best in any of its specific categories (in my opinion) but it's not the worst either. It's not a bad game by any means, but it's also not anything saving your breath for if you're expecting a top-end experience.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Ukrainian, Italian, Spanish - Spain +2 more
| $24.99 |
| 819ratings |
| 94% |
| — |
| not modelled |
| $17.49−30% | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ignore the review bombing this game is getting because people are weirdly frustrated that the devs have had success with this entry and thus decided to make a second entry. Are people expecting this to be a live-service game like the other games they play and pay season passes for? I'm totally hyped that this 25$ game, which got me a solid 50h worth of great solo AND coop roguelite fun, is getting a similarly priced sequel which is more of the same, with better graphics and systems. When did you ever regret spending 1$ for 2h of fun in your life, which you could also spend with friends? Hell, I think I got it for even less than 20 bucks. Let the people hate, do yourself a favor and buy this, come get hyped for the sequel. It's time, and money well-spent.
Solid game but moving onto a sequel after barely pushing this thing out of early access? ok, last purchase you'll get from me and I feel bad for recommending it to so many people. You sold nearly a million copies as an indie and didn't even bother supporting it for a year?
В целом игра неплохая, и свой фан за покупку я получил, НО. Разрабы, не успев доделать эту игру, уже пилят вторую часть. Которую я, естественно, покупать уже не буду. Вместо расширения контента просто бросили и пошли дальше.
Announcing a sequel when you game's not even out for 1 year tells you all you need to know about these greedy devs. The explanation they game is even worse, saying coop and dlc don't mix and they wanna be careful with million people who bought their game. The game's lifetime peak didn't even reach 9k players. Would have reviewed it in one word but steam is not allowing those one word reviews anymore sadly. Anyway, stay away from games from these Garbage devs.
Can't recommend this game when they're moving on to another game before this one is finished. There are still clear major bugs and issues with co-op desync and crashing.
I enjoyed this game a lot. I hopped more would be added and make it a great game! instead they are ditching it and making a second one already its clearly a money grab just like the dlc for the first game. this should tell you all you need to know about the direction this company wants to go in and I wont be part of it.
Don't listen to the haters; this game is a great shooter rougelite, especially with friends. Easily has 50-100+ hours of content, does not deserve the recent flak just because the devs want to continue making new games instead of solely focusing on one.
Для игры за пачку чипсов контента вдоволь, не крупнобюджетная игра но чувствуется и играется качественно и приятно, незнаю что эти игроки бомжи хотят за такую цену. Поиграли, прошли, перешли к другой игре, например Roboquest или Sulfur, те стоят столько же и возможно там даже больше времени можно провести. Ноют будто вам всегда по 200 часов контента подавай. Для стим дека вообще класс игра. Если нечего играть, помимо Робоквеста и Сульфура есть еще Deadlink, Abyssys, Returnal, Gunfire Reborn, Voidbreaker, Immortal Redneck, Void Bastards - это если роуглайки надо. Помимо них еще хидден джемы - Witchfire, Metal Eden, Trepang2, Sprawl - но эти больше бумер шутеры
Coming out with a sequel in less than a year is obviously a cash grab. Why not make it a DLC at most. Now its going to be another $25 game. I'm glad so many people are review bombing this. This is horrible for a game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $9.4M | 19.1K | 94% | $14.99 |