
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
快十年了还没正式版吗 牛逼
2 часа копал медь, 14 часов ее вез в город 10/10
Très bon jeu
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German, Japanese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it is fun and a relaxing game after a long day. should play!!
un des meilleurs jeux
Still no cloud save, impossible for us multi pc users
moded minecraft is much better and do not cost you 30 eurs. It has much less bugs then this alfa game. Admin help is useless and there are a lot of stupid rules. Do not recommend buying, it is working simulator with a very low pop on official servers and boring end game.
75 hours in, took me a week. Damn this game is enjoyable if you like grinding, escape from reality, abit of strategy and planning. And most of the time you meet very nice people on the way
プライベートサーバを立てて10人ほどでプレイしました。 まず、このゲームはマルチ前提のゲームです。ソロだと魅力は10分の一以下になると思います。 縛りとしてそういうプレイもいいとは思いますが、役割分担とその役務をこなすRPがこのゲームの本質だと感じています。 この手のゲームでありがちな「開発しっぱなし」という要素が「●日後に隕石が落ちる」と「汚染」の2要素によってバランスとられているのがこのゲームの本質的な魅力かと思います。 とりあえず1ゲームセットやろうという気持ちになりますし、gdgdと続かないのが却って良いです。 そのほか、他のサンドボックス系のゲームで軽視されがちなインフラ周りがプレイの中で重視されているのもよい点です。 道を引く→移動速度アップ 家を充実させる/ご飯を食べる→経験値取得アップ これらを序盤からやるとやらないとでは後半のプレイ快適度合いが大きく変わってきます。 「X日後への投資」を、ゲーム内で取捨選択が用意されているのは非常に満足度が高いです。 一方、細かいゲームバランスはデフォルトだとかなり渋め。00年代初期のMMOみたいな倍率してます。 これについては自分でサーバを建てるかホストして、設定を緩めにするとプレイしやすくなります。 デフォルトはあくまで30~100人規模でのプレイ想定の数値かと思います。 また、30日毎日3時間拘束するデフォルトの設定も現代の生活リズム的にはかなりシビア。 このあたりはサーバ側で最大プレイ時間の設定ができるためじゃんじゃんいじってしまいましょう。 クイックにやるなら経験値やアイテム取得倍率を増やして日数を減らし、逆にガッツリやりたいなら伸ばせばOKです。 とにもかくにも現代のドパガキ向けゲームとは違い、頭を使ってプレイするゲームで、サンドボックス系ゲームの中でもその要素は随一です。 「マイクラ経済MODじゃものたりない」「開発しきると飽きちゃうんだよな」という方には唯一無二、これ以上ないゲームだと思います。
Excellent à plusieurs, si vous avez/trouver un groupe avec qui jouer pendant des semaines voir plus.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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